Antimagic (skill)
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Revision as of 22:36, 9 January 2021 by Follower of Light (talk | contribs)
Antimagic is a skill introduced in Dragon Quest Monsters: Joker. It can be upgraded to Antimagic II, and should not be confused with the mainline skill of the same name.
Dragon Quest Monsters: Joker[edit]
Antimagic is learned by the Black dragon and Gryphon.
Antimagic[edit]
Ability | Skill Points |
---|---|
Fizzle | 5 |
Magic Frailty | 10 |
Ping | 18 |
Dim | 26 |
Magic Barrier | 38 |
Stupefying Strike | 46 |
Bounce | 56 |
Dim Guard | 65 |
Fizzle Guard | 75 |
Antimagic II[edit]
Ability | Skill Points |
---|---|
Kafizzle | 5 |
Magic Frailty | 10 |
Magic Barrier | 25 |
Stupefying Strike | 35 |
Bounce | 49 |
Kadim | 65 |
Kaping | 81 |
Dim Guard | 90 |
Fizzle Guard | 100 |
Dragon Quest Monsters: Joker 2[edit]
Antimagic's abilities remain unchanged. Antimagic II now grants the following abilities:
Ability | Skill Points |
---|---|
Kafizzle | 5 |
Magic Frailty | 10 |
Magic Barrier | 25 |
Bounce | 35 |
Kadim | 49 |
Kaping | 65 |
Lingering Malhaze | 81 |
Dim Guard | 90 |
Fizzle Guard | 100 |