Crybaby

Crybaby (なきむし Nakimushi,translated as weepy in the Game Boy Color version of Dragon Quest III) is a personality in the Dragon Quest III remakes, in Dragon Quest X, and in Dragon Quest: Monster Parade.

AppearancesEdit

Dragon Quest III: The Seeds of SalvationEdit

In the Dragon Quest III remakes, crybaby is a personality that improves wisdom and luck growth, but reduces strength and agility growth.

At the start of the game, the Hero becomes a crybaby by receiving the final test of character in the theater. The hero must answer yes when the guy ask about marrying the dancer.

Other party members have a chance to be a crybaby when talent scouted at Patty's Party Planning Place, depending on their stat bonuses.

Class / gender Stat bonuses for crybaby (chance)
  
  • Agility bonus highest, ≤6, Resilience/luck second (329)
  
  • Agility bonus highest, ≤6, Wisdom/luck second (213)
  
  • Agility bonus highest, ≤7, Wisdom second (14)
  • Wisdom bonus highest, ≤5 (315)
  • Luck bonus highest, ≤5 (637)
  
  • Agility bonus highest, ≤7, Wisdom second (18)
  • Wisdom bonus highest, ≤5 (315)
  • Luck bonus highest, ≤5 (637)
  
  • Strength bonus highest, ≤10, Luck bonus second (214)
  • Agility bonus highest, ≤6, Resilience/luck second (329)
  • Luck bonus highest, ≤5 (316)
  
  • Strength bonus highest, ≤10, Luck bonus second (214)
  • Agility bonus highest, ≤6, Resilience/luck second (329)
  • Luck bonus highest, ≤5 (429)
  
  • Strength bonus highest, ≤10, Luck bonus second (214)
  • Agility bonus highest, ≤6, Wisdom/luck second (213)
  • Luck bonus highest, ≤5 (316)

An existing character becomes a crybaby permanently by reading the The Saddest Story Ever Told book.

Dragon Quest III HD-2D RemakeEdit

The crybaby personality decreases strength by 10%, decreases resilience by 30%, decreases agility by 10%, has no influence on stamina, increases wisdom by 10%, and increases luck by 20%. Any character can become a sobbing mess after reading The Saddest Story Ever Told book.

Vocation / sex Stat bonuses for crybaby (chance)
  
  • Agility bonus highest, ≤6, Resilience/luck second (329)
  
  • Agility bonus highest, ≤6, Wisdom/luck second (213)
  
  
  • Agility bonus highest, ≤7, Wisdom second (14)
  • Wisdom bonus highest, ≤5 (315)
  • Luck bonus highest, ≤5 (637)
  
  
  
  
  • Strength bonus highest, ≤10, Luck bonus second (214)
  • Agility bonus highest, ≤6, Stamina/luck second (329)
  • Luck bonus highest, ≤5 (316)

GalleryEdit