Murdaw

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Murdaw
Dragon Quest VI
DQIX Murdaw.png
Sprite(s) Mudo.gif
Japanese name ムドー
Romaji Mudō
Title Dread Fiend

Murdaw (ムドー romanized as Mudou, Mudo in fan translations) appears as the initial primary antagonist in Dragon Quest VI: Realms of Revelation. He terrorizes the world, and any who challenge him never return. As soon as the game begins, the player character, Carver, and Milly go to fight Murdaw. Upon reaching him, he defeats the party with ease and banishes them from his sight.

Characteristics

Murdaw is one of the four Dread Fiends, and the first one to be encountered. Though he is the weakest of the group, he is by far the most effective at causing chaos. His traps are devilishly clever, locking the kingdom of Somnia in a futile war in the upper world and completely disabling the kingdom in the lower by locking the royal family in an unwaking slumber and spiriting the prince away. Murdaw possesses the ability to be present at more than one location at the same time. While his true body remains situated in his lair within the Real World, he acts through the body of King Somnus in the Dream World, thus threatening both worlds simultaneously. He can also turn his enemies to stone, ala Bishop Ladja, though he only uses it on Carver, and during his boss fight in Dragon Quest X.

Murdaw plans far in advance, recognizing that Alltrades Abbey would produce endless enemies for him and the Archfiend if not sealed away. Defeating him allows access to the Vocation system. Murdaw is fought three times, once in the upper world and twice below.

Dragon Quest VI: Realms of Revelation

The game begins with the Hero, Carver and Milly confronting Murdaw in his keep. Before the battle can properly start, Murdaw ambushes the trio, separating each of their bodies into two essences and banishing one part into the Dream World while spreading the other part throughout the Real World. While this act did not kill off the heroes, it severely weakened their powers and abilities and rendered the Dream World essences amnesic. The Hero's Real World counterpart was sent far away, while Carver's Real World counterpart was petrified and remained in the castle. What happened to Milly is never revealed, but her two essences found each other and combined off-screen, not too long after the incident.

Later, the heroes find Murdaw's lair in the Dream World. They engage him in battle and emerge victorious. Unfazed by the loss, Murdaw declares that he will get his revenge soon enough before attempting to teleport himself away. The heroes use Ra's Mirror on him, revealing that he is really King Somnus, whom Murdaw possessed to project himself onto the Dream World.

The heroes eventually locate the real Murdaw in the Real World, finding themselves in the same location as the beginning of the game. Murdaw attempts the same ambush on the heroes, but this time the heroes are able to counteract against this trick using Ra's Mirror. Finally cornered, Murdaw engages the heroes in an actual battle. In the first battle, he is flanked by two Prickly pranksters and can summon more, or alternatively Harmours if they are defeated. In the second battle, Murdaw reveals his true powers, putting the heroes in a gruesome final confrontation. After his second defeat, Murdaw is finally vanquished; his death lifts the seal on Alltrades Abbey. However, monsters still roam the Real and Dream Worlds foreshadowing a much bigger threat...

Abilities

Murdaw (ムドー Mudō)
Dragon Quest VI: Realms of Revelation
Original (SFC)
Sprite
Mudo.gif
Bestiary No.
Recruit Rate
N/A
Experience *
2270
Gold
580
HP *
900
MP
255
Attack
109
Defence
102
Agility
35
Evasion
0%
Spell(s)
Buff
Frizzle
Skill(s)
Flame Breath
Mimics voice of Hero (changes party tactics)
Location(s)
Underkeep
Item(s) dropped
Seed of magic132
Frizz resistance *
0%
Sizz resistance *
25%
Fire Breath resistance *
25%
Bang resistance *
25%
Crack resistance *
25%
Ice Breath resistance *
25%
Woosh resistance *
60%
Strike/Rock resistance *
25%
Zap resistance *
25%
Drain Magic resistance *
100%
Whack resistance *
100%
Poof resistance *
100%
Ban Dance resistance
100%
Dazzle resistance *
100%
Fizzle resistance
50%
Fuddle resistance *
100%
Paralysis resistance *
100%
Poison resistance *
100%
Snooze resistance *
100%
Stun resistance *
100%
Sap resistance *
0%
Army resistance *
100%
Remakes (DS, Mobile)
Sprites
Notable Changes
None


The first encounter with Murdaw is in his Upper World stronghold, the Underkeep. Upon defeating him, the player is in for a sobering shock...

Murdaw (ムドー Mudō)
Dragon Quest VI: Realms of Revelation
Original (SFC)
Sprite
Mudo.gif
Bestiary No.
Recruit Rate
N/A
Experience *
1000
Gold
0
HP *
500
MP
90
Attack
95
Defence
105
Agility
47
Evasion
0%
Spell(s)
Kasap
Skill(s)
Flame Breath
Calls minions (Prickly Prankster)
Loudly calls for minions (Harmours)
Location(s)
Murdaw's Keep
Item(s) dropped
Seed of resilience14096
Frizz resistance *
25%
Sizz resistance *
25%
Fire Breath resistance *
25%
Bang resistance *
25%
Crack resistance *
25%
Ice Breath resistance *
25%
Woosh resistance *
25%
Strike/Rock resistance *
25%
Zap resistance *
0%
Drain Magic resistance *
100%
Whack resistance *
100%
Poof resistance *
100%
Ban Dance resistance
100%
Dazzle resistance *
100%
Fizzle resistance
100%
Fuddle resistance *
100%
Paralysis resistance *
100%
Poison resistance *
100%
Snooze resistance *
100%
Stun resistance *
100%
Sap resistance *
100%
Army resistance *
100%
Remakes (DS, Mobile)
Sprites
Notable Changes
None

The second battle is fought in the scaly sorcerer's keep in the Lower World. He is assisted by two Prickly pranksters, and can summon more of them as well as Harmours during the battle.

Murdaw (ムドー Mudō)
Dragon Quest VI: Realms of Revelation
Original (SFC)
Sprite
Mudo.gif
Bestiary No.
Recruit Rate
N/A
Experience *
2300
Gold
770
HP *
900
MP
255
Attack
115
Defence
105
Agility
45
Evasion
0%
Spell(s)
None
Skill(s)
Attacks twice per round
Chilly Breath
Dazzleflash
Lightning
Lullab-Eye
Location(s)
Murdaw's Keep
Item(s) dropped
Magic water1128
Frizz resistance *
0%
Sizz resistance *
0%
Fire Breath resistance *
0%
Bang resistance *
0%
Crack resistance *
60%
Ice Breath resistance *
60%
Woosh resistance *
60%
Strike/Rock resistance *
60$
Zap resistance *
25%
Drain Magic resistance *
100%
Whack resistance *
100%
Poof resistance *
100%
Ban Dance resistance
100%
Dazzle resistance *
100%
Fizzle resistance
100%
Fuddle resistance *
100%
Paralysis resistance *
Poison resistance *
100%
Snooze resistance *
100%
Stun resistance *
100%
Sap resistance *
100%
Army resistance *
Remakes (DS, Mobile)
Sprites
Notable Changes
None

Murdaw gets serious in round two, and fights at full power. Though he loses his flame resistance, he more than makes up for that loss in sheer offense.

Other Appearances

Outside his main role in Dragon Quest VI, Murdaw also makes appearances in these titles.

Dragon Quest IX: Sentinels of the Starry Skies

#302 - Murdaw
HP MP Experience Gold
7750
13559 (99)
255 60600 2490
Attack Defense Speed
525
1055 (99)
415
623 (99)
240
384 (99)
Family ???
Bestiary # 302
Game Dragon Quest IX
Console DS
Romanized Jap. Mudō
Description "Casts Kasap to curb his enemies' enthusiasm, then curbs it further with Dazzleflash and Disruptive Wave.

Gains a hold over people by plunging them into a world of nightmares from which they can't escape. Never sleeps himself."

Additional Attributes
Fire Ice Wind Earth Light Dark
100 150 100 100 100 50
Blast Dazzle Sleep Death Drain MP Confusion
100 0 0 0 100 0
Fizzle Inaction Paralyze Poison Charm Magic Res
0 25 0 0 10 25
Blunt Sap Decelerate
5 15 50

Murdaw appears as a Legacy Boss in Dragon Quest IX. His map can be dropped from Baramos at higher levels (and thus can be obtained multiple times). He's slightly more powerful, and relies on debuffs rather than attack magic. Similar to Baramos, Murdaw is vulnerable to ice magic.

Treasure

Level Range Secondary Drop Orb
1-3 Somnia boots 20% Yellow Orb 5%
4-8 Somnia boots 25% Yellow Orb 5%
9-15 Somnia clothes 15% Yellow Orb 6%
16-25 Dhoulmagus's Map 10% Yellow Orb 6%
26-40 Dhoulmagus's Map 15% Yellow Orb 7%
41-56 Dhoulmagus's Map 20% Yellow Orb 7%
57-68 Dhoulmagus's Map 25% Yellow Orb 8%
69-80 Dhoulmagus's Map 30% Yellow Orb 8%
81-90 Dhoulmagus's Map 35% Yellow Orb 9%
91-99 Dhoulmagus's Map 40% Yellow Orb 10%

Skills

Level New abilities
Initial Buff, Kasap, Scorch, Dazzleflash, attacks twice per round
5 C-c-cold Breath
10 Disruptive Wave
16 Hellfire, stops using Scorch
28 Apocalyptic Lightning
41 Begins attacking 3 times per turn, critical attack, stops using Dazzleflash
57 Blinder

Dragon Quest Monsters

Mudou (ムドー Mudō)
Dragon Quest Monsters
Sprite Level cap * HP growth MP growth
Mudou.png 60 2/5 5/5
Strength growth Resilience growth Wisdom growth Agility growth
5/5 3/5 5/5 5/5
Family ???
In-game description
Abilities FireAir, FrigidAir, PoisonGas
Habitat Goopi's Gate #2
Breeding chart Baramos x DarkHorn
Frizz Resistance * Sizz Resistance * Fire Breath Resistance * Bang Resistance *
None None Immune None
Crack Resistance * Ice Breath Resistance * Woosh Resistance * Rock/Army Resistance *
Weak Immune Immune None
Zap Resistance * Gigaslash Resistance Magic Burst Resistance Drain Magic Resistance *
None None None Strong
Whack Resistance * Kamikazee Resistance * Poison Resistance * Paralysis Resistance *
Immune Immune Immune Strong
Fuddle Resistance * Snooze Resistance * Dazzle Resistance * Fizzle Resistance
Immune Immune Immune Immune
Ban Dance Resistance Gobstopper Resistance Stun Resistance * Sap Resistance *
Immune Immune Immune Strong
Decelerate Resistance * Curse Resistance
Immune Immune

Mudou appears as the boss of Goopi's Gate #2.

Dragon Quest Monsters 2

Mudou (ムドー Mudō)
Dragon Quest Monsters 2
Sprite Level cap * HP growth MP growth
Mudou 1.png 60 6/10 9/10
Strength growth Resilience growth Wisdom growth Agility growth
8/10 8/10 7/10 7/10
Family  ???
In-game description A Demon Lord that uses illusions
Abilities FireAir, FrigidAir, PoisonGas
Habitat Sky World
Breeding chart Baramos x DarkHorn, Gorago
Frizz Resistance * Sizz Resistance * Fire Breath Resistance * Bang Resistance *
None None Immune None
Crack Resistance * Ice Breath Resistance * Woosh Resistance * Rock/Army Resistance *
Weak Immune Immune None
Water Resistance * Zap Resistance * Gigaslash Resistance Magic Burst Resistance
Weak None None None
Drain Magic Resistance * Whack Resistance * Kamikazee Resistance * Poison Resistance *
Strong Immune Immune Immune
Paralysis Resistance * Fuddle Resistance * Snooze Resistance * Dazzle Resistance *
Strong Immune Immune Immune
Fizzle Resistance Ban Dance Resistance Gobstopper Resistance Stun Resistance *
Immune Immune Immune Immune
Sap Resistance * Decelerate Resistance * Curse Resistance
Strong Immune Immune

Murdaw appears as the third-to-last boss, the main character defeats him and learns about Darck.

Dragon Quest Monsters: Joker 2

Murdaw
Family Demon
Rank S
Size S
Weapons Whips, Spears, Hammers, Staves
Traits Crackmeister, Crafty Ice Breather, Crafty Sleeper
Resistances Vulnerable to Drain Magic, Immune to Whack and Gobstopper
Skill Nightmare
Location -
Breeding chart Bjorn x Night clubber


Dragon Quest Monsters: Joker 2 Professional

Dragon Quest Tact

Murdaw appears as a member of the ??? family as part of the limited Dragon Quest VI event. He can be faced in Chapter 1, Episode 1: The Dream and Chapter 1, Episode 4: Murdaw Arrives, reprising his role from the original game, as well as a boss in Free the Phantom Realm!

Related enemies

Trivia

  • Each of the four Dread Fiends could be seen as representing one of the four elements. In Murdaw's case, he represents earth.

Gallery