SamsiCall
SamsiCall | |
---|---|
Japanese | サムシンしょうかん |
Rōmaji | samushinshoukan |
Type | Support |
SamsiCall is a spell in the Monsters series. It summons a Samsi (サムシン samushin) monster (See Summon for more details) to fight on your side for the remainder of the battle, or until the Samsi is defeated. It is a stronger form of TatsuCall and DiagoCall and a weaker form of BazooCall.
Unlike your other monsters, the Samsi cannot be given commands and will choose its attacks automatically. Enemy attacks will not affect the Samsi unless they are skills that affect all opponents.
Samsi can use EvilSlash, SquallHit, and RainSlash in addition to its standard attack.
Appearances[edit]
Dragon Quest Monsters[edit]
SamsiCall is learned by monsters beginning at level 30 if the monster has at least 130 MP and 150 Intelligence. It is learned naturally by Deathmore1, DeadNoble, GoldGolem, Hargon, and WhipBird. It costs 20 MP to cast.
Dragon Quest Monsters 2[edit]
SamsiCall is learned by monsters beginning at level 30 if the monster has at least 130 MP and 400 Intelligence. It is learned naturally by Deathmore1, DeadNoble, GoldGolem, Hargon, Kagebou, and WhipBird. It costs 20 MP to cast.
See also[edit]
- Summon, a similar spell from Dragon Quest VI and VII