Everyman

From Dragon Quest Wiki

Everyman (ふつう futsū, translated as ordinary in the Game Boy Color version of Dragon Quest III and in Dragon Quest Monsters) is a personality in the Dragon Quest III remakes, in Dragon Quest Monsters, in Dragon Quest X, and in Dragon Quest: Monster Parade.

Appearances[edit]

Dragon Quest III: The Seeds of Salvation[edit]

In the Dragon Quest III remakes, everyman is a personality that neither improves nor reduces any stat's growth.

The hero cannot become an everyman at the start of the game.

Other party members have a chance to be an everyman when talent scouted at Patty's Party Planning Place, depending on their stat bonuses.

Class / gender Stat bonuses for everyman (chance)
Warrior male
  • Agility bonus highest, ≤6, resilience or luck bonus second (1029)
  • Resilience bonus highest, ≤5, agility, wisdom, or luck bonus second (517)
  • Strength bonus highest, ≤6, wisdom or luck bonus second (518)
  • Wisdom bonus highest, ≤5 (415)
  • Luck bonus highest, ≤6 (417)
Warrior female
  • Agility bonus highest, ≤6, resilience or luck bonus second (1029)
  • Strength bonus highest, ≤6, wisdom or luck bonus second (13)
  • Resilience bonus highest, ≤5, agility, wisdom, or luck bonus second (517)
  • Wisdom bonus highest, ≤5 (415)
  • Luck bonus highest, ≤6 (417)
Martial Artist male
  • Agility bonus highest, ≤6, wisdom or luck bonus second (413)
  • Resilience bonus highest, ≤5, agility, wisdom, or luck bonus second (517)
  • Strength bonus highest, ≤6, wisdom or luck bonus second (518)
  • Wisdom bonus highest, ≤5 (415)
  • Luck bonus highest, ≤6 (417)
Martial Artist female
  • Strength bonus highest, ≤6, wisdom or luck bonus second (13)
  • Agility bonus highest, ≤6, wisdom or luck bonus second (413)
  • Resilience bonus highest, ≤5, agility, wisdom, or luck bonus second (517)
  • Wisdom bonus highest, ≤5 (415)
  • Luck bonus highest, ≤6 (417)
Mage malePriest male
  • Strength bonus highest, ≤6, agility or luck bonus second (411)
  • Agility bonus highest, ≤7, resilience or luck bonus second (823)
  • Resilience bonus highest, ≤5, strength, agility, or luck bonus second (27)
  • Luck bonus highest, ≤5 (1037)
  • Wisdom bonus highest, ≤5 (415)
Mage femalePriest female
  • Agility bonus highest, ≤7, resilience or luck bonus second (823)
  • Strength bonus highest, ≤6, agility or luck bonus second (413)
  • Resilience bonus highest, ≤5, strength, agility, or luck bonus second (27)
  • Luck bonus highest, ≤5 (1037)
  • Wisdom bonus highest, ≤5 (415)
Merchant maleMerchant female
  • Agility bonus highest, ≤6, resilience or luck bonus second (1029)
  • Resilience bonus highest, ≤5, agility, wisdom, or luck bonus second (517)
  • Strength bonus highest, ≤10, luck bonus second (27)
  • Wisdom bonus highest, ≤5 (831)
  • Luck bonus highest, ≤5 (14)
Gadabout male
  • Agility bonus highest, ≤6, resilience or luck bonus second (1029)
  • Strength bonus highest, ≤10, luck bonus second (27)
  • Resilience bonus highest, ≤5, agility, wisdom, or luck bonus second (14)
  • Wisdom bonus highest, ≤5 (19)
Gadabout female
  • Agility bonus highest, ≤6, resilience or luck bonus second (1029)
  • Strength bonus highest, ≤10, luck bonus second (27)
  • Resilience bonus highest, ≤5, agility, wisdom, or luck bonus second (15)
  • Wisdom bonus highest, ≤5 (19)
Thief male
  • Agility bonus highest, ≤6, wisdom or luck bonus second (413)
  • Strength bonus highest, ≤10, luck bonus second (27)
  • Wisdom bonus highest, ≤5 (831)
  • Resilience bonus highest, ≤5, agility, wisdom, or luck bonus second (14)
  • Luck bonus highest, ≤5 (14)
Thief female
  • Agility bonus highest, ≤6, wisdom or luck bonus second (413)
  • Strength bonus highest, ≤10, luck bonus second (27)
  • Wisdom bonus highest, ≤5 (831)
  • Luck bonus highest, ≤5 (14)
  • Resilience bonus highest, ≤5, agility, wisdom, or luck bonus second (15)

An existing character cannot become an everyman through items.

Dragon Quest III HD-2D Remake[edit]

The everyman personality has no influence on any stat and there is no post-recruitment method to for a character to become an everyman.

Vocation / sex Stat bonuses for everyman (chance)
Martial artist female IIIHD2-D.pngLink=Martial Artist
Warrior female IIIHD2-D.pngLink=Warrior
  • Agility bonus highest, ≤6, stamina or luck bonus second (1029)
  • Stamina bonus highest, ≤5, agility, wisdom, or luck bonus second (517)
  • Strength bonus highest, ≤6, wisdom or luck bonus second (518)
  • Wisdom bonus highest, ≤5 (415)
  • Luck bonus highest, ≤6 (417)
Mage female IIIHD2-D.pngLink=Mage
Priest female IIIHD2D.pngLink=Priest
  • Strength bonus highest, ≤6, agility or luck bonus second (411)
  • Agility bonus highest, ≤7, Stamina or luck bonus second (823)
  • Stamina bonus highest, ≤5, strength, agility, or luck bonus second (27)
  • Luck bonus highest, ≤5 (1037)
  • Wisdom bonus highest, ≤5 (415)
Merchant female IIIHD2-D.pngLink=Merchant
  • Agility bonus highest, ≤6, stamina or luck bonus second (1029)
  • Stamina bonus highest, ≤5, agility, wisdom, or luck bonus second (517)
  • Strength bonus highest, ≤10, luck bonus second (27)
  • Wisdom bonus highest, ≤5 (831)
  • Luck bonus highest, ≤5 (14)
Gadabout female IIIHD2-D.pngLink=Gadabout
  • Agility bonus highest, ≤6, stamina or luck bonus second (1029)
  • Strength bonus highest, ≤10, luck bonus second (27)
  • Stamina bonus highest, ≤5, agility, wisdom, or luck bonus second (14)
  • Wisdom bonus highest, ≤5 (19)
Monster wrangler female IIIHD2-D.pngLink=Monster Wrangler
Thief female IIIHD2-D.pngLink=Thief
  • Agility bonus highest, ≤6, wisdom or luck bonus second (413)
  • Strength bonus highest, ≤10, luck bonus second (27)
  • Wisdom bonus highest, ≤5 (831)
  • Stamina bonus highest, ≤5, agility, wisdom, or luck bonus second (14)
  • Luck bonus highest, ≤5 (14)


Gallery[edit]