Blessed Baton: Difference between revisions

From Dragon Quest Wiki
m (LiquidMetal moved page Baton to Blessed Baton)
mNo edit summary
 
Line 2: Line 2:
|title = Blessed Baton
|title = Blessed Baton
|image = [[Image:Baton.png|center|240px]]  
|image = [[Image:Baton.png|center|240px]]  
|japanese = Unknown
|japanese =  
|names =N/A
|names =
|games = {{DQTact}}
|games = {{DQTact}}
|effect = Has a calming aura.
|effect = Has a calming aura.
Line 12: Line 12:
==Overview==
==Overview==
The baton allows its conductor to sooth monsters and command them with ease. It emits a calming aura that relaxes monsters who have gone mad. So far only two humans have owned it: [[Amatea]] and [[Hero (Dragon Quest Tact)|the protagonist]].  
The baton allows its conductor to sooth monsters and command them with ease. It emits a calming aura that relaxes monsters who have gone mad. So far only two humans have owned it: [[Amatea]] and [[Hero (Dragon Quest Tact)|the protagonist]].  
The baton has mysterious powers that help the player overcome certain difficulties


Mindini uses it when scouting with tickets or gems. Depending on its glow, one can determine what highest rank among the scouted monsters will be.
Mindini uses it when scouting with tickets or gems. Depending on its glow, one can determine what highest rank among the scouted monsters will be.


{{Tact}}
{{DQT}}

Latest revision as of 13:56, 27 February 2024

Blessed Baton
Baton.png
Japanese
Romaji {{{romaji}}}
Old localizations
Found in Dragon Quest Tact
Effect Has a calming aura.

The Blessed Baton is a key item in Dragon Quest Tact.

Overview[edit]

The baton allows its conductor to sooth monsters and command them with ease. It emits a calming aura that relaxes monsters who have gone mad. So far only two humans have owned it: Amatea and the protagonist.

The baton has mysterious powers that help the player overcome certain difficulties

Mindini uses it when scouting with tickets or gems. Depending on its glow, one can determine what highest rank among the scouted monsters will be.