Immigrant Town (Dragon Quest III): Difference between revisions

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*A different kid is now singing at the theater.  The theater remains open at night and has a poet singing.
*A different kid is now singing at the theater.  The theater remains open at night and has a poet singing.
====Shops====
====Shops====
{{ItemShop/Start|title=Item shop|subtitle=|float=}}
'''Item Shop'''
{{ItemShop/Item|name=Medicinal herb|price=8|attributes=}}
 
{{ItemShop/Item|name=Holy water|price=20|attributes=}}
Medicinal herb 8G
{{ItemShop/Item|name=Chimaera wing|price=25|attributes=}}
 
{{ItemShop/Item|name=Coagulant|price=310|attributes=}}
Holy water 20G
{{ItemShop/Item|name=Tangleweb|price=35|attributes=}}
 
{{ItemShop/Item|name=nopic|display='''[[Fading Jenny]]'''|price=300|attributes=}}
Chimaera wing 25G
{{ItemShop/End|note=}}
 
{{Clear}}
Coagulant 310G
{{WeaponShop/Start|title=Weapon and armor shop (remakes)|subtitle=|float=}}
 
{{WeaponShop/Item|name=Abracadabracus|price=7,700|attributes=Defense +45}}
Tangleweb 35G
{{WeaponShop/Item|name=War hammer|price=9,500|attributes=Defense +70}}
 
{{WeaponShop/Item|name=Dragonsbane|price=15,000|attributes=Defense +79}}
Fading Jenny 300G
{{WeaponShop/Item|name=nopic|display='''[[Epic apron]]'''|price=9,900|attributes=Defense +45}}
 
{{WeaponShop/Item|name=Dragon shield|price=3,500|attributes=Defense +32}}
'''Weapon & Armor Shop (Remakes)'''
{{WeaponShop/Item|name=Angel's robe|price=3,000|attributes=Defense +35}}
 
{{WeaponShop/End|note=}}
Abracadabracus 7,700G
{{Clear}}
 
War hammer 9,500G
 
Dragonsbane 15,000G
 
Epic apron 9,900G
 
Dragon shield 3,500G
 
Angel's robe 3,000G


====Treasure====
====Treasure====

Revision as of 00:04, 7 March 2023

The Immigrant Town is a town that can be created by the player in Dragon Quest III: The Seeds of Salvation in the field at the north eastern tip of the North American continent and on the other side of mountains east of Persistence. The development of the town is necessary to obtain the Yellow Orb.

Synopsis

An old man from Persistence arrived in a field in hopes of making a town, but needs a merchant to help. The Hero agrees to provide him with one and parts way with his companion--this leads to a permanent separation in the NES version and a temporary farewell in the remakes of the game. The turbulent development of the immigrant town reflects the near-disaster of the Jamestown colony, the first permanent English settlement on American soil.


Stages of development

Stage One

The merchant has built a shop and runs it themself.

Shop

Medicinal herb 8G

Leather hat 80G

Stage Two

Triggered by defeating Orochi. Changes include:

  • The item shop has several additional items for sale and is ran by someone else.
  • The town has an inn.
  • The old man's house has an additional floor.
  • The merchant is in the middle of building a theater.

Shop

Medicinal herb 8G

Holy water 20G

Chimaera wing 25G

Leather hat 80G

Treasure

Stage Three

Triggered by defeating the Boss troll and obtaining the Mod Rod in the kingdom of Manoza. The town has grown greatly, though some of the townspeople feel that they're being overworked, with some planning a revolution against the merchant. Changes include:

  • The town is named after the merchant.
  • The theater is completed and has dancing girls as the entertainment. Upon leaving, The Hero and their party will be charged 50,000 gold coins, only to be able to leave for free since they are friends with The Merchant.
  • The merchant became mayor and had a manor built.
  • An item shop being built where the old man use to live.
  • The previous item shop is replaced with a weapon and armor shop.
  • A jail is built.

Shops

Item Shop

Medicinal herb 8G

Holy water 20G

Chimaera wing 25G

Coagulant 310G

Tangleweb 35G

Fading Jenny 300G

Weapon & Armor Shop (NES)

Zombiesbane 9,800G

Dragonsbane 15,000G

Staff of sentencing 2,700G

Magic armor 5,800G

Magic vestment 4,400G

Dragon mail 9,800G

Silver shield 8,800G

Weapon & Armor Shop (Remakes)

Staff of sentencing 2,700G

Abracadabracus 7,700G

Zombiesbane 9,800G

War hammer 9,500G

Epic apron 9,900G

Treasures

Stage Four

Originally the Final Stage in the NES Version. This is triggered by visiting the jail at night in Stage Three and overhearing the revolution conspirators. Though in the NES version, leaving town during the Third Stage and returning triggered the change. Changes included:

  • The merchant being jailed.
  • The weapon and armor shop getting new merchandise. The item shop and inn remain the same.
  • The theater is holding a children singing contest, and is closed at night.

Shop

Item Shop

Medicinal herb 8G

Holy water 20G

Chimaera wing 25G

Coagulant 310G

Tangleweb 35G

Fading Jenny 300G

Weapon & Armor Shop (NES)

Zombiesbane 9,800G

Dragonsbane 15,000G

Staff of sentencing 2,700G

Magic armor 5,800G

Magic vestment 4,400G

Dragon mail 9,800G

Silver shield 8,800G

Weapon & Armor Shop (Remakes)

Abracadabracus 7,700G

War hammer 9,500G

Dragonsbane 15,000G

Epic apron 9,900G

Dragon shield 3,500G

Angel's robe 3,300G

Treasure

Final Stage (Remakes only)

This is triggered when the Hero and their party awaken Ramia and the changes include:

  • A new house is built on the site of the jail, with a family living there.
  • The old man who was first here moved in with the old woman running the item shop.
  • The merchant is out of jail and chooses someone from the town to take over as mayor. If you talk to the merchant, they will return to Patty's Party Planning Place.
  • A different kid is now singing at the theater. The theater remains open at night and has a poet singing.

Shops

Item Shop

Medicinal herb 8G

Holy water 20G

Chimaera wing 25G

Coagulant 310G

Tangleweb 35G

Fading Jenny 300G

Weapon & Armor Shop (Remakes)

Abracadabracus 7,700G

War hammer 9,500G

Dragonsbane 15,000G

Epic apron 9,900G

Dragon shield 3,500G

Angel's robe 3,000G

Treasure

Usage of the Immigrant Town in another area

  • The town's theater is used in a village during the Dancer Scenario at the beginning.

Nearby monsters (all stages)


Gallery

Remake changes

In addition to being let out of prison, the Super Famicom and GBC version of the game maintained the merchant's unique sprite, whereas the NES version sees them taking the sprite of the usual town merchant.

See Also