Immigrant Town (Dragon Quest III): Difference between revisions
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*A different kid is now singing at the theater. The theater remains open at night and has a poet singing. | *A different kid is now singing at the theater. The theater remains open at night and has a poet singing. | ||
====Shops==== | ====Shops==== | ||
'''Item Shop''' | |||
Medicinal herb 8G | |||
Holy water 20G | |||
Chimaera wing 25G | |||
Coagulant 310G | |||
Tangleweb 35G | |||
Fading Jenny 300G | |||
'''Weapon & Armor Shop (Remakes)''' | |||
Abracadabracus 7,700G | |||
War hammer 9,500G | |||
Dragonsbane 15,000G | |||
Epic apron 9,900G | |||
Dragon shield 3,500G | |||
Angel's robe 3,000G | |||
====Treasure==== | ====Treasure==== | ||
Revision as of 00:04, 7 March 2023
| Town | |
|---|---|
| Immigrant Town | |
![]() Overworld location (NES). | |
| Japanese | ○○○○バーク |
| Romaji | |
| Game | Dragon Quest III |
| Old localization | Same |
The Immigrant Town is a town that can be created by the player in Dragon Quest III: The Seeds of Salvation in the field at the north eastern tip of the North American continent and on the other side of mountains east of Persistence. The development of the town is necessary to obtain the Yellow Orb.
Synopsis
An old man from Persistence arrived in a field in hopes of making a town, but needs a merchant to help. The Hero agrees to provide him with one and parts way with his companion--this leads to a permanent separation in the NES version and a temporary farewell in the remakes of the game. The turbulent development of the immigrant town reflects the near-disaster of the Jamestown colony, the first permanent English settlement on American soil.
Stages of development
Stage One
The merchant has built a shop and runs it themself.
Shop
Medicinal herb 8G
Leather hat 80G
Stage Two
Triggered by defeating Orochi. Changes include:
- The item shop has several additional items for sale and is ran by someone else.
- The town has an inn.
- The old man's house has an additional floor.
- The merchant is in the middle of building a theater.
Shop
Medicinal herb 8G
Holy water 20G
Chimaera wing 25G
Leather hat 80G
Treasure
- T'n'T ticket (SNES & GBC version)
Stage Three
Triggered by defeating the Boss troll and obtaining the Mod Rod in the kingdom of Manoza. The town has grown greatly, though some of the townspeople feel that they're being overworked, with some planning a revolution against the merchant. Changes include:
- The town is named after the merchant.
- The theater is completed and has dancing girls as the entertainment. Upon leaving, The Hero and their party will be charged 50,000 gold coins, only to be able to leave for free since they are friends with The Merchant.
- The merchant became mayor and had a manor built.
- An item shop being built where the old man use to live.
- The previous item shop is replaced with a weapon and armor shop.
- A jail is built.
Shops
Item Shop
Medicinal herb 8G
Holy water 20G
Chimaera wing 25G
Coagulant 310G
Tangleweb 35G
Fading Jenny 300G
Weapon & Armor Shop (NES)
Zombiesbane 9,800G
Dragonsbane 15,000G
Staff of sentencing 2,700G
Magic armor 5,800G
Magic vestment 4,400G
Dragon mail 9,800G
Silver shield 8,800G
Weapon & Armor Shop (Remakes)
Staff of sentencing 2,700G
Abracadabracus 7,700G
Zombiesbane 9,800G
War hammer 9,500G
Epic apron 9,900G
Treasures
- 240 gold coins (NES version)
- Bunny ears
- Hen's tooth
- Garter
- Mini medal
- Seed of luck (NES version)
- T'n'T ticket (SNES & GBC versions)
Stage Four
Originally the Final Stage in the NES Version. This is triggered by visiting the jail at night in Stage Three and overhearing the revolution conspirators. Though in the NES version, leaving town during the Third Stage and returning triggered the change. Changes included:
- The merchant being jailed.
- The weapon and armor shop getting new merchandise. The item shop and inn remain the same.
- The theater is holding a children singing contest, and is closed at night.
Shop
Item Shop
Medicinal herb 8G
Holy water 20G
Chimaera wing 25G
Coagulant 310G
Tangleweb 35G
Fading Jenny 300G
Weapon & Armor Shop (NES)
Zombiesbane 9,800G
Dragonsbane 15,000G
Staff of sentencing 2,700G
Magic armor 5,800G
Magic vestment 4,400G
Dragon mail 9,800G
Silver shield 8,800G
Weapon & Armor Shop (Remakes)
Abracadabracus 7,700G
War hammer 9,500G
Dragonsbane 15,000G
Epic apron 9,900G
Dragon shield 3,500G
Angel's robe 3,300G
Treasure
Final Stage (Remakes only)
This is triggered when the Hero and their party awaken Ramia and the changes include:
- A new house is built on the site of the jail, with a family living there.
- The old man who was first here moved in with the old woman running the item shop.
- The merchant is out of jail and chooses someone from the town to take over as mayor. If you talk to the merchant, they will return to Patty's Party Planning Place.
- A different kid is now singing at the theater. The theater remains open at night and has a poet singing.
Shops
Item Shop
Medicinal herb 8G
Holy water 20G
Chimaera wing 25G
Coagulant 310G
Tangleweb 35G
Fading Jenny 300G
Weapon & Armor Shop (Remakes)
Abracadabracus 7,700G
War hammer 9,500G
Dragonsbane 15,000G
Epic apron 9,900G
Dragon shield 3,500G
Angel's robe 3,000G
Treasure
Usage of the Immigrant Town in another area
- The town's theater is used in a village during the Dancer Scenario at the beginning.
Nearby monsters (all stages)
Gallery
Field. (GBC)
First shop. (GBC)
Town developing. (GBC)
Town expanded. (GBC)
Field outside. (Cell phone)
Remake changes
In addition to being let out of prison, the Super Famicom and GBC version of the game maintained the merchant's unique sprite, whereas the NES version sees them taking the sprite of the usual town merchant.
