Lullab-Eye
Lullab-Eye is an enemy skill in the Dragon Quest series. The eyes gleam eerily to put a party member to sleep (cannot be resisted).
Appearances
Dragon Quest III: The Seeds of Salvation
Used in the remakes by Gran Dragon.
Dragon Quest IV: Chapters of the Chosen
Appearing only in the remakes, Lullab-Eye is used by Testudogres, and by Aamon's ultimate form.
Dragon Quest VI: Realms of Revelation
Used by the bosses Second Test, Murdaw (in the third fight against him), Mortamor's third form, and Nokturnus.
Dragon Quest VII: Fragments of the Forgotten Past
Lullab-Eye is used by Eyesaur, Hideous eyesaur, Testudogre, Orgodemir (in his first form during Disc 1, and his second form during Disc 2), and Numen.
Dragon Quest VIII: Journey of the Cursed King
Used by Dhoulmagus (First Phase), and by Rhapthorne during the final battle.
Dragon Quest IX: Sentinels of the Starry Skies
Lullab-Eye is used by several legacy bosses, as well as Corvus and Boa bishops.
Dragon Quest Tact
Lullab-Eye is known naturally by Rhapthorne at Level 1. It costs 24 MP to cast, has a range of 3 squares away from him in any direction, and has a high chance to put a single enemy to Sleep.
Lullab-Eye | |||
Role * | Type * | Element | MP cost |
Debuff | Martial | 24 | |
Range | Additional effects | ||
3 |
Sleep |
||
Description | |||
Often puts 1 enemy to sleep | |||
Naturally learnt by | |||
Rhapthorne |
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