Antimagic (skill)

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Antimagic is a skill in Dragon Quest Monsters: Joker. It is learned by the Black dragon and Gryphon. It can be upgraded to Antimagic II.

Antimagic

Ability Skill Points
Fizzle 5
Magic Frailty 10
Ping 18
Dim 26
Magic Barrier 38
Stupefying Strike 46
Bounce 56
Dim Guard 65
Fizzle Guard 75

Antimagic II

Ability Skill Points
Kafizzle 5
Magic Frailty 10
Magic Barrier 25
Stupefying Strike 35
Bounce 49
Kadim 65
Kaping 81
Dim Guard 90
Fizzle Guard 100