Meddler (おせっかい, osekkai, translated as nosy in the Monsters series) is a personality in the Dragon Quest III remakes, in Dragon Quest Monsters and Dragon Quest Monsters 2, in Dragon Quest X, and in Dragon Quest: Monster Parade.
Appearances[edit]
Dragon Quest III personality
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Meddler
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Strength (STR)
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105%
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Agility (AGL)
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85%
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Resilience (VIT)
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110%
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Wisdom (INT)
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80%
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Luck (LUCK)
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70%
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Classes / genders
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Book
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none
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Accessory
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none
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In the Dragon Quest III remakes, meddler is a personality that improves strength and resilience growth, but reduces agility, wisdom, and luck growth.
The hero cannot become a meddler at the start of the game.
Other party members have a chance to be a meddler when talent scouted at Patty's Party Planning Place, except gadabout, depending on their stat bonuses.
Class / gender
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Stat bonuses for meddler (chance)
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- Resilience bonus highest, ≤5, agility, wisdom, or luck bonus second (3⁄17)
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- Resilience bonus highest, ≤5, wisdom bonus second (3⁄8)
- Strength bonus highest, 7–10 (3⁄10)
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- Strength bonus highest, 7–10 (3⁄10)
- Resilience bonus highest, ≤5, wisdom bonus second (3⁄11)
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- Wisdom bonus highest, ≤5 (6⁄31)
- Luck bonus highest, 6–11 (2⁄11)
- Resilience bonus highest, ≤5, agility, wisdom, or luck bonus second (3⁄17)
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- Wisdom bonus highest, ≤5 (6⁄31)
- Luck bonus highest, 6–11 (2⁄11)
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An existing character cannot become a meddler through items.
The meddler personality has no influence on strength, no influence on resilience, decreases agility by 10%, increases stamina by 10%, decreases wisdom by 20%, and has no influence on luck.
Vocation / sex
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Stat bonuses for meddler (chance)
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- Stamina bonus highest, ≤5, agility, wisdom, or luck bonus second (3⁄17)
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- Stamina bonus highest, ≤5, wisdom bonus second (3⁄8)
- Strength bonus highest, 7–10 (3⁄10)
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- Wisdom bonus highest, ≤5 (6⁄31)
- Luck bonus highest, 6–11 (2⁄11)
- Stamina bonus highest, ≤5, agility, wisdom, or luck bonus second (3⁄17)
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- Wisdom bonus highest, ≤5 (6⁄31)
- Luck bonus highest, 6–11 (2⁄11)
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Gallery[edit]