Lone wolf (translated as solitary in the Game Boy Color version of Dragon Quest III) is a personality in the Dragon Quest III remakes.
Appearances
Main series
| Dragon Quest III personality
|
| Lone wolf (Solitary)
|
|
| Strength (STR)
|
100%
|
| Agility (AGL)
|
110%
|
| Resilience (VIT)
|
120%
|
| Wisdom (INT)
|
110%
|
| Luck (LUCK)
|
70%
|
| Classes / genders
|
|
| Book
|
none
|
| Accessory
|
Skull Ring
|
In the Dragon Quest III remakes, Lone wolf is a personality that improves agilty, resilience and wisdom growth, but reduces luck growth.
At the start of the game, the Hero becomes a Lone wolf by receiving the final test of character in the theater. The hero must answer no to the guy asking about marrying the dancer.
Other party members have a chance to be a Lone wolf when recruited as any class with the exception of priests and mages, depending on their stat bonuses.
| Class / gender
|
Stat bonuses for Lone wolf (chance)
|
|
- Agility bonus highest, ≤6, Strength second (1⁄3)
|
|
- Agility bonus highest, ≤6, Strength second (1⁄4)
|

|
- Agility bonus highest, 7–10 (3⁄8)
- Agility bonus highest, ≤6, Wisdom/luck second (3⁄13)
|
|
- Strength bonus highest, ≤10, Wisdom bonus second (4⁄9)
- Agility bonus highest, ≤6, Strength bonus second (1⁄3)
- Wisdom bonus highest, ≤5 (6⁄31)
|
|
- Strength bonus highest, ≤10, Wisdom bonus second (4⁄9)
- Agility bonus highest, ≤6, Strength bonus second (1⁄4)
- Wisdom bonus highest, ≤5 (6⁄31)
|
|
- Strength bonus highest, ≤10, Wisdom bonus second (4⁄9)
- Agility bonus highest, ≤6, Strength bonus second (1⁄3)
- Resilience bonus highest, ≤5, Agility/wisdom/luck second (1⁄8)
- Wisdom bonus highest, ≤5 (2⁄18)
|
|
- Strength bonus highest, ≤10, Wisdom bonus second (4⁄9)
- Agility bonus highest, ≤6, Strength bonus second (1⁄4)
- Resilience bonus highest, ≤5, Agility/wisdom/luck second (1⁄10)
- Wisdom bonus highest, ≤5 (2⁄18)
|
|
- Strength bonus highest, ≤10, Wisdom bonus second (4⁄9)
- Agility bonus highest, 7–10 (3⁄8)
- Agility bonus highest, ≤6, Wisdom/luck second (3⁄13)
- Resilience bonus highest, ≤5, Agility/wisdom/luck second (1⁄8)
- Wisdom bonus highest, ≤5 (6⁄31)
|
|
- Strength bonus highest, ≤10, Wisdom bonus second (4⁄9)
- Agility bonus highest, 7–10 (3⁄8)
- Agility bonus highest, ≤6, Wisdom/luck second (3⁄13)
- Resilience bonus highest, ≤5, Agility/wisdom/luck second (1⁄10)
- Wisdom bonus highest, ≤5 (6⁄31)
|
An existing character becomes a lone wolf temporarily while wearing the skull ring accessory.