Call Team: Difference between revisions

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The selected team will stay in battle for a minimum of three turns. Each monster has a hidden stat that affects the number of turns they can stay in battle, and the total is always rounded up. For example, if the sum of a three-monster team's staying power is 3.2, they will stay in battle for four turns.
The selected team will stay in battle for a minimum of three turns. Each monster has a hidden stat that affects the number of turns they can stay in battle, and the total is always rounded up. For example, if the sum of a three-monster team's staying power is 3.2, they will stay in battle for four turns.
==Available monsters==
[[Archer]], [[Archfiend (Recruit)|Archfiend]], [[Arges]] [[Big Al]], [[Bladewolf]], [[Blizag Jr]], [[Brickman]] [[Brontes]], [[Bush-W]], [[Clio]], [[Cowboy]], [[Curer (Recruit)|Curer]], [[Cybot]], [[Dolldrums]], [[Doug]], [[Dumbking]], [[Fat cat]], [[Faunus]], [[Flameman]], [[Fletch]], [[Foul fowl]], [[Frillsaur]], [[Goldman (Recruit)|Goldman]], [[Gryphus]], [[Hackzilla]], [[Hazel (Recruit)|Hazel]], [[Healer (Recruit)|Healer]], [[Hev]], [[Hoodwink]], [[Jack Frost]], [[Jewelbag (Recruit)|Jewelbag]], [[Jockey]], [[Klub kong]], [[Lonely Joe]], [[McHammer]], [[Mechabubo]], [[Moppet]], [[Nightwing]], [[Nohi]], [[Octurion]], [[Orcus]], [[Orrid]], [[Pa Troll]], [[Potbelly]], [[Roborg]], [[Robster]], [[Sagittari]], [[Salsa]], [[Scorpius]], [[Seasaw]], [[Sippy]], [[Slurpy]], [[Snap Case]], [[Spike]], [[Spot (DQ8)|Spot]], [[Squiggles]], [[Steropes]], [[Stoneman (Recruit)|Stoneman]], [[Sugi]], [[Talos]], [[Torchman]], [[Trick Bag (Recruit)|Trick Bag]], [[Twiggy]]


{{DQVIII}}
{{DQVIII}}
[[Category:Dragon Quest VIII]]
[[Category:Dragon Quest VIII recruitable monsters]]
[[Category:Dragon Quest VIII skills]]
[[Category:Dragon Quest VIII skills]]
[[Category:Dragon Quest VIII]]

Revision as of 03:19, 11 August 2018

Call team is a summoning skill unique to VIII. Instead of a random extra-dimensional entity, using the skill brings forth the recruited monsters the party has amassed over the course of their journey.

Acquirement

The Hero will be taught how to use the skill after completing rank E of Morrie's monster arena. After the player bests rank B, will summon one of two monster teams.

Function

Call team costs 10 MP to use, and will summon one of the party's monster teams even if only one monster is present. Monsters that are not already vanquished will enter battle in peak condition, though if they fall, only Morrie can revive them.

The selected team will stay in battle for a minimum of three turns. Each monster has a hidden stat that affects the number of turns they can stay in battle, and the total is always rounded up. For example, if the sum of a three-monster team's staying power is 3.2, they will stay in battle for four turns.

Available monsters

Archer, Archfiend, Arges Big Al, Bladewolf, Blizag Jr, Brickman Brontes, Bush-W, Clio, Cowboy, Curer, Cybot, Dolldrums, Doug, Dumbking, Fat cat, Faunus, Flameman, Fletch, Foul fowl, Frillsaur, Goldman, Gryphus, Hackzilla, Hazel, Healer, Hev, Hoodwink, Jack Frost, Jewelbag, Jockey, Klub kong, Lonely Joe, McHammer, Mechabubo, Moppet, Nightwing, Nohi, Octurion, Orcus, Orrid, Pa Troll, Potbelly, Roborg, Robster, Sagittari, Salsa, Scorpius, Seasaw, Sippy, Slurpy, Snap Case, Spike, Spot, Squiggles, Steropes, Stoneman, Sugi, Talos, Torchman, Trick Bag, Twiggy