List of faith skills in Dragon Quest IX: Difference between revisions

From Dragon Quest Wiki
No edit summary
No edit summary
Line 2: Line 2:


==[[Divination]]==
==[[Divination]]==
Shows how much EXP the party needs to level up. This technique requires 8 skill points to master.
Shows how much {{EXP}} the {{Party 9}} needs to level up. This technique requires 8 skill points to master.


==[[Benediction]]==
==[[Benediction]]==
Removes [[cursed]] equipment from a party member. Costs 2 MP to use and 28 skill points to learn.
Removes [[cursed]] equipment from a party member. Costs 2 {{MP}} to use and 28 skill points to learn.


==[[Rotstopper]]==
==[[Rotstopper]]==
Reduces damage dealt by the [[Zombie family|undead]] by 50% for 5~8 rounds . Costs 4 MP to use and 48 skill points to learn.
Reduces damage dealt by the {{Undead}} by 50% for 5~8 rounds . Costs 4 {{MP}} to use and 48 skill points to learn.


==[[Alma Mater]]==
==[[Alma Mater]]==
Prevents instant death spells from working by keeping the targeted character alive with 1 hit point. This protections lasts 7~10 turns and will work once per character.. Costs 3 MP to use and 70 skill points to learn.
Prevents instant death spells from working by keeping the targeted character alive with 1 hit point. This protections lasts 7~10 turns and will work once per character.. Costs 3 {{MP}} to use and 70 skill points to learn.


==[[Care Prayer]]==
==[[Care Prayer]]==
Increases the users magical mending by 50% (two levels) for 6~9 turns. Costs 2 MP to use and 90 skill points to learn.
Increases the users {{Magical Mending}} by 50% (two levels) for 6~9 turns. Costs 2 MP to use and 90 skill points to learn.


==[[Wave of Relief]]==
==[[Wave of Relief]]==
Removes all negative status effects from the party. Costs 10 MP to use and requires the [['Priest's Primer']] in the character's inventory to use.
Removes all negative status effects from the {{Party 9}}. Costs 10 {{MP}} to use and requires the [['Priest's Primer']] in the character's inventory to use.


==Passive bonuses==
==Passive bonuses==
Fully maximizing the Faith skill tree will grant the following permanent bonuses for the character:
Fully maximizing the Faith skill tree will grant the following permanent bonuses for the character:


*With 16 points invested into the skill tree, the character's Magical Mending will increase by +20
*With 16 points invested into the skill tree, the character's {{Magical Mending}} will increase by +20
*With 40 points invested into the skill tree, the character's maximum MP increases by +10
*With 40 points invested into the skill tree, the character's maximum {{MP}} increases by +10
*With 56 points invested into the skill tree, the character's Magical Mending increases by +60
*With 56 points invested into the skill tree, the character's {{Magical Mending}} increases by +60
*With 80 points invested into the skill tree, the character's maximum MP increases by +20
*With 80 points invested into the skill tree, the character's maximum {{MP}} increases by +20
*When the character devotes 100 skill points into their Faith, their Magical Mending will increase by a whopping +100
*When the character devotes 100 skill points into their Faith, their {{Magical Mending}} will increase by a whopping +100
 
[[Category:Dragon Quest IX skills|*]]
[[Category:Dragon Quest IX skills|*]]
[[Category:Dragon Quest IX lists]]
[[Category:Dragon Quest IX lists]]

Revision as of 01:38, 31 March 2023

Faith skills are learned via the Priest class.

Divination

Shows how much EXP the party needs to level up. This technique requires 8 skill points to master.

Benediction

Removes cursed equipment from a party member. Costs 2 MP to use and 28 skill points to learn.

Rotstopper

Reduces damage dealt by the Undead by 50% for 5~8 rounds . Costs 4 MP to use and 48 skill points to learn.

Alma Mater

Prevents instant death spells from working by keeping the targeted character alive with 1 hit point. This protections lasts 7~10 turns and will work once per character.. Costs 3 MP to use and 70 skill points to learn.

Care Prayer

Increases the users Magical Mending by 50% (two levels) for 6~9 turns. Costs 2 MP to use and 90 skill points to learn.

Wave of Relief

Removes all negative status effects from the party. Costs 10 MP to use and requires the 'Priest's Primer' in the character's inventory to use.

Passive bonuses

Fully maximizing the Faith skill tree will grant the following permanent bonuses for the character:

  • With 16 points invested into the skill tree, the character's Magical Mending will increase by +20
  • With 40 points invested into the skill tree, the character's maximum MP increases by +10
  • With 56 points invested into the skill tree, the character's Magical Mending increases by +60
  • With 80 points invested into the skill tree, the character's maximum MP increases by +20
  • When the character devotes 100 skill points into their Faith, their Magical Mending will increase by a whopping +100