Lazybones (translated as lazy in the Game Boy Color version of Dragon Quest III) is a personality in the Dragon Quest III remakes, in Dragon Quest X, and in Dragon Quest: Monster Parade.
Appearances[edit]
Dragon Quest III personality
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Lazybones (Lazy)
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Strength (STR)
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115%
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Agility (AGL)
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60%
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Resilience (VIT)
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120%
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Wisdom (INT)
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65%
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Luck (LUCK)
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110%
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Classes / genders
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Book
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none
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Accessory
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none
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In the Dragon Quest III remakes, lazybones is a personality that improves strength, resilience and luck growth, but reduces agility and wisdom growth.
At the start of the game, the Hero becomes a lazybones by receiving the final test of character in the forest. Before leaving the test, the hero must push no more than one boulder to the old man, or avoid the task altogether.
Other party members have a chance to be a lazybones when talent scouted at Patty's Party Planning Place as any class, depending on their stat bonuses.
Class / gender
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Stat bonuses for lazybones (chance)
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- Resilience bonus highest, ≤5, Agility/wisdom/luck second (3⁄17)
- Luck bonus highest, 7–11 (1⁄4)
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- Strength bonus highest, ≤6, agility/luck second (1⁄11)
- Luck bonus highest, 6–11 (2⁄8)
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- Strength bonus highest, ≤6, agility/luck second (1⁄13)
- Luck bonus highest, 6–11 (2⁄8)
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- Resilience bonus highest, ≤5, Agility/wisdom/luck second (3⁄17)
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- Resilience bonus highest, ≤5, Agility/wisdom/luck second (2⁄8)
- Wisdom bonus highest, ≤5 (4⁄18)
- Luck bonus highest, ≤5 (6⁄29)
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- Resilience bonus highest, ≤5, Agility/wisdom/luck second (2⁄10)
- Wisdom bonus highest, ≤5 (4⁄18)
- Luck bonus highest, ≤5 (6⁄29)
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- Resilience bonus highest, ≤5, Agility/wisdom/luck second (2⁄8)
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- Resilience bonus highest, ≤5, Agility/wisdom/luck second (2⁄10)
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An existing character cannot become a lazybones through items.
The lazybones personality increases strength by 5%, decreases resilience by 30%, decreases agility by 40%, increases stamina by 20%, decreases wisdom by 30%, and increases luck by 10%.
Class / gender
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Stat bonuses for lazybones (chance)
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- Stamina bonus highest, ≤5, Agility/wisdom/luck second (3⁄17)
- Luck bonus highest, 7–11 (1⁄4)
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- Strength bonus highest, ≤6, agility/luck second (1⁄11)
- Luck bonus highest, 6–11 (2⁄8)
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- Stamina bonus highest, ≤5, Agility/wisdom/luck second (3⁄17)
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- Stamina bonus highest, ≤5, Agility/wisdom/luck second (2⁄8)
- Wisdom bonus highest, ≤5 (4⁄18)
- Luck bonus highest, ≤5 (6⁄29)
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- Stamina bonus highest, ≤5, Agility/wisdom/luck second (2⁄8)
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Gallery[edit]