Dragon Quest VI (SNES) | |
---|---|
Weapon | Modifier(s) |
Poison Needle | Attack +1 |
Cypress Stick | Attack +2 |
Bone Stake | Attack +6 |
Bronze Knife | Attack +12 |
Thorn Whip | Attack +18 |
Iron Staff | Attack +22 |
Poison Moth Knife | Attack +24 |
Falcon Knife Earrings | Attack +35 |
Staff of Divine Wrath | Attack +35 |
Platinum Sword | Attack+60 |
Lunar Fan | Attack+60 |
Magma Staff | Attack+63 |
Staff of Resurrection | Attack +66 |
Falcon Blade | Attack +67 |
Siren Sword | Attack +70 |
Sunderbolt Blade | Attack +95 |
Miracle Sword | Attack +100 |
Solar Fan | Attack +110 |
Metal King Sword | Attack +130 |
Milly
Milly | |
Dragon Quest VI Dragon Quest Monsters | |
Sprite(s) | |
Japanese name | ミレーユ |
Romaji | Mirēyu |
Old localization | Milayou |
Title | Mysterious Girl |
Race | Human |
Age | 22(DQ6), 10(DQM) |
Family | Madam Luca (maternal figure) |
Voice actor | Aya Hisakawa (CD Theater) Rie Tanaka (Rivals) |
Milly is a main character in Dragon Quest VI and its prequel Dragon Quest Monsters. In the former game, she is the second character to join forces with the Hero and in the latter her absence drives the plot forward.
Appearance and Personality
Milly dresses in a blue overcoat with white pants and blouse, and a breastplate from which her yellow streamers extend. Her accessories include a tiara with matching necklace, two silver wristbands, and two plain torcs on her upper arms. Milly is repeatedly described by a wide variety of NPC's as being very beautiful and elegant, traits that have caused her great hardship in the past.
Ever polite and compassionate, Milly keeps a calming, almost motherly air about herself that belies her young age. Though no true facade, this outer personality masks the scars of a harsh childhood, and hides a deeply rooted sense of longing to be close to others. It's because of the somber past that Milly possesses an indomitable sense of courage, as evidenced by her volunteering to assist in the attack on Murdaw's Keep at the beginning of the game.
This is not to say that the young woman is perpetually serious, however; party chat and scripted cut-scenes reveal a sprightliness rivaling Ashlynn's, with Milly often succumbing to bouts of laughter and beaming smiles. Her Lucky Dip antics further reveal a strong interest in dancing, as well as dabbling in amateur fortune telling.
Appearances
Dragon Quest VI: Realms of Revelation
Milly appears alongside the hero and Carver in the game's cold opening, about to take on the Dreadfiend Murdaw. Milly uses a mysterious ocarina to call forth a golden dragon to fly the group over the ramparts of the monster's castle and infiltrate from the heart of the building.
Before the battle can actually start, Murdaw ambushes the trio, separating each of their bodies into two essences and banishing one set into the Dream World. While the hero and Carver's Real World counterparts are encountered later in the storyline, Milly's Real World counterpart's fate is not revealed since she has already fused into her original state by the time she is encountered again.
Milly is reunites with the duo in Port Haven, shocking the men as she is the only person who can see them during the invisibility they experience in the lower world. Milly keeps quiet on the details as to not shock her friends, but assures them that she is their ally and will help them as much as she can. She brings the hero and Carver to Madame Luca, helping them to become visible in the lower world by accompanying them to the Lucid Grotto to retrieve a substance Madame Luca calls Dream dew. Milly then rejoins the hero's party, travelling the two worlds to help defeat Murdaw and uncover the plot of the greater evil behind the fiend. The group will encounter a swordsman dressed in blue at castle Arkbolt's courtyard, with the bursque man pushing past the party on his way. Milly will lag behind her friends briefly after this, being struck with an intense sense of familiarity and kinship with the man. During subsequent encounters through the game, she will piece together that he is none other than her long-lost brother Terry. After the events of Stormsgate Citadel, Milly confronts Terry and the siblings are reunited at last.
As the story of VI unfolds, the player learns that Milly and Terry both lived as orphans in Felonia when they were children. Milly was sold by her foster parents into slavery to the local crime syndicate, and thereafter to the King of Felonia as a dancer due to her remarkable beauty. Additional NPC dialogue indicates she was also locked up in the castle dungeon for a time by the previous Queen of Felonia out of bitter jealousy simply for being 'too beautiful'. Milly later escaped, and lead an unknown life before meeting up with the Hero before the first attack on Murdaw.
During the ending sequence, Milly returns to Madame Luca's side with Terry in tow, beginning her apprenticeship under the her maternal figure as a fortune teller.
Stats
Attribute | Starting Stats | Maximum Stats |
Level | 5 | 99 |
HP | 63 | 700 |
MP | 50 | 800 |
Strength | 12 | 300 |
Agility | 35 | 450 |
Resilience | 25 | 200 |
Wisdom | 45 | 410 |
Style | 40 | 130 |
Initial gear | Bronze knife, Silk robe |
Spells
Aside from vocation abilities, Milly learns a little magic on her own:
Name | MP | Level | Target | Description |
Heal | 2 | 5 | One ally | Restores at least 30 HP to a single ally. |
---|---|---|---|---|
Squelch | 2 | 5 | One ally | Cures a single ally of the effects of poison. |
Buff | 2 | 5 | One ally | Raises the defence of a single party member. |
Dazzle | 5 | 6 | Enemy group | Envelops a group of enemies in illusions. |
Evac | 8 | 7 | Party | Exit instantly from dungeons, caves, and towers. |
Crack | 3 | 9 | One enemy | Pierces a single enemy with razor-sharp icicles. |
Snooze | 3 | 11 | Enemy group | Puts a group of enemies to sleep. |
Midheal | 5 | 13 | One ally | Restores at least 75 HP to a single ally. |
Bang | 5 | 15 | All enemies | Damages all enemies with a small explosion. |
Kabuff | 3 | 18 | Party | Raises the defence of all party members. |
Lucky dip antics
Milly's Lucky Dip actions mostly focus on playing up her sexiness and charming grace, but also alludes to her interest in fortune telling.
Rank | Antic |
---|---|
1 | Calmly fixes her make-up. |
2 | Milly flashes a sultry look at the enemy! The enemy nervously turns away. The enemy hangs its head in embarrassment! |
3 | Milly takes a time-out from battle to fix her hair.
"Ugh, another split end...Definitely having a bad hair day here!" |
4 | Milly begins writing an important letter!
"Dear Grandma: Hello! How are you? I'm on the road traveling right now and..." |
5 | Milly swivels her hips in a hypnotic belly dance! The enemy is distracted by all the excitement! The enemy is confused! |
6 | Milly begins to sing a soothing lullaby. |
7 | Milly begins to tell a fortune.
"Excuse me! You there! Enemy! Care to have the cards tell your fortune?" Milly turns over a card! "My! Would you look at this..." The enemy leans in to look at the card! Milly pummels the distracted foe! |
8 | Milly takes out a whip!
"You! On your knees! Bow to your master!" Milly's whip cracks in the air! |
Equipment
Dragon Quest VI (SNES) | |
---|---|
Helmet | Modifier(s) |
Leather Hat | Defense +2 |
Hairband | Defense +7 |
Fur Hood | Defense +11 |
Silver Tiara | Defense +14 |
Bunny Ears | Defense +20 |
Duplic Hat | Defense +25 |
Hermes' Hat | Defense +28 |
Happy Hat | Defense +35 |
Golden Tiara | Defense +40 |
Dragon Quest VI (SNES) | |
---|---|
Armor | Modifier(s) |
Plain Clothes | Defense+4 |
Wayfarer's Clothes | Defense+7 |
Silk Robe | Defense+13 |
Leather Dress | Defense+17 |
Bunny Suit | Defense+17 |
Fur Cape | Defense+18 |
Dancer's Costume | Defense+20 |
Iron Cuirass | Defense+23 |
Robust Lingerie | Defense+23 |
Cloak of Evasion | Defense+28 |
Silver Cuirass | Defense+36 |
Legerdemantle | Defense+37 |
Glombolero | Defense+40 |
Magical Skirt | Defense+45 |
Enchanted Armour | Defense+55 |
Shimmering Dress | Defense+55 |
Flowing Dress | Defense+65 |
Sacred Armour | Defense+75 |
Princess's Robe | Defense+85 |
Dragon Robe | Defense+95 |
Angel leotard | Defense+95 |
Dragon Quest VI (SNES) | |
---|---|
Shields | Modifier(s) |
Pot Lid | Defense+2 |
Silver Platter | Defense+18 |
Silver Shield | Defense+55 |
Metal King Shield | Defense+70 |
Dragon Quest VI (SNES) | |
---|---|
Accessories | Modifier(s) |
Slime Earrings | Strength+5 |
Raging Ruby | Strength+20 |
Antique Ring | Defense+2 |
Gold Ring | Defense+5 |
Prayer Ring | Defense+5 |
Trailblazing Bandana | Defense+5 |
Fishnet Stockings | Defense+5 |
Kerplunk Bracer | Defense+10 |
Orb of Truth | Defense+10 |
Restless Heart | Defense+15 |
Gold Bracer | Defense+15 |
Glass Slippers | Agility-20 |
Agility Ring | Agility+30 |
Meteorite Bracer | Agilityx2 |
Lucida Shard | Style+10 |
Kamikaze Bracer | Style+10 |
Pink Pearl | Style+40 |
Turnscote Pendant | Style+45 |
Remake changes
- In the Super Famicom version, while Milly travels with the hero and Carver to Lucid Grotto to retrieve the Dream dew, she remained entirely inactive until the they became solid through use of the dew. In the Nintendo DS version she takes part in battles before joining, though as an uncontrollable character.
- In the Super Famicom version of VI, Milly had an innate 15% resistance to MP-draining spells and skills, along with a total immunity to befuddlement.
Dragon Quest IX: Sentinels of the Starry Skies
Milly is one of the guests at the Quester's Rest, greeting the player and giving them copies of her outfit as gifts. Players can receive an Accolade if they complete the cosplay.
Dragon Quest Monsters
In Dragon Quest Monsters, Milly is kidnapped during the first scene of the game by a creature known as Warubou, who takes her to Greatlog for an unknown reason. It is likely that the kingdom was searching for a contender in the Starry Night Tournament, though this is only alluded to and not outright stated.
Around the end of the game, when her brother Terry enters the final rounds of the Starry Night Tournament, it is revealed that she has been taking care of herself the entire time and, instead of needing to be rescued, has become the current champion. Her party consists of a metal king slime, a prism peacock, and a coatol.
Dragon Quest Monsters: Joker 3
A golden statue of young Milly appears in the internet communication plaza in the game, with a plaque that states she was a grand champion who won more than 30 matches in a row with her team.
Etymology
Milly is of French and Germanic origin, meaning both Strength and Industriousness. It is often used as a diminutive nickname of Camile, Milicent, and Mildred.
Gallery
- Mireyu1.png
DS art
The hero and Milly atop The Spiegelspire with Spiegel
Wearing the original dragon robe and princess's robe designs
Casting Frizzle