Yangus: Difference between revisions

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Originally a bandit from [[Pickham Region|Pickham]], Yangus tried to "go straight", as he himself put it, but because of his appearance people didn't give him much of a chance, which brought him back to a life of crime. However, one fateful day, he tried to make some money off of tolling a bridge; the same bridge, which the [[Hero]], [[King Trode]] and [[Princess Medea|Medea]] were about to cross. Trode refused to pay - the bridge being within his kingdom - causing Yangus to attack the group, but his attack failed and he ended up collapsing the bridge while The Hero, Trode and Medea made it to the other side, leaving Yangus hanging on for his life.
Originally a bandit from [[Pickham Region|Pickham]], Yangus tried to "go straight", as he himself put it, but because of his appearance people didn't give him much of a chance, which brought him back to a life of crime. However, one fateful day, he tried to make some money off of tolling a bridge; the same bridge, which the [[Hero]], [[King Trode]] and [[Princess Medea|Medea]] were about to cross. Trode refused to pay - the bridge being within his kingdom - causing Yangus to attack the group, but his attack failed and he ended up collapsing the bridge while The Hero, Trode and Medea made it to the other side, leaving Yangus hanging on for his life.


Trode insisted the group leave Yangus. But The Hero decided to save Yangus, who thanked the Hero and in turn pledged his loyalty to him. It is during this scene that Yangus gives the Hero the nickname of Guv.
Trode insisted the group leave Yangus. But The Hero decided to save Yangus, who thanked the Hero and in turn pledged his loyalty to him. It is during this scene that Yangus gives the Hero the nickname of Guv. When asked by Jessica early in the story, Yangus explains that it was the hero who "helped him go straight".


Also between this time and the beginning of the game itself Yangus says the Hero has "helped him go straight".
When the group reaches the town of Pickham, Medea is stolen and sold to Red, a woman who lives on the outskirts of the region. It's revealed that Yangus and Red have history together (strongly implied to be romantic). At the end of the game, after the final boss is defeated, Jessica informs the Hero that Yangus and Red have gone into business together.


==Abilities==
==Abilities==
Yangus has high strength throughout the entire game, he will deal the most damamge out of any character physically. But Yangus has access to Healing spells if you dabble in his humanity skillset, which can help in the beginning but is completely outclassed by Angelo and the Hero. Each of Yangus' weapon paths has high damage potential. Scythes if you want to steal items or have access to the Big Banga attack. Axes are the most helpful fighting bosses and metal monsters. Clubs if you want to farm gold easier.  Humanity is for healing if need be and for some of Yangus' more comedic attacks like Underpants Dance and Golden Oldies.  Yangus also has the most useful fisticuffs skillset.  
Yangus has high strength throughout the entire game, he will deal the most damamge out of any character physically. But Yangus has access to Healing spells if you dabble in his humanity skillset, which can help in the beginning but is completely outclassed by Angelo and the Hero. Each of Yangus' weapon paths has high damage potential. Scythes if you want to steal items or have access to the Big Banga attack. Axes are the most helpful fighting bosses and metal monsters. Clubs if you want to farm gold easier.  Humanity is for healing if need be and for some of Yangus' more comedic attacks like Underpants Dance and Golden Oldies.  Yangus also has the most useful fisticuffs skillset.  
===Scythe===
*Grim Reaper - attacks a group of enemies with a small chance of instantly killing the targets
*Grimmer Reaper - attacks a group of enemies with a small chance of instantly killing the targets; higher success rate than Grim Reaper
*Steal Sickle - single strike with a chance of stealing an item from the target
*Stainless Steal Sickle - single strike with a chance of stealing an item from the target; higher success rate than Steal Sickle
*Wind Sickle - deals moderate damage to a single target
*Big Banga - heavy damage to all enemies
*+5,10,25 Attack
*Critical Hit Up


===Axe===
===Axe===
*Axes of Evil - attacks a group of enemies
{|width="100%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
*Helm Splitter - single strike that reduces the defence of the target
|width="20%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Name</font>'''
*Hatchet Man - single strike with a 50% chance of hitting the enemy and a 50% chance to be a critical hit if it connects
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">MP</font>'''
*Executioner - single strike with a 50% chance of hitting the enemy and is an automatic critical hit if it connects
|width="10%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Points</font>'''
*Parallax - single strike that does 50% more damage than a normal attack to a single enemy and has a chance of paralyzing the enemy for 5-8 turns
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Target</font>'''
*Typhoeus' Maul - single strike that does 50% more damage than a normal attack and deals double damage to beasts
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Tension</font>'''
 
|width="50%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Info</font>'''
*+5,10,25 Attack
|width="15%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Oomph</font>'''
*Critical Hit Up
|-
!bgcolor="#fa8072"|[[Helm Splitter]]
|0
|6
|One
|Yes
|single strike that reduces the defence of the target
|
|-
!bgcolor="#fa8072"|Attack +5
| --
|12
| --
| --
|Increase attack +5 when equipped with an axe
| --
|-
!bgcolor="#fa8072"|[[Hatchet Man]]
|3
|19
|One
|Yes
|single strike with a 50% chance of hitting the enemy and a 50% chance to be a critical hit if it connects
|
|-
!bgcolor="#fa8072"|Critical Hit Up
| --
|26
| --
| --
|Increases chance of critical hit with axes.
| --
|-
!bgcolor="#fa8072"|Attack +10
| --
|34
| --
| --
|Increase attack +10 when equipped with an axe
| --
|-
!bgcolor="#fa8072"|[[Parallax]]
|2
|42
|One
|Yes
|single strike that does 50% more damage than a normal attack to a single enemy and has a chance of paralyzing the enemy for 5-8 turns
|
|-
!bgcolor="#fa8072"|[[Axes of Evil]]
|2
|54
|Group
|Yes
|attacks a group of enemies
|
|-
!bgcolor="#fa8072"|[[Executioner]]
|3
|66
|One
|No
|single strike with a 50% chance of hitting the enemy and is an automatic critical hit if it connects
|
|-
!bgcolor="#fa8072"|Attack +20
| --
|82
| --
| --
|Increase attack +20 when equipped with an axe
| --
|-
!bgcolor="#fa8072"|[[Typhoeus' Maul]]
|6
|100
|One
|Yes
|single strike that does 50% more damage than a normal attack and deals double damage to beasts
|
|}


===Club===
===Club===
*Gold Rush - single strike causes slightly more damage than a normal attack and has a chance of stealing a small amount of gold from the enemy, has a higher success rate than Penny Pincher and steals more gold
{|width="100%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
*Heart Breaker - single strike that deals normal damage and has a chance of stunning an enemy for one turn
|width="20%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Name</font>'''
*Monster Masher - single strike that deals slightly more damage than a normal attack and deals 50% more damage to enemies of the material family
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">MP</font>'''
*Penny Pincher - single strike that deals normal damage and has a chance of stealing a small amount of gold from the enemy
|width="10%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Points</font>'''
*Mind Breaker - single strike that deals slightly more damage than a normal attack and has a chance of causing an enemy to lose one turn with a higher success rate than Heart Breaker
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Target</font>'''
*Devil Crusher - single strike that causes slightly more damage than a normal attack and deals double damage to enemies of the demon or material family
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Tension</font>'''
|width="50%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Info</font>'''
|width="15%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Oomph</font>'''
|-
!bgcolor="#fa8072"|Attack +5
| --
|9
| --
| --
|Increase attack +5 when equipped with a club
| --
|-
!bgcolor="#fa8072"|[[Heart Breaker]]
|2
|19
|One
|Yes
|single strike that deals normal damage and has a chance of stunning an enemy for one turn
|
|-
!bgcolor="#fa8072"|[[Penny Pincher]]
|2
|25
|One
|Yes
|single strike that deals normal damage and has a chance of stealing a small amount of gold from the enemy
|
|-
!bgcolor="#fa8072"|[[Monster Masher]]
|3
|32
|One
|Yes
|single strike that deals slightly more damage than a normal attack and deals 50% more damage to enemies of the [[material family]]
|
|-
!bgcolor="#fa8072"|Attack +10
| --
|48
| --
| --
|Increase attack +10 when equipped with a club
| --
|-
!bgcolor="#fa8072"|Critical Hit Up
| --
|59
| --
| --
|Increases chance of critical hit with clubs.
| --
|-
!bgcolor="#fa8072"|Mind Breaker
|2
|71
|One
|Yes
|single strike that deals slightly more damage than a normal attack and has a chance of causing an enemy to lose one turn with a higher success rate than Heart Breaker
|
|-
!bgcolor="#fa8072"|Attack +25
| --
|82
| --
| --
|Increase attack +25 when equipped with a club
| --
|-
!bgcolor="#fa8072"|[[Gold Rush]]
|2
|93
|One
|Yes
|single strike causes slightly more damage than a normal attack and has a chance of stealing a small amount of gold from the enemy, has a higher success rate than Penny Pincher and steals more gold
|
|-
!bgcolor="#fa8072"|[[Devil Crusher]]
|5
|100
|One
|Yes
|single strike that causes slightly more damage than a normal attack and deals double damage to enemies of the demon or material family
|
|}


*+5,10,25 Attack
===Scythe===
*Critical Up
{|width="100%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
|width="20%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Name</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">MP</font>'''
|width="10%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Points</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Target</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Tension</font>'''
|width="50%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Info</font>'''
|width="15%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Oomph</font>'''
|-
!bgcolor="#fa8072"|Attack +5
| --
|12
| --
| --
|Increase attack +5 when equipped with a scythe
| --
|-
!bgcolor="#fa8072"|Steal Sickle
|0
|22
|One
|Yes
|single strike with a chance of stealing an item from the target
|
|-
!bgcolor="#fa8072"|[[Wind Sickles]]
|0
|32
|One
|Yes
|deals moderate damage to a single target
|
|-
!bgcolor="#fa8072"|Attack +10
| --
|42
| --
| --
|Increases attack +10 when equipped with a scythe
| --
|-
!bgcolor="#fa8072"|[[Grim Reaper]]
|3
|50
|Group
|Yes
|attacks a group of enemies with a small chance of instantly killing the targets
|
|-
!bgcolor="#fa8072"|Critical Hit Up
| --
|60
| --
| --
|Increases chance of critical hit with scythes.
| --
|-
!bgcolor="#fa8072"|Stainless Steal Sickle
|0
|70
|One
|Yes
|single strike with a chance of stealing an item from the target; higher success rate than Steal Sickle
|
|-
!bgcolor="#fa8072"|Attack +25
| --
| 80
| --
| --
|Increase attack +25 when equipped with scythe
| --
|-
!bgcolor="#fa8072"|[[Grimmer Reaper]]
|3
|90
|Group
|Yes
|attacks a group of enemies with a small chance of instantly killing the targets; higher success rate than Grim Reaper & bonus vs. [[zombie family]]
|
|-
!bgcolor="#fa8072"|[[Big Banga]]
|30
|100
|All
|Yes
|heavy damage to all enemies
|
|}


===Fisticuffs===
===Fisticuffs===
*Padfoot - field spell that reduces the chance of random battles
{|width="100%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
*Knuckle Sandwich - single strike that does 50% more damage than a normal attack
|width="20%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Name</font>'''
*Boulder Toss - deals heavy damage to all enemies
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">MP</font>'''
*Thin Air - deals moderate damage to all enemies
|width="10%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Points</font>'''
*Multifists - attacks up to 4 times at random, dealing 33% damage with each hit
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Target</font>'''
 
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Tension</font>'''
*+5, 20, 45 Attack
|width="50%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Info</font>'''
*Critical Up
|width="15%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Oomph</font>'''
*Agility Up
|-
 
!bgcolor="#fa8072"|Attack +5
| --
|3
| --
| --
|Increase attack +5 when not equipped with a weapon.
| --
|-
!bgcolor="#fa8072"|Agility +10
| --
|7
| --
| --
|Increases Yangus' agility by 10 points
| --
|-
!bgcolor="#fa8072"|[[Knuckle Sandwich]]
|2
|12
|one
|no
|Inflicts 150% points of damage.
|yes
|-
!bgcolor="#fa8072"|Critical Hit Up
| --
|18
| --
| --
|Increases chance of critical hit with no weapon equipped.
| --
|-
!bgcolor="#fa8072"|Attack +20
| --
|25
| --
| --
|Increase attack +20 when not equipped with a weapon.
| --
|-
!bgcolor="#fa8072"|[[Padfoot]]
| 4
|33
| --
| --
|field spell that reduces the chance of random battles
| --
|-
!bgcolor="#fa8072"|[[Thin Air]]
|2
|42
|all
|yes
|Inflicts up to 132 points of damage on all enemies.
|no
|-
!bgcolor="#fa8072"|[[Multifists]]
|0
|60
|1-4
|yes
|4 blows per attack each at approx: 33%.
|yes
|-
!bgcolor="#fa8072"|Attack +45
| --
|77
| --
| --
|Increase attack +45 when not equipped with a weapon.
| --
|-
!bgcolor="#fa8072"|[[Boulder Toss]]
|4
|100
|all
|yes
|Inflicts 72-104 damage on all enemies.
|no
|}
===Humanity===
===Humanity===
*Nose for Treasure - field spell that gives the number of nearby treasure chests, but not the location
{|width="100%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
*Underpants Dance - deals no damage, but can cause all enemies to lose their next turn.  Has a higher success rate than Warcry.
|width="20%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Name</font>'''
*Golden Oldies - attacks up to 4 times at random dealing 40-50 damage each hit
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">MP</font>'''
*Kerplunk - kills Yangus, but resurrects and heals all other party members
|width="10%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Points</font>'''
*Share Magic - gives about 40% of Yangus' MP to the targeted party member
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Target</font>'''
*Warcry - deals no damage, but can cause all enemies to lose their next turn
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Tension</font>'''
*Whistle - field spell that immediately initiates a random battle (where applicable)
|width="50%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Info</font>'''
*Heal - heals a single party member for 30-40 HP
|width="15%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Oomph</font>'''
*Midheal - heals a single party member for 70-80 HP
|-
*Kabuff - raises all party members' defence
!bgcolor="#fa8072"|[[Whistle]]
|0
|4
| --
| --
|field spell that immediately initiates a random battle (where applicable)
| --
|-
!bgcolor="#fa8072"|[[Heal]]
|2
|10
| Ally
| Yes
|heals a single party member for 30-40 HP
| --
|-
!bgcolor="#fa8072"|[[Nose for Treasure]]
|0
|16
| --
| --
|field spell that gives the number of nearby treasure chests, but not the location
| --
|-
!bgcolor="#fa8072"|[[Warcry]]
|0
|22
| All
| --
|deals no damage, but can cause all enemies to lose their next turn
| --
|-
!bgcolor="#fa8072"|[[Share Magic]]
|0
|32
| Ally
| Yes
|gives about 40% of Yangus' MP to the targeted party member
| --
|-
!bgcolor="#fa8072"|[[Kabuff]]
|3
|42
| Party
| --
|raises all party members' defence
| --
|-
!bgcolor="#fa8072"|[[Underpants Dance]]
|0
|55
| All
| --
|deals no damage, but can cause all enemies to lose their next turn.  Has a higher success rate than Warcry.
| --
|-
!bgcolor="#fa8072"|[[Midheal]]
|3
|68
| Ally
| Yes
|heals a single party member for 70-80 HP
| --
|-
!bgcolor="#fa8072"|[[Kerplunk]]
|All
|82
| Party
| --
|kills Yangus, but resurrects and heals all other party members
| --
|-
!bgcolor="#fa8072"|[[Golden Oldies]]
|15
|100
| 1-4
| No
|attacks up to 4 times at random dealing 40-50 damage each hit
|
|}


==Gallery==
==Gallery==
Line 86: Line 484:
{{DQVIII}}
{{DQVIII}}
[[Category:Dragon Quest VIII characters]]
[[Category:Dragon Quest VIII characters]]
[[Category:Party members]]
[[Category:Party members]]{{Wikia}}

Revision as of 18:06, 1 November 2010

Yangus
Dragon Quest VIII
Dq8 Yangus.png
Japanese name ヤンガス
Romaji Yangasu
Title Merchant (current), Bandit (former)
Race Human

Yangus is a character in Dragon Quest VIII who accompanies the Hero on his missions. Yangus is also the featured character of Shounen Yangus to Fushigi no Dungeon spin-off. He serves as a powerful tank character over the course of the game. He refers to the Hero as "Guv" (governor).

History

Originally a bandit from Pickham, Yangus tried to "go straight", as he himself put it, but because of his appearance people didn't give him much of a chance, which brought him back to a life of crime. However, one fateful day, he tried to make some money off of tolling a bridge; the same bridge, which the Hero, King Trode and Medea were about to cross. Trode refused to pay - the bridge being within his kingdom - causing Yangus to attack the group, but his attack failed and he ended up collapsing the bridge while The Hero, Trode and Medea made it to the other side, leaving Yangus hanging on for his life.

Trode insisted the group leave Yangus. But The Hero decided to save Yangus, who thanked the Hero and in turn pledged his loyalty to him. It is during this scene that Yangus gives the Hero the nickname of Guv. When asked by Jessica early in the story, Yangus explains that it was the hero who "helped him go straight".

When the group reaches the town of Pickham, Medea is stolen and sold to Red, a woman who lives on the outskirts of the region. It's revealed that Yangus and Red have history together (strongly implied to be romantic). At the end of the game, after the final boss is defeated, Jessica informs the Hero that Yangus and Red have gone into business together.

Abilities

Yangus has high strength throughout the entire game, he will deal the most damamge out of any character physically. But Yangus has access to Healing spells if you dabble in his humanity skillset, which can help in the beginning but is completely outclassed by Angelo and the Hero. Each of Yangus' weapon paths has high damage potential. Scythes if you want to steal items or have access to the Big Banga attack. Axes are the most helpful fighting bosses and metal monsters. Clubs if you want to farm gold easier. Humanity is for healing if need be and for some of Yangus' more comedic attacks like Underpants Dance and Golden Oldies. Yangus also has the most useful fisticuffs skillset.

Axe

Name MP Points Target Tension Info Oomph
Helm Splitter 0 6 One Yes single strike that reduces the defence of the target
Attack +5 -- 12 -- -- Increase attack +5 when equipped with an axe --
Hatchet Man 3 19 One Yes single strike with a 50% chance of hitting the enemy and a 50% chance to be a critical hit if it connects
Critical Hit Up -- 26 -- -- Increases chance of critical hit with axes. --
Attack +10 -- 34 -- -- Increase attack +10 when equipped with an axe --
Parallax 2 42 One Yes single strike that does 50% more damage than a normal attack to a single enemy and has a chance of paralyzing the enemy for 5-8 turns
Axes of Evil 2 54 Group Yes attacks a group of enemies
Executioner 3 66 One No single strike with a 50% chance of hitting the enemy and is an automatic critical hit if it connects
Attack +20 -- 82 -- -- Increase attack +20 when equipped with an axe --
Typhoeus' Maul 6 100 One Yes single strike that does 50% more damage than a normal attack and deals double damage to beasts

Club

Name MP Points Target Tension Info Oomph
Attack +5 -- 9 -- -- Increase attack +5 when equipped with a club --
Heart Breaker 2 19 One Yes single strike that deals normal damage and has a chance of stunning an enemy for one turn
Penny Pincher 2 25 One Yes single strike that deals normal damage and has a chance of stealing a small amount of gold from the enemy
Monster Masher 3 32 One Yes single strike that deals slightly more damage than a normal attack and deals 50% more damage to enemies of the material family
Attack +10 -- 48 -- -- Increase attack +10 when equipped with a club --
Critical Hit Up -- 59 -- -- Increases chance of critical hit with clubs. --
Mind Breaker 2 71 One Yes single strike that deals slightly more damage than a normal attack and has a chance of causing an enemy to lose one turn with a higher success rate than Heart Breaker
Attack +25 -- 82 -- -- Increase attack +25 when equipped with a club --
Gold Rush 2 93 One Yes single strike causes slightly more damage than a normal attack and has a chance of stealing a small amount of gold from the enemy, has a higher success rate than Penny Pincher and steals more gold
Devil Crusher 5 100 One Yes single strike that causes slightly more damage than a normal attack and deals double damage to enemies of the demon or material family

Scythe

Name MP Points Target Tension Info Oomph
Attack +5 -- 12 -- -- Increase attack +5 when equipped with a scythe --
Steal Sickle 0 22 One Yes single strike with a chance of stealing an item from the target
Wind Sickles 0 32 One Yes deals moderate damage to a single target
Attack +10 -- 42 -- -- Increases attack +10 when equipped with a scythe --
Grim Reaper 3 50 Group Yes attacks a group of enemies with a small chance of instantly killing the targets
Critical Hit Up -- 60 -- -- Increases chance of critical hit with scythes. --
Stainless Steal Sickle 0 70 One Yes single strike with a chance of stealing an item from the target; higher success rate than Steal Sickle
Attack +25 -- 80 -- -- Increase attack +25 when equipped with scythe --
Grimmer Reaper 3 90 Group Yes attacks a group of enemies with a small chance of instantly killing the targets; higher success rate than Grim Reaper & bonus vs. zombie family
Big Banga 30 100 All Yes heavy damage to all enemies

Fisticuffs

Name MP Points Target Tension Info Oomph
Attack +5 -- 3 -- -- Increase attack +5 when not equipped with a weapon. --
Agility +10 -- 7 -- -- Increases Yangus' agility by 10 points --
Knuckle Sandwich 2 12 one no Inflicts 150% points of damage. yes
Critical Hit Up -- 18 -- -- Increases chance of critical hit with no weapon equipped. --
Attack +20 -- 25 -- -- Increase attack +20 when not equipped with a weapon. --
Padfoot 4 33 -- -- field spell that reduces the chance of random battles --
Thin Air 2 42 all yes Inflicts up to 132 points of damage on all enemies. no
Multifists 0 60 1-4 yes 4 blows per attack each at approx: 33%. yes
Attack +45 -- 77 -- -- Increase attack +45 when not equipped with a weapon. --
Boulder Toss 4 100 all yes Inflicts 72-104 damage on all enemies. no

Humanity

Name MP Points Target Tension Info Oomph
Whistle 0 4 -- -- field spell that immediately initiates a random battle (where applicable) --
Heal 2 10 Ally Yes heals a single party member for 30-40 HP --
Nose for Treasure 0 16 -- -- field spell that gives the number of nearby treasure chests, but not the location --
Warcry 0 22 All -- deals no damage, but can cause all enemies to lose their next turn --
Share Magic 0 32 Ally Yes gives about 40% of Yangus' MP to the targeted party member --
Kabuff 3 42 Party -- raises all party members' defence --
Underpants Dance 0 55 All -- deals no damage, but can cause all enemies to lose their next turn. Has a higher success rate than Warcry. --
Midheal 3 68 Ally Yes heals a single party member for 70-80 HP --
Kerplunk All 82 Party -- kills Yangus, but resurrects and heals all other party members --
Golden Oldies 15 100 1-4 No attacks up to 4 times at random dealing 40-50 damage each hit

Gallery

Fandom icon.png  This page uses CC BY-SA-licensed content from FANDOM.