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[[Image:DQIIIMerchantClass.png|300px|thumb|The Merchant class as it appears in ''Dragon Quest III'']]
[[File:Merchant3male.png‎|right|border|195px]][[File:Merchant3female.png‎|right|border|200px]]


The '''Merchant''' or '''Dealer''' is a class in the ''[[Dragon Quest (series)|Dragon Quest]]'' series.
The '''Merchant''' (商人, ''Shounin'') is an infrequently occurring vocation in the early games in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Merchants have the ability to pick up additional gold after a battle, as well as appraise items free of charge. In battle, merchants are only average in attack and defense, slightly better than a [[Priest]]. In ''Dragon Quest III'', this is the only vocation required to advance the plot.
==Characteristics==
Merchants are average to poor in all attributes, with an occasionally high wisdom stat to reflect their shrewd business sense. A merchant will not win the day for any party and only contribute minor damage in battle, but their real contribution is how quickly the group can amass money with one around.
=={{DQ3}}==
In addition to being able to find extra gold after battles, a merchant is also needed to progress through the story.  An old man in a field on the North America-esque continent requires one to help him build a [[Immigrant Town (Dragon Quest III)|town]], and will take a merchant regardless of their level.  The merchant you leave will drop his/her items off at the [[vault]] ([[bag]] in the [[Super Nintendo Entertainment System|Super Famicom]] and [[Game Boy]] Color Version).


Merchants have the ability to pick up additional gold after a battle. The amount of gold is dependent on the type of monsters which were defeated. Merchants can also appraise items free of charge. In battle, merchants are only average in attack and defense, slightly better than a [[Priest]].  Out of all the classes, this is the only required to make class.
While the town develops well, the merchant will eventually be jailed due to pushing the townspeople too hard and succumbing to greed.  Prior to being arrested, they obtain a [[Yellow Orb]] which he/she will inform [[Hero (Dragon Quest III)|The Hero]] is in his/her house. The merchant will not be able to rejoin the party in the NES version. In all remakes and subsequent ports, the merchant will be freed from prison after [[Ramia]] is hatchedSaid merchant will be playable again if approached, and will wait for the player in [[Aliahan]].


==[[Dragon Quest III]]==
===Stats===
In addition to being able to find extra gold after battles, a merchant is also needed to progress through the story. And old man in a field requires one to build a [[Immigrant Town (Dragon Quest III)|town]] and will take a merchant regardless of their level.  The merchant you leave will drop his/her items off at the [[vault]] ([[bag]] in the [[Super Nintendo Entertainment System|Super Famicom]] and [[Game Boy]] Color Version).
''NES version''
 
{| style="width:65%; height:100px; text-align:center" border="1"
While the town develops well, the merchant will eventually be jailed due to pushing the townspeople too hard.  Prior to being arrested, the merchant obtains a [[Yellow Orb]] which he/she will inform [[Hero (Dragon Quest III)|The Hero]] is in his/her house.
|-<---!Headings are up first.!---> style="font-weight:bold; background:#A3AB47"
 
| Attribute || Starting Stats || Maximum Stats
In the Super Famicom and GBC version, the merchant will be freed from prison after [[Ramia]] is hatched.  Said merchant will be playable again if approached.
|- style="font-weight:normal"
| Level || 1 || 99
|-
| HP || 11 || 286
|-
| MP || 0 || 0
|-
| Strength || 4 || 126
|-
| Agility || 3 || 147
|-
| Resilience || 4 || 160
|-
| Wisdom || 6 || 138
|-
|Luck || 4 || 134
|}


===Starting equipment===
===Equipment===
{{VersionTabs|Weapons|{{CharacterEquipmentList|header|title=Dragon Quest III|subtitle=All|equipmentType=Weapon}}
{{CharacterEquipmentList|entry|item=[[Cypress Stick]]|statModifier=Attack +2}}
{{CharacterEquipmentList|entry|item=[[Falcon Blade]]|statModifier=Attack +5}}
{{CharacterEquipmentList|entry|item=[[Oaken Club]]|statModifier=Attack +7}}
{{CharacterEquipmentList|entry|item=[[Copper Sword]]|statModifier=Attack +12}}
{{CharacterEquipmentList|entry|item=[[Divine Dagger]]|statModifier=Attack +14}}
{{CharacterEquipmentList|entry|item=[[Chain Sickle]]|statModifier=Attack +16}}
{{CharacterEquipmentList|entry|item=[[Boomerang]]|statModifier=Attack +19}}
{{CharacterEquipmentList|entry|item=[[Iron Lance]]|statModifier=Attack +26}}
{{CharacterEquipmentList|entry|item=[[Chain Whip]]|statModifier=Attack +27}}
{{CharacterEquipmentList|entry|item=[[Iron Axe]]|statModifier=Attack +38}}
{{CharacterEquipmentList|entry|item=[[Flametang Boomerang]]|statModifier=Attack +42}}
{{CharacterEquipmentList|entry|item=[[Abracadabracus ]]|statModifier=Attack +45}}
{{CharacterEquipmentList|entry|item=[[Siren Sword]]♥|statModifier=Attack +50}}
{{CharacterEquipmentList|entry|item=[[Zombiesbane]]|statModifier=Attack +67}}
{{CharacterEquipmentList|entry|item=[[Astraea's Abacus]]|statModifier=Attack +110}}
{{CharacterEquipmentList|note|text=}}
{{CharacterEquipmentList|footer}}|Helmets|
{{CharacterEquipmentList|header|title=Dragon Quest III|subtitle=All|equipmentType=Helmet}}
{{CharacterEquipmentList|entry|item=[[Leather Hat]]|statModifier=Defense +2}}
{{CharacterEquipmentList|entry|item=[[Hardwood Headwear]]|statModifier=Defense +6}}
{{CharacterEquipmentList|entry|item=[[King's Crown]]|statModifier=Defense +6}}
{{CharacterEquipmentList|entry|item=[[Turban]]|statModifier=Defense +8}}
{{CharacterEquipmentList|entry|item=[[Mad Cap]]|statModifier=Defense +8}}
{{CharacterEquipmentList|entry|item=[[Fur Hood]]♥|statModifier=Defense +10}}
{{CharacterEquipmentList|entry|item=[[Bunny Ears]]♥|statModifier=Defense +15}}
{{CharacterEquipmentList|entry|item=[[Iron Helmet]]|statModifier=Defense +16}}
{{CharacterEquipmentList|entry|item=[[Silver Tiara]]♥|statModifier=Defense +20}}
{{CharacterEquipmentList|entry|item=[[Top Hat]]|statModifier=Defense +20}}
{{CharacterEquipmentList|entry|item=[[Mythril Helm]]|statModifier=Defense +38}}
{{CharacterEquipmentList|entry|item=[[Mask of Implacability]]|statModifier=Defense +255}}
{{CharacterEquipmentList|note|text=}}
{{CharacterEquipmentList|footer}}|Armor|
{{CharacterEquipmentList|header|title=Dragon Quest III|subtitle=All|equipmentType=Armor}}
{{CharacterEquipmentList|entry|item=[[Scandalous Swimsuit]]♥|statModifier=Defense+1}}
{{CharacterEquipmentList|entry|item=[[Plain Clothes]]|statModifier=Defense+4}}
{{CharacterEquipmentList|entry|item=[[Wayfarer's Clothes]]|statModifier=Defense+8}}
{{CharacterEquipmentList|entry|item=[[Boxer Shorts]]|statModifier=Defense+10}}
{{CharacterEquipmentList|entry|item=[[Leather Armour]]|statModifier=Defense+12}}
{{CharacterEquipmentList|entry|item=[[Tortoise Shell]]|statModifier=Defense+15}}
{{CharacterEquipmentList|entry|item=[[Leather Dress]]♥|statModifier=Defense+15}}
{{CharacterEquipmentList|entry|item=[[Shell Armour]]|statModifier=Defense+16}}
{{CharacterEquipmentList|entry|item=[[Chain Mail]]|statModifier=Defense+20}}
{{CharacterEquipmentList|entry|item=[[Silk Robe]]♥|statModifier=Defense+20}}
{{CharacterEquipmentList|entry|item=[[Iron Apron]]|statModifier=Defense+22}}
{{CharacterEquipmentList|entry|item=[[Cloak of Evasion]]|statModifier=Defense+23}}
{{CharacterEquipmentList|entry|item=[[Leather Kilt]]|statModifier=Defense+24}}
{{CharacterEquipmentList|entry|item=[[Iron Armour]]|statModifier=Defense+25}}
{{CharacterEquipmentList|entry|item=[[Magical Skirt]]♥|statModifier=Defense+25}}
{{CharacterEquipmentList|entry|item=[[Glombolero]]|statModifier=Defense+30}}
{{CharacterEquipmentList|entry|item=[[Cat Suit]]|statModifier=Defense+35}}
{{CharacterEquipmentList|entry|item=[[Epic Apron]]|statModifier=Defense+45}}
{{CharacterEquipmentList|entry|item=[[Magic Bikini]]♥|statModifier=Defense+65}}
{{CharacterEquipmentList|entry|item=[[Blessed Bikini]]♥|statModifier=Defense+88}}
{{CharacterEquipmentList|entry|item=[[Shimmering Dress]]♥|statModifier=Defense+90}}
{{CharacterEquipmentList|note|text=}}
{{CharacterEquipmentList|footer}}|Shields|
{{CharacterEquipmentList|header|title=Dragon Quest III|subtitle=All|equipmentType=Shields}}
{{CharacterEquipmentList|entry|item=[[Pot Lid]]|statModifier=Defense+2}}
{{CharacterEquipmentList|entry|item=[[Leather Shield]]|statModifier=Defense+4}}
{{CharacterEquipmentList|entry|item=[[Bronze Shield]]|statModifier=Defense+7}}
{{CharacterEquipmentList|entry|item=[[Scale Shield]]|statModifier=Defense+12}}
{{CharacterEquipmentList|entry|item=[[Iron Shield]]|statModifier=Defense+20}}
{{CharacterEquipmentList|entry|item=[[Magic Shield]]|statModifier=Defense+25}}
{{CharacterEquipmentList|entry|item=[[Tempest Shield]]|statModifier=Defense+35}}
{{CharacterEquipmentList|note|text=}}
{{CharacterEquipmentList|footer}}|Accessories|
{{CharacterEquipmentList|header|title=Dragon Quest III|subtitle=All|equipmentType=Accessories}}
{{CharacterEquipmentList|entry|item=[[Strength Ring]]|statModifier=Strength+7}}
{{CharacterEquipmentList|entry|item=[[Tough Guy Tattoo]]|statModifier=Strength+8}}
{{CharacterEquipmentList|entry|item=[[Mighty Armlet]]|statModifier=Strength+15}}
{{CharacterEquipmentList|entry|item=[[Doh-Hican]]|statModifier=Defence+3}}
{{CharacterEquipmentList|entry|item=[[Garter]]♥|statModifier=Defence+3}}
{{CharacterEquipmentList|entry|item=[[Gold Rosary]]|statModifier=Defence+4}}
{{CharacterEquipmentList|entry|item=[[Leg Warmers]]♥|statModifier=Defence+5}}
{{CharacterEquipmentList|entry|item=[[Ten Ton Toupee]]|statModifier=Defence+15}}
{{CharacterEquipmentList|entry|item=[[Cower Ring]]|statModifier=Agility+7}}
{{CharacterEquipmentList|entry|item=[[Skull Ring]]|statModifier=Agility+10}}
{{CharacterEquipmentList|entry|item=[[Agility Ring]]|statModifier=Agility+`5}}
{{CharacterEquipmentList|entry|item=[[Mercury's Bandana]]|statModifier=Agility+30}}
{{CharacterEquipmentList|entry|item=[[Meteorite Bracer]]|statModifier=Agilityx2}}
{{CharacterEquipmentList|entry|item=[[Restless Heart]]|statModifier=Resilience+10}}
{{CharacterEquipmentList|entry|item=[[Gold Chain]]|statModifier=Resilience+10}}
{{CharacterEquipmentList|entry|item=[[Weightlifter's Belt]]|statModifier=Resilience+15}}
{{CharacterEquipmentList|entry|item=[[Recovery Ring]]|statModifier=Resilience+25}}
{{CharacterEquipmentList|entry|item=[[Care Ring]]|statModifier=Wisdom+15}}
{{CharacterEquipmentList|entry|item=[[Scholar's Specs]]|statModifier=Wisdom+15}}
{{CharacterEquipmentList|entry|item=[[Goddess Ring]]♥|statModifier=Wisdom+33}}
{{CharacterEquipmentList|entry|item=[[Bunny Tail]]♥|statModifier=Luck+8}}
{{CharacterEquipmentList|entry|item=[[Golden Tiara]]♥|statModifier=Luck+13}}
{{CharacterEquipmentList|entry|item=[[Hen's Tooth]]|statModifier=Luck+20}}
{{CharacterEquipmentList|entry|item=[[Sacred Amulet]]|statModifier=Luck+30}}
{{CharacterEquipmentList|entry|item=[[Elevating Shoes]]|statModifier=Luck+50}}
{{CharacterEquipmentList|entry|item=[[Dummy]]|statModifier=}}
{{CharacterEquipmentList|entry|item=[[Slime Earrings]]|statModifier=}}
{{CharacterEquipmentList|entry|item=[[Ruby Wristband]]|statModifier=}}
{{CharacterEquipmentList|footer}}}}
*♥ denotes female only equipment.
*[[Oaken club|Club]] ([[Nintendo Entertainment System|NES]] Version only)
*[[Oaken club|Club]] ([[Nintendo Entertainment System|NES]] Version only)
*[[Plain clothes|Clothes]]
*[[Plain clothes|Clothes]]


===Skills===
====Skills====
{{CharacterSpellList|header|title=Dragon Quest III|subtitle=GBC}}
{{CharacterSpellList|header|title=Dragon Quest III|subtitle=GBC}}
{{CharacterSpellList|entry|spell=Excavate|level=12}}
{{CharacterSpellList|entry|spell=Dig|level=12}}
{{CharacterSpellList|entry|spell=YellHelp|level=17}}
{{CharacterSpellList|entry|spell=Service Call|level=17}}
{{CharacterSpellList|footer}}
{{CharacterSpellList|footer}}


==[[Dragon Quest VI]]==
==={{DQ6}}===
Merchant is one of the prerequisites for the [[Ranger]] vocation (along with [[Monster Master]] and [[Thief]]).
Merchant is one of the prerequisites for the [[Ranger]] vocation (along with [[Monster Master]] and [[Thief]]). Though the vocation reduces most of a character's stats, a merchant will gain additional gold at the end of battle as their rank increases.
{| class="wikitable"
|-
! Rank !! Bonus Gold
|-
| 1 || 1/15
|-
| 2 || 1/14
|-
| 3 || 1/13
|-
| 4 || 1/12
|-
| 5 || 1/11
|-
| 6 || 1/10
|-
| 7 || 1/9
|-
| 8 || 1/4
|}


===Stat Changes===
====Stat Changes====
{|width="50%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
{|width="50%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
|width="25%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Statistics</font>'''
|width="25%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Statistics</font>'''
Line 39: Line 177:
| -40%
| -40%
|-
|-
|Defence
|Resilience
| -20%
| -20%
|-
|-
Line 55: Line 193:
|}
|}


===Abilities===
====Abilities====
{|width="90%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
{|width="90%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Level</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Level</font>'''
Line 70: Line 208:
|1
|1
|One item
|One item
|Reveals the nature of the treasure in a chest. Also enables item [[appraisal]].
|Reveals the nature of the treasure in a chest. Also enables item [[Appraise|appraisal]].
|1
|1
|-
|-
Line 129: Line 267:
|Level x50g
|Level x50g
|}
|}
===''[[Dragon Quest Monsters: Caravan Heart]]''===
{{Section-Stub}}


==Notable Merchants==
==Notable Merchants==
*Selectable class in ''[[Dragon Quest III]]''
*Selectable class in ''[[Dragon Quest III]]''
*[[Torneko]]
*[[Torneko Taloon]]


==Gallery==
==Gallery==
<gallery>
<center><gallery>
File:DQIII Merchant Male Famicom.png|Male merchant, ''[[Dragon Quest III]]'' Famicom artwork
File:DQIII Merchant Female Famicom.png|Female merchant, ''[[Dragon Quest III]]'' Famicom artwork
File:DQIIIMerchantClass.png|Male and female merchants, ''[[Dragon Quest III]]'' Famicom artwork
File:DQIII Turban.png|''DQIII'' male merchant
File:DQIII Male Merchant Figure.jpg|''Dragon Quest Character Figure Collection Roto no Monshou'' series
File:DQIII Female Merchant Figure.jpg|''Dragon Quest Character Figure Collection Roto no Monshou'' series
Image:DQIII_Orochi_and_Merchant.png|''DQIII'' female merchant running from [[Orochi]]
Image:Dq3gbart12.jpg|Male Merchant, ''[[Dragon Quest III]]'' official artwork.
Image:Dq3gbart12.jpg|Male Merchant, ''[[Dragon Quest III]]'' official artwork.
Image:Dq3gbart11.jpg|Female Merchant, ''[[Dragon Quest III]]'' official artwork.
Image:Dq3gbart11.jpg|Female Merchant, ''[[Dragon Quest III]]'' official artwork.
</gallery>
File:Merchant v-jump VI.jpg|[[Nevan]] as a merchant in the V-Jump guide of ''VI''
Image:DQMCH_Merchant.png|''DQM: Caravan Heart''
File:DQ Heroines.png|Watching the martial artist and Alena tussle
</gallery></center>


{{DQIIIClasses}}
{{DQIIIClasses}}
{{DQVIClasses}}
{{DQVIClasses}}
 
[[Category:Dragon Quest III vocations]]
[[Category:Classes]]
[[Category:Dragon Quest VI vocations]]
[[Category:Dragon Quest III classes]]
[[Category:Dragon Quest VI classes]]
 
{{Wikia}}

Latest revision as of 22:24, 20 March 2023

Merchant3male.png
Merchant3female.png

The Merchant (商人, Shounin) is an infrequently occurring vocation in the early games in the Dragon Quest series. Merchants have the ability to pick up additional gold after a battle, as well as appraise items free of charge. In battle, merchants are only average in attack and defense, slightly better than a Priest. In Dragon Quest III, this is the only vocation required to advance the plot.

Characteristics[edit]

Merchants are average to poor in all attributes, with an occasionally high wisdom stat to reflect their shrewd business sense. A merchant will not win the day for any party and only contribute minor damage in battle, but their real contribution is how quickly the group can amass money with one around.

Dragon Quest III: The Seeds of Salvation[edit]

In addition to being able to find extra gold after battles, a merchant is also needed to progress through the story. An old man in a field on the North America-esque continent requires one to help him build a town, and will take a merchant regardless of their level. The merchant you leave will drop his/her items off at the vault (bag in the Super Famicom and Game Boy Color Version).

While the town develops well, the merchant will eventually be jailed due to pushing the townspeople too hard and succumbing to greed. Prior to being arrested, they obtain a Yellow Orb which he/she will inform The Hero is in his/her house. The merchant will not be able to rejoin the party in the NES version. In all remakes and subsequent ports, the merchant will be freed from prison after Ramia is hatched. Said merchant will be playable again if approached, and will wait for the player in Aliahan.

Stats[edit]

NES version

Attribute Starting Stats Maximum Stats
Level 1 99
HP 11 286
MP 0 0
Strength 4 126
Agility 3 147
Resilience 4 160
Wisdom 6 138
Luck 4 134

Equipment[edit]

Dragon Quest III (All) 
Armor Modifier(s)
Scandalous Swimsuit Defense+1
Plain Clothes Defense+4
Wayfarer's Clothes Defense+8
Boxer Shorts Defense+10
Leather Armour Defense+12
Tortoise Shell Defense+15
Leather Dress Defense+15
Shell Armour Defense+16
Chain Mail Defense+20
Silk Robe Defense+20
Iron Apron Defense+22
Cloak of Evasion Defense+23
Leather Kilt Defense+24
Iron Armour Defense+25
Magical Skirt Defense+25
Glombolero Defense+30
Cat Suit Defense+35
Epic Apron Defense+45
Magic Bikini Defense+65
Blessed Bikini Defense+88
Shimmering Dress Defense+90

Dragon Quest III (All) 
Accessories Modifier(s)
Strength Ring Strength+7
Tough Guy Tattoo Strength+8
Mighty Armlet Strength+15
Doh-Hican Defence+3
Garter Defence+3
Gold Rosary Defence+4
Leg Warmers Defence+5
Ten Ton Toupee Defence+15
Cower Ring Agility+7
Skull Ring Agility+10
Agility Ring Agility+`5
Mercury's Bandana Agility+30
Meteorite Bracer Agilityx2
Restless Heart Resilience+10
Gold Chain Resilience+10
Weightlifter's Belt Resilience+15
Recovery Ring Resilience+25
Care Ring Wisdom+15
Scholar's Specs Wisdom+15
Goddess Ring Wisdom+33
Bunny Tail Luck+8
Golden Tiara Luck+13
Hen's Tooth Luck+20
Sacred Amulet Luck+30
Elevating Shoes Luck+50
Dummy
Slime Earrings
Ruby Wristband

Skills[edit]

Dragon Quest III (GBC) 
Spell Level Learned
Dig 12
Service Call 17

Dragon Quest VI: Realms of Revelation[edit]

Merchant is one of the prerequisites for the Ranger vocation (along with Monster Master and Thief). Though the vocation reduces most of a character's stats, a merchant will gain additional gold at the end of battle as their rank increases.

Rank Bonus Gold
1 1/15
2 1/14
3 1/13
4 1/12
5 1/11
6 1/10
7 1/9
8 1/4

Stat Changes[edit]

Statistics Change
Battles to Master 130
Strength -5%
Agility -40%
Resilience -20%
Wisdom +20%
Style -20%
Max MP -50%
Trait Extra gold per battle

Abilities[edit]

Level Title Learns Battles Needed Target Info MP
1 Huckster Peep 1 One item Reveals the nature of the treasure in a chest. Also enables item appraisal. 1
2 Peddler Muster Strength 7 Self Save up energy to bolster the next attack. 0
3 Salesclerk Dig 15 Self Dig in the dirt to unearth hidden treasure. 0
4 Pitchman Weird Dance 24 One Enemy Lowers the enemy's MP. 0
5 Trader War Cry 40 All enemies A booming yell to make the enemy recoil in fear. 0
6 Broker Body Slam 65 One enemy Sacrifice the self to slam the enemy senseless. 0
7 Magnate Service Call 95 Self Summons on-the-spot aid with a sonorous shout. 15
8 Tycoon Call to Arms 130 Special Enlist the aid of an army of mercenaries...for a price. Level x50g

Dragon Quest Monsters: Caravan Heart[edit]


Notable Merchants[edit]

Gallery[edit]