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{{Character
{{Character
|Name=Mortamor
|Name=Mortamor
|Game=Dragon Quest VI
|Game={{Dragon Quest VI}}
|Image=[[Image:MortamorArt.png|300px]]
|Image=[[Image:Mortamor_Art.png|center|250px]]
|Sprite=
|Sprite=
|Japanese name=デスタムーア
|Japanese name=デスタムーア
|Roumaji=Desutamuua
|Roumaji=Desutamuua
|Title=Archfiend
|Old=Deathtamoor
|Title={{tt|Archfiend|大魔王, ''Daimaō''}}<br>{{tt|King of the Dread Realm|狭間の王, ''Hazama no Ō''}} ({{Rivals}}/{{Super Light}})<br>{{tt|Old King|老王, ''Rō Ō''}}<br>{{tt|King of Wrath|憤怒の王, ''Fundo no Ō''}}<br>{{tt|King of Dreams|夢幻の王, ''Mugen no Ō''}}
|Class=
|Class=
|Race=
|Race=
|Age=Unknown
|Age=Unknown
|Family=
|Family=
|Voice Actor=[[Kenichi Ogata]] (Japanese, ''[[Dragon Quest VI CD Theater|CD Theater]]'')
}}
}}


'''Mortamor''' (デスタムーア ''Desutamuua'', first [[NoPrgress|localized in English  unofficially]] as '''Deathtamoor''', later [[Dragon Warrior Monsters|officially as]] '''DeathMore''' and since the release of ''[[Dragon Quest Monsters: Joker]]'' as Mortamor; another possible romanization is ''Deathtamer'') is the main antagonist in [[Enix Corporation|Enix]]'s ''[[Dragon Quest VI]]'' and the final boss of the game. He is the Archfiend who sends four of his greatest minions to conquer the [[Real World]] and the [[Phantom World]].
'''Mortamor''' is a character and recurring {{MFamilies}} in the {{DQSeries}} that appears as the main antagonist and final boss of {{Dragon Quest VI}}.
 
He is the mysterious Archfiend who sent [[Murdaw]], [[Jamirus]], [[Gracos]], and [[Dhuran]] to conquer the [[Lower World]] and the [[Upper World]]. He lurks in [[Mortamor's Dreadlair|his dreadlair]] seated at the far reaches of a hellish dimension known as the [[Dread Realm]].


==Characteristics==
==Characteristics==
When first confronted, Mortamor appears to be an old demon with gold orbs levitating before each of his hands. Mortamor himself states that this is merely an old man and will, upon first defeat, emerge from the two golden orbs as a hulking, winged demon with spiked shoulders. When this form is defeated Mortamor will literally cast aside his body, becoming the disembodied demonic face and pair of hands he is best known as.
When first confronted, Mortamor appears to be an old demon with gold orbs levitating before each of his hands. Mortamor himself states that this is merely a facade and will, upon first defeat, emerge from the two fused golden orbs as a hulking, winged demon with spiked shoulders. When this form is defeated Mortamor will literally cast aside his body, becoming the disembodied [[demon]]ic face and pair of hands he is best known as.


==Abilities==
Mortamor is similar to [[Zoma]] in that he influences the world through proxies, preferring to revel in the suffering of the [[human]]s trapped in his living nightmare than do his own dirty work. Mortamor's plans are more precise than his [[Erdrick trilogy]] counterpart, however; rather than sending one lieutenant to cause undirected chaos, Mortamor uses four agents to target specific bastions of the mortal realm that would inhibit his conquest. By sealing away {{Alltrades Abbey 6}}, [[Medford's Manor]], [[Sorceria]], and [[Cloudsgate Citadel]], Mortamor displays a keen understanding of the capabilities of [[human]]s and their potential to overthrow him should he attack directly.
{{VersionTabs|First&nbsp;phase|
 
{{Enemy
Personality-wise, Mortamor is extremely arrogant, condescending and egotistical, even in comparison to the other Demon Lords of the franchise. He does not view the {{Party 6}} as threats whatsoever, even after they overcame his numerous assets. Even upon defeat, Mortamor remains in denial of the {{Party 6}}' powers up to his last breath. When confronted by [[Nokturnus]], Mortamor drops his narcissistic persona and expresses fear of being challenged by a stronger being but recklessly engages him in combat nevertheless.
|image=
 
==Appearances==
==={{DQ6}}===
{{VersionTabs|First phase|
{{DQ6Enemy
|name=Mortamor
|name=Mortamor
|game=''[[Dragon Quest VI]]''
|kanji=デスタムーア (第一形態)
|console=DS
|romanji=Desutamūa
|romanji=
|sprite=[[Image:Mortamor DQVI SNES.png]]
|hp=2000
|hp=2,000
|mp=255
|mp=255
|exp=0
|gold=0
|attack=290
|attack=290
|defense=250
|defense=250
|agility=150
|agility=150
|experience=0
|tameRate=N/A
|gold=0
|bestiaryNumber=#234
|skills=[[Disruptive Wave]]<br>[[Venom Mist]]<br>[[Meditation]]<br>Searing Flames<br>Frigid Ice<br>Energy Balls<br>Insane Attack<br>Sometimes attacks twice per round
|spells=[[Kaboom]]<br>[[Bounce]]
|spells=[[Kaboom]]<br>[[Bounce]]
|skills=Occasionally acts twice per round.<br>[[Disruptive Wave]]<br>Fires off a ball of frigid ice. (124~134 ice breath damage to entire {{Party 6}}.)<br>[[Meditation]]<br>[[Incantation|Energy Balls]] (attack/2 +67, attacks twice)<br>Cackles insanely and launches an attack. (125% damage)<br>Throws a ball of searing flame. (168~188 fire breath damage to entire {{Party 6}}.)<br>[[Venom Mist]]
|locations=[[Mortamor's Dreadlair]]
|locations=[[Mortamor's Dreadlair]]
|}}
|items=None
In his initial form, he appears as demonic old man with energy orbs. He can use said orbs to unleash deadly elemental attacks on the party. Once this form is defeated, a message will appear and he morphs into his next form.
|evasion={{fraction|1|64}}
|Second&nbsp;phase|
|frizz-resist=0%
{{Enemy
|sizz-resist=60%
|image=
|bang-resist=25%
|crack-resist=100%
|woosh-resist=25%
|zap-resist=0%
|whack-resist=100%
|poof-resist=100%
|dazzle-resist=100%
|snooze-resist=100%
|drain-resist=15%
|fizzle-resist=100%
|fuddle-resist=100%
|sap-resist=100%
|poison-resist=100%
|stun-resist=100%
|ban-dance-resist=100%
|fire-breath-resist=60%
|cool-breath-resist=100%
|strike-resist=100%
|burning-breath-resist=100%
|army-resist=100%
|remake-sprites=[[Image:Mortamor DQVI DS.png]]
}}
In his initial form, he appears as demonic old man with golden orbs. Using the orbs, he can roast the {{Party 6}} with searing flames (168~188) or lacerate them with frigid ice (124~134), both of which ignore [[Insulatle]] and can only be reduced by armour resistances or defending. His attack while he is cackling insanely increases his strike's power by 25%, and damage dealt with the energy orbs adds +67 to each strike. The orb can potentially strike a single character twice and the added damage cannot be reduced, even with {{Defence}}.
|Second phase|
{{DQ6Enemy
|name=Mortamor
|name=Mortamor
|game=''[[Dragon Quest VI]]''
|kanji=デスタムーア (第二形態)
|console=DS
|romanji=Desutamūa
|romanji=
|sprite=[[Image:Mortamor2 DQVI SNES.gif]]
|hp=3000
|hp=3,000
|mp=255
|mp=255
|exp=0
|gold=0
|attack=410
|attack=410
|defense=300
|defense=300
|agility=90
|agility=90
|experience=0
|tameRate=N/A
|gold=0
|bestiaryNumber=#235
|skills=[[Mercurial Thrust]]<br>[[Defending Champion]]<br>[[Roundhouse Kick]]<br>Charge attack<br>[[Scorch]]<br>Sometimes attacks twice per round
|spells=[[Buff]]<br>[[Oomph]]<br>[[Kasap]]
|spells=[[Buff]]<br>[[Oomph]]
|skills=Occasionally acts twice per turn.<br>Charges towards character. (150~180 damage)<br>[[Mercurial Thrust]]<br>[[Defending Champion]]<br>[[Roundhouse Kick]]<br>[[Scorch]]
|locations=[[Mortamor's Dreadlair]]
|locations=[[Mortamor's Dreadlair]]
|}}
|items=None
In this form, Mortamor transforms into a large hulking demon. He relies mainly on hard-hitting physical attacks, sometimes augmenting himself with Oomph and Buff. After defeating this phase, Mortamor discards this body and emerges in his iconic form.
|evasion=0%
|Third&nbsp;phase|
|frizz-resist=0%
{{Enemy
|sizz-resist=25%
|image=
|bang-resist=0%
|crack-resist=60%
|woosh-resist=0%
|zap-resist=0%
|whack-resist=100%
|poof-resist=100%
|dazzle-resist=100%
|snooze-resist=100%
|drain-resist=100%
|fizzle-resist=100%
|fuddle-resist=100%
|sap-resist=100%
|poison-resist=100%
|stun-resist=100%
|ban-dance-resist=100%
|fire-breath-resist=25%
|cool-breath-resist=60%
|strike-resist=0%
|burning-breath-resist=100%
|army-resist=100%
|remake-sprites=[[Image:Mortamor2 DQVI DS.png]]
}}
In this form, Mortamor transforms into a large, hulking [[demon]]. He relies mainly on hard-hitting physical attacks, sometimes augmenting himself with [[Oomph]] and [[Buff]]. When he charges a character, his spiked shoulders will deal 150~180 damage ignoring {{Defense}}. He is still immune to status ailments, but his elemental resistances have fallen. After defeating this phase, Mortamor discards this body and emerges in his iconic form.
|Third phase|
{{DQ6Enemy
|name=Mortamor
|name=Mortamor
|game=''[[Dragon Quest VI]]''
|kanji=デスタムーア (第三形態)
|console=DS
|romanji=Desutamūa
|romanji=
|sprite=[[Image:Mortamor3 DQVI SNES.gif]]
|hp=2500
|hp=2,500
|mp=255
|mp=254
|exp=0
|gold=0
|attack=300
|attack=300
|defense=340
|defense=340
|agility=120
|agility=120
|experience=0
|tameRate=N/A
|gold=0
|bestiaryNumber=#236
|skills=[[Disruptive Wave]]<br>[[Freezing Blizzard]]<br>[[Lullab-Eye]]<br>[[Pyre o' Fire]]<br>[[Ferocious Roar]]<br>Recover MP
|spells=[[Kaboom]]<br>[[Kafrizzle]]<br>[[Magic Burst]]
|spells=[[Kaboom]]<br>[[Kafrizzle]]<br>[[Magic Burst]]
|skills=Occasionally acts twice per turn.<br>[[Disruptive Wave]]<br>[[Hellish Howl]](120~150 damage to entire {{Party 6}})<br>[[Freezing Blizzard]]<br>[[Lullab-Eye]]<br>[[Pyre o' Fire]]<br>[[Evil Prayer]]
|locations=[[Mortamor's Dreadlair]]
|locations=[[Mortamor's Dreadlair]]
|}}
|items=None
At this point, Mortamor appears as a disembodied and two claws. The claws are independent targets that act on their own, and can revive other parts as needed.
|evasion=0%
|Right&nbsp;claw|
|frizz-resist=25%
{{Enemy
|sizz-resist=60%
|image=
|bang-resist=60%
|crack-resist=60%
|woosh-resist=60%
|zap-resist=25%
|whack-resist=100%
|poof-resist=100%
|dazzle-resist=100%
|snooze-resist=100%
|drain-resist=100%
|fizzle-resist=100%
|fuddle-resist=100%
|sap-resist=100%
|poison-resist=100%
|stun-resist=100%
|ban-dance-resist=100%
|fire-breath-resist=60%
|cool-breath-resist=60%
|strike-resist=100%
|burning-breath-resist=100%
|army-resist=100%
}}
At this point, Mortamor appears as a disembodied head and two claws. The claws are independent targets that act on their own, and can revive other parts as needed. In order to restore peace to the world, '''all''' parts of Mortamor must be destroyed.
 
The head is very resistant to elemental damage, with all but [[Frizz]] and [[Zap]] dealing 40%. It can fight defensively with [[Lullab-Eye]] to send a character to slumber regardless of [[Snooze]] resistance, or go on the offensive with defence-ignoring skills like [[Pyre o' Fire]] and [[Hellish Howl]] (120~150). Once the head drops to half health, it will hit the {{Party 6}} with [[Magic Burst]] for 200~220 damage, and follow up with a meditation that completely restores his {{MP}}. The head is also classified as a [[Undead family|Zombie]]-family {{MFamilies}}; exploit this weakness with [[Undead Undoer]] and [[Pearly Gates]].
|Right claw|
{{DQ6Enemy
|name=Right claw
|name=Right claw
|game=''[[Dragon Quest VI]]''
|kanji=みぎて
|console=DS
|romanji={{tt|Migite|Right hand}}
|romanji=
|sprite=
|hp=1700
|hp=1,700
|mp=255
|mp=255
|exp=0
|gold=0
|attack=330
|attack=330
|defense=180
|defense=180
|agility=70
|agility=70
|experience=0
|tameRate=N/A
|gold=0
|bestiaryNumber=
|skills=Talon attack<br>Talon slam<br>Powerful thrust
|spells=[[Multiheal]]<br>[[Zing]]
|spells=[[Multiheal]]<br>[[Zing]]
|skills=[[Disruptive Wave]]<br>Talon attack<br>[[Throwdown|Talon slam]]<br>Powerful thrust
|locations=[[Mortamor's Dreadlair]]
|locations=[[Mortamor's Dreadlair]]
|}}
|items=None
Mortamor's right claw appears with his third form. It's much slower than the other two parts, but has the ability to heal the others.
|evasion=0%
|Left&nbsp;claw|
|frizz-resist=0%
{{Enemy
|sizz-resist=25%
|image=
|bang-resist=0%
|crack-resist=25%
|woosh-resist=25%
|zap-resist=0%
|whack-resist=100%
|poof-resist=100%
|dazzle-resist=100%
|snooze-resist=100%
|drain-resist=100%
|fizzle-resist=100%
|fuddle-resist=100%
|sap-resist=100%
|poison-resist=100%
|stun-resist=100%
|ban-dance-resist=100%
|fire-breath-resist=25%
|cool-breath-resist=25%
|strike-resist=0%
|burning-breath-resist=100%
|army-resist=100%
}}
Mortamor's right claw appears with his third form. It's much slower than the other two parts, but has the ability to heal the others. The claw is less resistant to elements, taking full damage from everything but fire, wind, and ice. [[Throwdown|Talon Slam]] will deal +150 more damage than a normal strike, and Powerful Thrust works the same as [[Knuckle Sandwich]].
|Left claw|
{{DQ6Enemy
|name=Left claw
|name=Left claw
|game=''[[Dragon Quest VI]]''
|kanji=ひだりて
|console=DS
|romanji={{tt|Hidarite|Left hand}}
|romanji=
|sprite=
|hp=2000
|hp=2,000
|mp=255
|mp=255
|exp=0
|gold=0
|attack=270
|attack=270
|defense=180
|defense=180
|agility=180
|agility=180
|experience=0
|tameRate=
|gold=0
|bestiaryNumber=
|skills=Talon attack<br>Talon slam<br>Claw slash
|spells=[[Kazing]]
|spells=[[Kazing]]
|skills=[[Backdraft]]<br>[[Throwdown|Talon slam]]<br>[[Claw Slash]](125% damage)
|locations=[[Mortamor's Dreadlair]]
|locations=[[Mortamor's Dreadlair]]
|}}
|items=None
Mortamor's left claw appears with his third form. It's much faster than the other two parts, and can revive them with Kazing if it isn't removed first.
|evasion=0%
|frizz-resist=25%
|sizz-resist=60%
|bang-resist=25%
|crack-resist=25%
|woosh-resist=25%
|zap-resist=0%
|whack-resist=100%
|poof-resist=100%
|dazzle-resist=100%
|snooze-resist=100%
|drain-resist=100%
|fizzle-resist=100%
|fuddle-resist=100%
|sap-resist=100%
|poison-resist=100%
|stun-resist=100%
|ban-dance-resist=100%
|fire-breath-resist=60%
|cool-breath-resist=25%
|strike-resist=0%
|burning-breath-resist=100%
|army-resist=100%
}}
Mortamor's left claw appears with his third form. It's much faster than the other two parts, and can revive them with [[Kazing]] if it isn't removed first. [[Claw Slash]] will deal 25% more damage than normal. This hand is the most resistant to elements, taking full damage only from [[Zap]].
}}
}}


==Other Appearances==
==={{DQ9}}===
Outside his main role in ''Dragon Quest VI'', Mortamor also makes appearances in these titles.
{{DQ9Enemy
 
|image=[[Image:Mortamor DQIX DS.png]]
===''[[Dragon Quest IX]]''===
|name=Mortamor
:''"Stares enemies into a slumber, then clobbers them with a Kafrizz and Kafrizzle. Can be damaged with darkness. Assesses opponents' strength, then assumes a disguise to suit the situation. No one knows what he really looks like..." - Dragon Quest IX bestiary''
|game={{Dragon Quest IX}}
|console={{DS}}
|kanji=デスタムーア
|romanji=Desutamūa
|hp=6,000<br>12,052 (99)
|mp=255
|attack=670<br>1346 (99)
|defense=520<br>780 (99)
|agility=300<br>438 (99)
|experience=67,600
|gold=2,490
|skills=
|spells=
|locations={{Grotto}}
|bestiaryNumber=303
|description="Stares enemies into a slumber, then clobbers them with a [[Kafrizz]] and [[Kafrizzle]]. Can be damaged with darkness.  
Assesses opponents' strength, then assumes a disguise to suit the situation. No one knows what he really looks like..."
|fire = 100
|ice = 50
|wind = 100
|earth = 100
|light = 100
|dark = 150
|blast = 100
|drnmp = 100 
|mrdown = 25
|sleep = 0
|fizzle = 0
|charm = 5
|blunt = 5
|sap = 25
|decelerate = 75
}}


Moratamor appears as a Legacy Boss, obtained after completing [[List of quests in Dragon Quest IX#Quest #151 - #152|Quest #158]] (or received at special events). He will become [[enraged]] once his health drops to orange range. Mortamor is unique among bosses in that he is accompanied by two enemies that are not found anywhere else, unlike [[Hootingham-Gore]] and [[Shogum]], who are accompanied by common monsters. He is also unique among Legacy Bosses in that he is the only one who attacks a single time per turn (but the accompanying claws equate to one or two extra actions, depending on whether one or both are present).
Moratamor appears as a {{Legacy Boss}}, obtained after completing [[List of quests in Dragon Quest IX#Quest #151 - #152|Quest #158]] (or received at special events). He will become [[enraged]] once his health drops to orange range. Mortamor is unique among bosses in that he is accompanied by two enemies that are not found anywhere else, unlike [[Hootingham-Gore]] and [[Shogum]], who are accompanied by common {{MFamilies}}s. He is also unique among {{Legacy Boss}}es in that he is the only one who attacks a single time per turn (but the accompanying claws equate to one or two extra actions, depending on whether one or both are present).


{| border="0" cellpadding="5" cellspacing="0" width="100%"
{| border="0" cellpadding="5" cellspacing="0" width="100%"
Line 134: Line 304:
!style="background:#4682B4; color: white;"|
!style="background:#4682B4; color: white;"|
|-
|-
|1-3||[[Somnia gloves]]||20%||[[Yellow Orb]]||5%
|1-3||Somnia gloves||20%||[[Yellow Orb]]||10%
|-
|-
|4-8||Somnia gloves||25%||Yellow Orb||5%
|4-8||Somnia gloves||25%||[[Yellow Orb]]||10%
|-
|-
|9-15||[[Somnia clothes]]||20%||Yellow Orb||6%
|9-15||Somnia clothes||20%||[[Yellow Orb]]||11%
|-
|-
|16-25||Somnia clothes||25%||Yellow Orb||6%
|16-25||Somnia clothes||25%||[[Yellow Orb]]||11%
|-
|-
|26-40||[[Somnia shorts]]||15%||Yellow Orb||7%
|26-40||Somnia shorts||15%||[[Yellow Orb]]||12%
|-
|-
|41-56||Somnia shorts||20%||Yellow Orb||7%
|41-56||Somnia shorts||20%||[[Yellow Orb]]||12%
|-
|-
|57-68||Somnia shorts||25%||Yellow Orb||8%
|57-68||Somnia shorts||25%||[[Yellow Orb]]||13%
|-
|-
|69-80||[[Somnia hair]]||15%||Yellow Orb||8%
|69-80||Somnia hair||15%||[[Yellow Orb]]||13%
|-
|-
|81-90||Somnia hair||20%||Yellow Orb||9%
|81-90||Somnia hair||20%||[[Yellow Orb]]||14%
|-
|-
|91-99||Somnia hair||25%||Yellow Orb||10%
|91-99||Somnia hair||25%||[[Yellow Orb]]||15%
|}
|}
*''In addition, he will always drop a [[mini medal]].''
*''In addition, he will always drop a [[Mini medal]].''
| valign="top" width="50%" |
| valign="top" width="50%" |


Line 162: Line 332:
!style="background:#4682B4; color: white;"|New abilities
!style="background:#4682B4; color: white;"|New abilities
|-
|-
|''Initial''||[[Disruptive Wave]], [[Ferocious Roar]], [[Kafrizz]], [[Kaswoosh]], [[Lullab-Eye]], [[Scorch]]
|''Initial''||[[Disruptive Wave]], [[Hellish Howl]], [[Kafrizz]], [[Kaswoosh]], [[Lullab-Eye]], [[Scorch]]
|-
|-
|''Left Claw''||[[Kazing]], Slap on the Chops, Slash with Claws
|''Left Claw''||[[Kazing]], [[Throwdown|Slap on the Chops]], [[Claw Slash|Slash with Claws]]
|-
|-
|''Right Claw''||[[Disruptive Wave]], [[Multiheal]], Slap on the Chops, Slash with Claws
|''Right Claw''||[[Disruptive Wave]], [[Multiheal]], [[Throwdown|Slap on the Chops]], [[Claw Slash|Slash with Claws]]
|-
|-
|8||[[C-c-cold Breath]]  
|8||[[C-c-cold Breath]]  
|-
|-
|16||[[Kafrizzle]], stops using Kafrizz & Kaswoosh
|16||[[Kafrizzle]], stops using [[Kafrizz]] & [[Kaswoosh]]
|-
|-
|28||[[Hellfire]]
|28||[[Hellfire]]
|-
|-
|41||[[Kaswooshle]], stops using Scorch
|41||[[Kaswooshle]], stops using [[Scorch]]
|-
|-
|57||[[Magic Burst]], Restores all MP
|57||[[Magic Burst]], [[Evil Prayer]]
|}
|}
|}
|}


===''[[Dragon Quest Monsters]]''===
==={{DQM}}===
Mortamor (DeathMore at the time) is present in all of his forms from ''Dragon Quest VI'', though his hands are part of his final form now and not separate monsters. The player will have to obtain nearly all other members of the boss family to breed all of Mortamor's forms. Mortamor is also the boss behind a gate full of members of the Dragon family that is guarded by an old man and is considered by the residents of GreatTree to be the strongest of the evil lords.
{{DQMEnemy
|name=DeathMore
|kanji=
|romanji=
|sprite=[[File:Mortamor DQM GBC.png]]
|level=60
|hp=3/5
|mp=5/5
|attack=5/5
|defense=2/5
|wisdom=5/5
|agility=5/5
|family= {{Q family}}
|in-game-description= An evil lord that lives in reality and fantasy
|abilities=[[TatsuCall]], [[Lightning Storm|HellBlast]], [[Big Banga|BigBang]]
|habitat=[[List of teleportals in Dragon Quest Monsters|Old Man's Gate]]
|breeding=[[Zoma]] x [[Nimzo|Mirudraas]] (Either form)
|frizz-resist=Weak
|sizz-resist=Strong
|fire-breath-resist=Weak
|bang-resist=Strong
|crack-resist=Strong
|ice-breath-resist=Strong
|woosh-resist=Weak
|rock-resist=Weak
|zap-resist=Weak
|water-resist=Strong
|gigaslash-resist=None
|magic-burst-resist=Weak
|drain-resist=Strong
|whack-resist=Immune
|kamikazee-resist=Immune
|poison-resist=Immune
|paralysis-resist=Strong
|fuddle-resist=Immune
|snooze-resist=Immune
|dazzle-resist=Immune
|sap-resist=Immune
|decelerate-resist=Immune
|fizzle-resist=Immune
|stun-resist=Immune
|ban-dance-resist=Immune
|gobstopper-resist=Immune
|curse-resist=Immune
}}
 
{{DQMEnemy
|name=DeathMore (Transformed)
|kanji=
|romanji=
|sprite=[[File:Mortamor2 DQM GBC.png]]
|level=70
|hp=3/5
|mp=5/5
|attack=5/5
|defense=2/5
|wisdom=5/5
|agility=5/5
|family= {{Q family}}
|in-game-description=Shed off its disguise to show off its strength.
|abilities=[[Fire Breath|FireAir]], [[Body Slam|Ramming]], [[Wave of Panic|UltraDown]]
|habitat= Only obtainable through breeding
|breeding=DeathMore x [[Armoured scorpion|Armorpion]]
|frizz-resist=Strong
|sizz-resist=Strong
|fire-breath-resist=Weak
|bang-resist=Strong
|crack-resist=Strong
|ice-breath-resist=Strong
|woosh-resist=Strong
|rock-resist=Strong
|zap-resist=Weak
|water-resist=Immune
|gigaslash-resist=Weak
|magic-burst-resist=Weak
|drain-resist=Immune
|whack-resist=Immune
|kamikazee-resist=Immune
|poison-resist=Immune
|paralysis-resist=Strong
|fuddle-resist=Immune
|snooze-resist=Immune
|dazzle-resist=Immune
|sap-resist=Strong
|decelerate-resist=Strong
|fizzle-resist=Immune
|stun-resist=Immune
|ban-dance-resist=Immune
|gobstopper-resist=Immune
|curse-resist=Immune
}}
 
{{DQMEnemy
|name=DeathMore (Final form)
|kanji=
|romanji=
|sprite=[[File:Mortamor3 DQM GBC.png]]
|level=80
|hp=3/5
|mp=5/5
|attack=5/5
|defense=3/5
|wisdom=5/5
|agility=5/5
|family= {{Q family}}
|in-game-description=Only a true warrior can reveal its real identity.
|abilities=[[Focus Pocus|Focus]], [[Disruptive Wave|DeMagic]], [[Big Banga|BigBang]]
|habitat=Only obtainable through breeding
|breeding=DeathMore (Transformed) x [[Murdaw|Mudou]]
|frizz-resist=Immune
|sizz-resist=Immune
|fire-breath-resist=Strong
|bang-resist=Immune
|crack-resist=Immune
|ice-breath-resist=Immune
|woosh-resist=Immune
|rock-resist=Immune
|zap-resist=Strong
|water-resist=Immune
|gigaslash-resist=Strong
|magic-burst-resist=Weak
|drain-resist=Immune
|whack-resist=Immune
|kamikazee-resist=Immune
|poison-resist=Immune
|paralysis-resist=Immune
|fuddle-resist=Immune
|snooze-resist=Immune
|dazzle-resist=Immune
|sap-resist=Immune
|decelerate-resist=Immune
|fizzle-resist=Immune
|stun-resist=Immune
|ban-dance-resist=Immune
|gobstopper-resist=Immune
|curse-resist=Immune
}}
DeathMore is present in all of his forms from {{VI}}, though his hands are part of his final form now and not separate {{MFamilies}}s. The player will have to obtain nearly all other members of the boss family to breed all of his forms. He is also the boss of [[List of teleportals in Dragon Quest Monsters|Old Man's Gate]] and is considered by the residents of [[GreatTree]] to be the strongest of the evil lords.
 
==={{DQM2}}===
{{DQM2Enemy
|name=DeathMore
|kanji=
|romanji=
|sprite=[[File:Mortamor DQM2 GBC.png]]
|level=60
|hp=6/10
|mp=9/10
|attack=8/10
|defense=6/10
|wisdom=7/10
|agility=7/10
|family= {{Q family}}
|in-game-description=
|abilities=[[Big Banga|BigBang]], [[Lightning Storm|HellBlast]], [[TatsuCall]]
|habitat=
|breeding=[[Nimzo|Mirudraas]] x [[Azurile]]<br>[[Nimzo|Mirudraas]] (Transformed) x [[Zoma]]<br>[[Azurile]], [[Nimzo|Mirudraas]], [[Nimzo|Mirudraas]] (Transformed)
|frizz-resist=Weak
|sizz-resist=Strong
|fire-breath-resist=Weak
|bang-resist=Strong
|crack-resist=Strong
|ice-breath-resist=Strong
|woosh-resist=Weak
|rock-resist=Weak
|zap-resist=Weak
|water-resist=Strong
|gigaslash-resist=None
|magic-burst-resist=Weak
|drain-resist=Strong
|whack-resist=Immune
|kamikazee-resist=Immune
|poison-resist=Immune
|paralysis-resist=Strong
|fuddle-resist=Immune
|snooze-resist=Immune
|dazzle-resist=Immune
|sap-resist=Immune
|decelerate-resist=Immune
|fizzle-resist=Immune
|stun-resist=Immune
|ban-dance-resist=Immune
|gobstopper-resist=Immune
|curse-resist=Immune
}}
 
{{DQM2Enemy
|name=DeathMore (Transformed)
|kanji=
|romanji=
|sprite=[[File:Mortamor2 DQM2 GBC.png]]
|level=70
|hp=7/10
|mp=9/10
|attack=8/10
|defense=6/10
|wisdom=7/10
|agility=7/10
|family= {{Q family}}
|in-game-description=
|abilities=[[Fire Breath|FireAir]], [[Body Slam|Ramming]], [[Wave of Panic|UltraDown]]
|habitat=
|breeding=DeathMore x [[Armoured scorpion|Armorpion]], [[Titanis]]
|frizz-resist=Strong
|sizz-resist=Strong
|fire-breath-resist=Weak
|bang-resist=Strong
|crack-resist=Strong
|ice-breath-resist=Strong
|woosh-resist=Strong
|rock-resist=Strong
|zap-resist=Weak
|water-resist=Immune
|gigaslash-resist=Weak
|magic-burst-resist=Weak
|drain-resist=Immune
|whack-resist=Immune
|kamikazee-resist=Immune
|poison-resist=Immune
|paralysis-resist=Strong
|fuddle-resist=Immune
|snooze-resist=Immune
|dazzle-resist=Immune
|sap-resist=Strong
|decelerate-resist=Strong
|fizzle-resist=Immune
|stun-resist=Immune
|ban-dance-resist=Immune
|gobstopper-resist=Immune
|curse-resist=Immune
}}
 
{{DQM2Enemy
|name=DeathMore (Final Form)
|kanji=
|romanji=
|sprite=[[File:Mortamor3 DQM2 GBC.png]]
|level=80
|hp=8/10
|mp=9/10
|attack=9/10
|defense=7/10
|wisdom=7/10
|agility=7/10
|family= {{Q family}}
|in-game-description=
|abilities=[[Big Banga|BigBang]], [[Disruptive Wave|DeMagic]], [[Focus Pocus|Focus]]
|habitat=
|breeding=DeathMore (Transformed) x [[DarkMate]], [[Murdaw|Mudou]], [[Poseidon]]
|frizz-resist=Immune
|sizz-resist=Immune
|fire-breath-resist=Strong
|bang-resist=Immune
|crack-resist=Immune
|ice-breath-resist=Immune
|woosh-resist=Immune
|rock-resist=Immune
|zap-resist=Strong
|water-resist=Immune
|gigaslash-resist=Strong
|magic-burst-resist=Weak
|drain-resist=Immune
|whack-resist=Immune
|kamikazee-resist=Immune
|poison-resist=Immune
|paralysis-resist=Immune
|fuddle-resist=Immune
|snooze-resist=Immune
|dazzle-resist=Immune
|sap-resist=Immune
|decelerate-resist=Immune
|fizzle-resist=Immune
|stun-resist=Immune
|ban-dance-resist=Immune
|gobstopper-resist=Immune
|curse-resist=Immune
}}


===''[[Dragon Quest Monsters 2]]''===
==={{DQMJ}}===
[[Image:DQMJ_Mortamor.gif|border|right]]
Mortamor appears in his final form.
{{DQMJmonster
|name = Mortamor
|image = 
|family = {{Demon}}
|rank = X
|description = ''A monstrous king whose ambitions extend even unto the world of dreams.''
|weapons = {{Sword}}s, {{Spear}}s, {{Hammer}}s, {{Staves}}
|traits = [[List of Traits in Dragon Quest Monsters: Joker|Steady Recovery]], [[List of Traits in Dragon Quest Monsters: Joker|Magic Regenerator]]
|resistances = [[Fire Breath]]proof, [[Cool Breath|Cold Breath]]proof, [[Whack]]proof
|skill = [[Mortamor (skill)|Mortamor]]
|location = -
|breeding chart = [[Nimzo]] x [[Estark]]
}}


===''[[Dragon Quest Monsters: Joker]]''===
{{clear}}
Mortamor appears as a rank X monster and the last member of the Demon family. He can only be obtained by synthesizing a [[Nimzo]] and [[Estark]].


===''[[Dragon Quest Monsters: Joker 2]]''===
==={{DQMJ2}}===
Motamor once again appears only in his final form.


===''[[Dragon Quest Monsters: Joker 2 Professional]]''===
{{DQMJ2monster
|name = Mortamor
|image =
|family = {{Q family}}
|rank = X
|size = M
|weapons = {{Sword}}s, {{Spear}}s, {{Hammer}}s, {{Staves}}
|traits = [[List of Traits in Dragon Quest Monsters: Joker|Hit Squad]], [[List of Traits in Dragon Quest Monsters: Joker|Big Hitter]], [[List of Traits in Dragon Quest Monsters: Joker|Magic Regenerator]]
|resistances = Vulnerable to [[Blade Blunter]], Immune to [[Fire Breath]], [[Cool Breath|Cold Breath]], [[Whack]], {{Poison}}, Confusion, Inaction, [[Paralysis]], and {{Sleep}}
|skill = [[Mortamor (skill)|Mortamor]]
|location = -
|breeding chart = [[Nimzo]] x [[Estark]]
}}
{{clear}}


==Trivia==
==={{DQM3D}}===
*It is ironic that, Mortamor uses the spell "[[Magic Burst]]", Yet he had [[Gracos]] seal away [[Sorceria]] in fear of this spell being used against him.
{{Section-Stub}}
 
==={{DQM23D}}===
{{Section-Stub}}
 
==={{DQMJ3}}===
{{Section-Stub}}
 
==={{DQM3}}===
{{DQM3Enemy
|name=Mortamor
|kanji=デスタムーア
|romanji=Desutamuua
|icon=[[File:Mortamor DQM3 portrait.png|100px]]
|family=[[File:DQM3 ??? family icon.png|link=??? family]]
|hp=<big><big>1,230</big></big>
|mp=<big><big>500</big></big>
|attack=<big><big>580</big></big>
|defense=<big><big>500</big></big>
|wisdom=<big><big>760</big></big>
|agility=<big><big>530</big></big>
|bestiary=#508
|rank=<big><big>'''S'''</big></big>
|in-game-description=The ultimate form of this ferocious fiend. He manipulated men's dreams to further his ambitions of ruling mankind from his home in the [[Dread Realm]], the fissure between the worlds of reverie and reality
|talents=[[Mortamor (Talent)|Mortamor]] (lv. 1)
|traits=[[Rando-Disrupt]] (lv. 1)<br>[[Wizardly Waft]] (lv. 20)<br>[[Ultra Crafty Poisoner]] (lv. 40)
|ltraits=[[Tactical Genius]] (lv. 1)<br>[[Bangmeister]] (lv. 1)<br>[[Insta-Oomph]] (lv. 60)
|habitat=This {{MFamilies}} has no natural habitat
|items=N/A
|synthesis=[[File:Hacksaurus DQM3 portrait.png|64px|link=Hacksaurus]] X [[File:Uberkilling machine DQM3 portrait.png|64px|link=Überkilling machine]] X [[File:Stout troll DQM3 portrait.png|64px|link=Stout troll]] X [[File:Murdaw DQM3 portrait.png|64px|link=Murdaw]]
|fusions=[[File:Mortamor DQM3 portrait.png|64px]] X [[File:Ramia DQM3 portrait.png|64px|link=Ramia]] X [[File:The almighty DQM3 portrait.png|64px|link=Numen]] X [[File:Lord of the dragovians DQM3 portrait.png|64px|link=Lord of the Dragovians]] = [[File:Nokturnus DQM3 portrait.png|64px|link=Nokturnus]]
|fire-resist=0%
|water-resist=0%
|wind-resist=0%
|earth-resist=0%
|explosion-resist=50%
|ice-resist=0%
|electricity-resist=25%
|light-resist=25%
|dark-resist=50%
|debilitation-resist=25%
|bedazzlement-resist=0%
|antimagic-resist=0%
|mp-absorption-resist=0%
|confusion-resist=50%
|sleep-resist=0%
|paralysis-resist=25%
|stun-resist=0%
|poison-resist=0%
|instant-death-resist=50%
}}
 
==={{DQMSL}}===
{{Stub}}
 
==={{DQStars}}===
{{Stub}}
 
==={{DQRivals}}===
Mortamor's first form appeared on three separate cards. He first appeared as a legend rare card in the 3rd pack, "Phoenix and the Ringing of the Earth", as well as appearing on the skill card for [[Evil Prayer]]. When the app's name changed to ''Rivals Ace'', he returned again in the third card pack on a card entitled "Mortamor, King of the [[Dread Realm]]". Due to the game's end of service, Mortamor's other forms never appeared in the game and his place is taken by [[Nokturnus]] as the final boss of [[Mortamor's Dreadlair]] in the Solo Battle Adventure mode.
 
==={{DQWalk}}===
{{Stub}}
 
==={{DQTact}}===
All three of Mortamor's forms appear as S-rank members of the [[??? family]] as part of the limited {{Dragon Quest VI}} event. His Old King form is faced in Chapter 5, Episode 2: Mortamor 1, while his hulking demonic second form, known simply as Mortamor, is faced in Chapter 5, Episode 3: Mortamor 2, while his final Archfiend form and is faced in Chapter 5, Episode 4: Mortamor 3, along with his Right and Left Hands.
 
His Old King and Archfiend forms can be faced in the "Free the Phantom Realm!" and "Mortamor's Challenge" boss battles, as well. Old King Mortamor appears on his own banner alongside [[Demon-at-arms]] and he can participate in the [[Low djinks]]'s Battle Road as a [[party]] member.
{{DQTactEnemy
|name=Old King Mortamor
|kanji=老王デスタムーア
|romanji=Rō Ō Desutamūa
|sprite=[[Image:DQT Old King Mortamor Art.png|300px]]
|family=[[Image:Tact Icon SpecialFamily.png|48px]]<br>{{Q family}}
|rank=[[Image:DQTact Rank Icon S.png|48px]]
|role=[[Image:DQTact MagicType.png|48px]]<br>Magic
|lvl=130
|hp=1,081
|mp=530
|move=2
|attack=282
|defense=316
|agility=425
|wisdom=482
|weight=65
|bskill1=[[Ice Shard]]
|bskill2=[[Phantom Icespear]]{{tt|*|Level 40}}
|bskill3=[[Desperation Blast]]{{tt|*|Level 52}}
|askill1=Archfiend of the [[Dread Realm]]/Stats Up
|askill2=[[Frizz]] Res +25/Stats Up
|askill3=Spell Potency +5%/Spell {{MP}} Cost -5%<br>Stats Up
|askill4=[[Sizz]] Res +25/Stats Up
|askill5=Spell Potency +5%/Spell {{MP}} Cost -5%<br>Stats Up
|lperk1=Raises spell potency of allies, including himself, by 15% in a 5x5 square around him.
|bperk1={{WIS}} +15<br>Max {{MP}} +15
|bperk2='''Instant [[Bounce]]''': Grants a barrier that [[Bounce|reflects spells]] for 3 turns at battle start.
|bperk3=[[Desperation Blast]] Potency +2%
|aperk1='''Archfiend of the [[Dread Realm]]''': Raises {{WIS}} for 3 turns at action start until turn 3.
|frizz-resist=Half Res
|sizz-resist=Half Res
|crack-resist=Normal
|woosh-resist=Very Weak
|bang-resist=Normal
|zap-resist=Very Weak
|zam-resist=Normal
|snooze-resist=Immune
|poison-resist=Normal
|physical-seal-resist=Normal
|spell-seal-resist=Half Res
|martial-seal-resist=Normal
|breath-seal-resist=Normal
|hobble-resist=Super Weak
|stun-resist=Super Weak
|blind-resist=Normal
|curse-resist=Normal
|paralysis-resist=Half Res
|confusion-resist=Normal
|charm-resist=Normal
}}


*No origin story is given to Mortamor.  
He later appears as part of the Japan-only ''True Dragon Quest VI Event'', where his Archfiend form can not only be challenged as a Mega Boss Battle, but could also be eventually recruited as another S-rank {{MFamilies}} of the [[??? family]] on his own banner. Archfiend Mortamor can participate in the [[Fluffy]]'s Battle Road as a party member.


*It is reasonable to assume and possibly implied, that, Mortamor's yellow orbs are his source of energy (due too the fact they are used to transform him and they die with him in the DS remake also when he attacks with them it is called "energy balls") Is this his "true form"?
==={{DQKK}}===
{{Stub}}


 
==Trivia==
*Due to Mortamor being able to use [[Magic Burst]], it is likely that he had [[Gracos]] seal away [[Sorceria]] so he would be the sole individual capable of casting the devastating spell.
*Unlike the other Demon Lords in the [[Zenithia trilogy]], Mortamor was given no further explanation as to his origins or personality in the remakes. However, Mortamor's origin was revealed in the ''[[Dragon Quest Monsters+]]'' manga series.
*It is reasonable to assume that Mortamor's yellow orbs are his source of energy, due to the fact that they are used to transform him. In {{Tact}}, they are known as the Narrow World Orbs, referencing his [[Dread Realm]] being a fissure between the [[Lower World|Real]] and [[Upper World|Dream]] worlds
*It appears that Mortamor has some unknown history with [[Nokturnus]].
*In spinoff games such as {{Super Light}}, Mortamor is given various titles in order to differentiate which form he takes. In his first form, he is known as the "King of the Dread Realm" (狭間の王, ''Hazama no Ō'') and the "Old King" (老王, ''Ro Ō''). His second form is known as the "King of Wrath" (憤怒の王, ''Fundo no Ō'') while his third form is known as the "King of Dreams" (夢幻の王, ''Mugen no Ō'') or the Archfiend (大魔王, ''Daimaō'').


==Gallery==
==Gallery==
<gallery>
<center><gallery>
Image:Mortamor DQVI SNES.png|''DQ VI'': 1st Form (SF)
Mortamor_2nd_forme.png|2nd form artwork. ({{SFC}})
Image:Mortamor2 DQVI SNES.gif|''DQ VI'': 2nd Form (SF)
Mortamor_3rd_forme_art.png|3rd form artwork. ({{SFC}})
Image:Mortamor3 DQVI SNES.gif|''DQ VI'': 3rd Form (SF)
Legendary_equipment_VI.jpg|Artwork of the ({{Party 6}} and Mortamor.
Image:Mortamor DQM GBC.png|''DQM'': 1st Form (GBC)
DQIX Mortamor.png|3rd form artwork. ({{DS}})
Image:Mortamor2 DQM GBC.png|''DQM'': 2nd Form (GBC)
Mortamor DQM GBC.png|{{Monsters}}: 1st Form. ({{GBC}})
Image:Mortamor3 DQM GBC.png|''DQM'': 3rd Form (GBC)
Mortamor2 DQM GBC.png|{{Monsters}}: 2nd Form. ({{GBC}})
Image:Mortamor DQM2 GBC.png|''DQM II'': 1st Form (GBC)
Mortamor3 DQM GBC.png|{{Monsters}}: 3rd Form. ({{GBC}})
Image:Mortamor2 DQM2 GBC.png|''DQM II'': 2nd Form (GBC)
Mortamor DQM2 GBC.png|{{Monsters 2}}: 1st Form. ({{GBC}})
Image:Mortamor3 DQM2 GBC.png|''DQM II'': 3rd Form (GBC)
Mortamor2 DQM2 GBC.png|{{Monsters 2}}: 2nd Form. ({{GBC}})
Image:Mortamor DQM PSX.gif|''DQM'': 1st Form (PSX)
Mortamor3 DQM2 GBC.png|{{Monsters 2}}: 3rd Form. ({{GBC}})
Image:Mortamor2 DQM PSX.gif|''DQM'': 2nd Form (PSX)
Mortamor DQM PSX.gif|{{Monsters}}: 1st Form. ({{PSX}})
Image:Mortamor3 DQM PSX.gif|''DQM'': 3rd Form (PSX)
Mortamor2 DQM PSX.gif|{{Monsters}}: 2nd Form. ({{PSX}})
Image:Mortamor3 DQMJ DS.png|''DQMJ'': 3rd Form (PSX)
Mortamor3 DQM PSX.gif|{{Monsters}}: 3rd Form. ({{PSX}})
Image:Dq6-mortamor.jpg
Mortamor3 DQMJ DS.png|{{Joker}}: 3rd Form.
Image:Desutamuua.jpg|Mortamor ([[Dragon Quest Sofubi Monster]] merchadise series)
Desutamuua.jpg|Mortamor. ({{Sofubi Monster}} merchandise series)
Image:DesutamuuaTransformed.jpg|Mortamor in his second form (Dragon Quest Sofubi Monster)
DesutamuuaTransformed.jpg|Mortamor in his second form. ({{Sofubi Monster}})
Image:Metalmortamorsofubi.jpg
Metalmortamorsofubi.jpg|''Dragon Quest - Metallic Monsters Gallery'' series.
</gallery>
DQ Stars Android Mortamor 1.jpg|Appearance in {{Stars}}. ([[Cell phone]])
{{Wikia}}
DQSB Mortamor.jpg|Mortamor's second and third forms in {{Scan Battlers}}.
DQR Mortamor.png|{{Rivals}} card. ([[Cell phone]])
DQR Evil Prayer.png|[[Evil Prayer]] skill card. ([[Cell phone]])
DQR Deathtamoor.png|King of the [[Dread Realm]] card. ([[Cell phone]])
DQR KingMortamor.png|
DQT Old King Mortamor.png|Old King Mortamor in {{Tact}}. ([[Cell phone]])
DQT Mortamor.png|Mortamor's second form in {{Tact}}. ([[Cell phone]])
DQT Archfiend Mortamor.png|Archfiend Mortamor in {{Tact}}. ([[Cell phone]])
DQT MortamorEvent.jpg|
DQ Smash Grow Mortamor 1.jpg|Silhouette of Mortamor in ''[[Dragon Quest Smash/Grow]]''. ([[Cell phone]])
DQ Smash Grow Mortamor 2.jpg|Mortamor revealed. ([[Cell phone]])
DQ Smash Grow Mortamor 3.jpg|
DQ Smash Grow Mortamor 4.jpg|Mortamor [[encounter]]ed. ([[Cell phone]])
</gallery></center>
 
{{Bosses}}
{{Bosses}}
{{DQVI}}
{{DQVI}}
{{DQIXBossNav}}
{{DQIXBossNav}}
[[Category:Final bosses]]
[[Category:Final bosses]]
[[Category:Dragon Quest VI bosses]]
[[Category:Dragon Quest VI characters]]
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[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VI bosses]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest IX bosses]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
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[[Category:Dragon Quest of the Stars enemies]]
[[Category:Dragon Quest Rivals characters]]
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[[Category:Dragon Quest Walk enemies]]
[[Category:Dragon Quest Tact bosses]]
[[Category:Dragon Quest Tact characters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest Keshi Keshi enemies]]
 
[[fr:Mortamor]]

Latest revision as of 11:21, 6 August 2026

Mortamor
Dragon Quest VI
Mortamor Art.png
Japanese name デスタムーア
Romaji Desutamuua
Old localization Deathtamoor
Title Archfiend
King of the Dread Realm (Rivals/Super Light)
Old King
King of Wrath
King of Dreams
Age Unknown
Voice actor Kenichi Ogata (Japanese, CD Theater)

Mortamor is a character and recurring monster in the Dragon Quest series that appears as the main antagonist and final boss of Dragon Quest VI.

He is the mysterious Archfiend who sent Murdaw, Jamirus, Gracos, and Dhuran to conquer the Lower World and the Upper World. He lurks in his dreadlair seated at the far reaches of a hellish dimension known as the Dread Realm.

Characteristics[edit]

When first confronted, Mortamor appears to be an old demon with gold orbs levitating before each of his hands. Mortamor himself states that this is merely a facade and will, upon first defeat, emerge from the two fused golden orbs as a hulking, winged demon with spiked shoulders. When this form is defeated Mortamor will literally cast aside his body, becoming the disembodied demonic face and pair of hands he is best known as.

Mortamor is similar to Zoma in that he influences the world through proxies, preferring to revel in the suffering of the humans trapped in his living nightmare than do his own dirty work. Mortamor's plans are more precise than his Erdrick trilogy counterpart, however; rather than sending one lieutenant to cause undirected chaos, Mortamor uses four agents to target specific bastions of the mortal realm that would inhibit his conquest. By sealing away Alltrades Abbey, Medford's Manor, Sorceria, and Cloudsgate Citadel, Mortamor displays a keen understanding of the capabilities of humans and their potential to overthrow him should he attack directly.

Personality-wise, Mortamor is extremely arrogant, condescending and egotistical, even in comparison to the other Demon Lords of the franchise. He does not view the party as threats whatsoever, even after they overcame his numerous assets. Even upon defeat, Mortamor remains in denial of the party' powers up to his last breath. When confronted by Nokturnus, Mortamor drops his narcissistic persona and expresses fear of being challenged by a stronger being but recklessly engages him in combat nevertheless.

Appearances[edit]

Dragon Quest VI: Realms of Revelation[edit]

Mortamor (デスタムーア (第一形態) Desutamūa)
Dragon Quest VI: Realms of Revelation
Original (SFC)
Sprite
Mortamor DQVI SNES.png
Bestiary No.
#234
Recruit Rate
N/A
Gold
0
HP *
2,000
MP
255
Attack
290
Defence
250
Agility
150
Evasion
164
Spell(s)
Kaboom
Bounce
Skill(s)
Occasionally acts twice per round.
Disruptive Wave
Fires off a ball of frigid ice. (124~134 ice breath damage to entire party.)
Meditation
Energy Balls (attack/2 +67, attacks twice)
Cackles insanely and launches an attack. (125% damage)
Throws a ball of searing flame. (168~188 fire breath damage to entire party.)
Venom Mist
Location(s)
Mortamor's Dreadlair
Item(s) dropped
None
Frizz resistance *
0%
Sizz resistance *
60%
Fire Breath resistance *
60%
Bang resistance *
25%
Crack resistance *
100%
Ice Breath resistance *
100%
Woosh resistance *
25%
Strike/Rock resistance *
100%
Zap resistance *
0%
Drain Magic resistance *
15%
Whack resistance *
100%
Poof resistance *
100%
Ban Dance resistance
100%
Dazzle resistance *
100%
Fizzle resistance
100%
Fuddle resistance *
100%
Paralysis resistance *
100%
Poison resistance *
100%
Snooze resistance *
100%
Stun resistance *
100%
Sap resistance *
100%
Army resistance *
100%
Remakes (DS, Mobile)
Sprites
Mortamor DQVI DS.png
Notable Changes
None

In his initial form, he appears as demonic old man with golden orbs. Using the orbs, he can roast the party with searing flames (168~188) or lacerate them with frigid ice (124~134), both of which ignore Insulatle and can only be reduced by armour resistances or defending. His attack while he is cackling insanely increases his strike's power by 25%, and damage dealt with the energy orbs adds +67 to each strike. The orb can potentially strike a single character twice and the added damage cannot be reduced, even with Defence.

Mortamor (デスタムーア (第二形態) Desutamūa)
Dragon Quest VI: Realms of Revelation
Original (SFC)
Sprite
Mortamor2 DQVI SNES.gif
Bestiary No.
#235
Recruit Rate
N/A
Gold
0
HP *
3,000
MP
255
Attack
410
Defence
300
Agility
90
Evasion
0%
Spell(s)
Buff
Oomph
Kasap
Skill(s)
Occasionally acts twice per turn.
Charges towards character. (150~180 damage)
Mercurial Thrust
Defending Champion
Roundhouse Kick
Scorch
Location(s)
Mortamor's Dreadlair
Item(s) dropped
None
Frizz resistance *
0%
Sizz resistance *
25%
Fire Breath resistance *
25%
Bang resistance *
0%
Crack resistance *
60%
Ice Breath resistance *
60%
Woosh resistance *
0%
Strike/Rock resistance *
0%
Zap resistance *
0%
Drain Magic resistance *
100%
Whack resistance *
100%
Poof resistance *
100%
Ban Dance resistance
100%
Dazzle resistance *
100%
Fizzle resistance
100%
Fuddle resistance *
100%
Paralysis resistance *
100%
Poison resistance *
100%
Snooze resistance *
100%
Stun resistance *
100%
Sap resistance *
100%
Army resistance *
100%
Remakes (DS, Mobile)
Sprites
Mortamor2 DQVI DS.png
Notable Changes
None

In this form, Mortamor transforms into a large, hulking demon. He relies mainly on hard-hitting physical attacks, sometimes augmenting himself with Oomph and Buff. When he charges a character, his spiked shoulders will deal 150~180 damage ignoring Defense. He is still immune to status ailments, but his elemental resistances have fallen. After defeating this phase, Mortamor discards this body and emerges in his iconic form.

Mortamor (デスタムーア (第三形態) Desutamūa)
Dragon Quest VI: Realms of Revelation
Original (SFC)
Sprite
Mortamor3 DQVI SNES.gif
Bestiary No.
#236
Recruit Rate
N/A
Gold
0
HP *
2,500
MP
254
Attack
300
Defence
340
Agility
120
Evasion
0%
Skill(s)
Occasionally acts twice per turn.
Disruptive Wave
Hellish Howl(120~150 damage to entire party)
Freezing Blizzard
Lullab-Eye
Pyre o' Fire
Evil Prayer
Location(s)
Mortamor's Dreadlair
Item(s) dropped
None
Frizz resistance *
25%
Sizz resistance *
60%
Fire Breath resistance *
60%
Bang resistance *
60%
Crack resistance *
60%
Ice Breath resistance *
60%
Woosh resistance *
60%
Strike/Rock resistance *
100%
Zap resistance *
25%
Drain Magic resistance *
100%
Whack resistance *
100%
Poof resistance *
100%
Ban Dance resistance
100%
Dazzle resistance *
100%
Fizzle resistance
100%
Fuddle resistance *
100%
Paralysis resistance *
100%
Poison resistance *
100%
Snooze resistance *
100%
Stun resistance *
100%
Sap resistance *
100%
Army resistance *
100%
Remakes (DS, Mobile)
Sprites
Notable Changes
None

At this point, Mortamor appears as a disembodied head and two claws. The claws are independent targets that act on their own, and can revive other parts as needed. In order to restore peace to the world, all parts of Mortamor must be destroyed.

The head is very resistant to elemental damage, with all but Frizz and Zap dealing 40%. It can fight defensively with Lullab-Eye to send a character to slumber regardless of Snooze resistance, or go on the offensive with defence-ignoring skills like Pyre o' Fire and Hellish Howl (120~150). Once the head drops to half health, it will hit the party with Magic Burst for 200~220 damage, and follow up with a meditation that completely restores his MP. The head is also classified as a Zombie-family monster; exploit this weakness with Undead Undoer and Pearly Gates.

Right claw (みぎて Migite)
Dragon Quest VI: Realms of Revelation
Original (SFC)
Sprite
Bestiary No.
Recruit Rate
N/A
Gold
0
HP *
1,700
MP
255
Attack
330
Defence
180
Agility
70
Evasion
0%
Spell(s)
Multiheal
Zing
Skill(s)
Disruptive Wave
Talon attack
Talon slam
Powerful thrust
Location(s)
Mortamor's Dreadlair
Item(s) dropped
None
Frizz resistance *
0%
Sizz resistance *
25%
Fire Breath resistance *
25%
Bang resistance *
0%
Crack resistance *
25%
Ice Breath resistance *
25%
Woosh resistance *
25%
Strike/Rock resistance *
0%
Zap resistance *
0%
Drain Magic resistance *
100%
Whack resistance *
100%
Poof resistance *
100%
Ban Dance resistance
100%
Dazzle resistance *
100%
Fizzle resistance
100%
Fuddle resistance *
100%
Paralysis resistance *
100%
Poison resistance *
100%
Snooze resistance *
100%
Stun resistance *
100%
Sap resistance *
100%
Army resistance *
100%
Remakes (DS, Mobile)
Sprites
Notable Changes
None

Mortamor's right claw appears with his third form. It's much slower than the other two parts, but has the ability to heal the others. The claw is less resistant to elements, taking full damage from everything but fire, wind, and ice. Talon Slam will deal +150 more damage than a normal strike, and Powerful Thrust works the same as Knuckle Sandwich.

Left claw (ひだりて Hidarite)
Dragon Quest VI: Realms of Revelation
Original (SFC)
Sprite
Bestiary No.
Recruit Rate
Gold
0
HP *
2,000
MP
255
Attack
270
Defence
180
Agility
180
Evasion
0%
Spell(s)
Kazing
Skill(s)
Backdraft
Talon slam
Claw Slash(125% damage)
Location(s)
Mortamor's Dreadlair
Item(s) dropped
None
Frizz resistance *
25%
Sizz resistance *
60%
Fire Breath resistance *
60%
Bang resistance *
25%
Crack resistance *
25%
Ice Breath resistance *
25%
Woosh resistance *
25%
Strike/Rock resistance *
0%
Zap resistance *
0%
Drain Magic resistance *
100%
Whack resistance *
100%
Poof resistance *
100%
Ban Dance resistance
100%
Dazzle resistance *
100%
Fizzle resistance
100%
Fuddle resistance *
100%
Paralysis resistance *
100%
Poison resistance *
100%
Snooze resistance *
100%
Stun resistance *
100%
Sap resistance *
100%
Army resistance *
100%
Remakes (DS, Mobile)
Sprites
Notable Changes
None

Mortamor's left claw appears with his third form. It's much faster than the other two parts, and can revive them with Kazing if it isn't removed first. Claw Slash will deal 25% more damage than normal. This hand is the most resistant to elements, taking full damage only from Zap.

Dragon Quest IX: Sentinels of the Starry Skies[edit]

#303 - Mortamor
Mortamor DQIX DS.png
HP MP Experience Gold
6,000
12,052 (99)
255 67,600 2,490
Attack Defense Speed
670
1346 (99)
520
780 (99)
300
438 (99)
Locations Grotto
Bestiary # 303
Game Dragon Quest IX
Console DS
Japanese Name デスタムーア
Romanized Jap. Desutamūa
Description "Stares enemies into a slumber, then clobbers them with a Kafrizz and Kafrizzle. Can be damaged with darkness.

Assesses opponents' strength, then assumes a disguise to suit the situation. No one knows what he really looks like..."

Additional Attributes
Fire Ice Wind Earth Light Dark
100 50 100 100 100 150
Blast Dazzle Sleep Death Drain MP Confusion
100 0 0 0 100 0
Fizzle Inaction Paralyze Poison Charm Magic Res
0 0 0 0 5 25
Blunt Sap Decelerate
5 25 75

Moratamor appears as a Legacy Boss, obtained after completing Quest #158 (or received at special events). He will become enraged once his health drops to orange range. Mortamor is unique among bosses in that he is accompanied by two enemies that are not found anywhere else, unlike Hootingham-Gore and Shogum, who are accompanied by common monsters. He is also unique among Legacy Bosses in that he is the only one who attacks a single time per turn (but the accompanying claws equate to one or two extra actions, depending on whether one or both are present).

Treasure[edit]

Level Range Secondary Drop Orb
1-3 Somnia gloves 20% Yellow Orb 10%
4-8 Somnia gloves 25% Yellow Orb 10%
9-15 Somnia clothes 20% Yellow Orb 11%
16-25 Somnia clothes 25% Yellow Orb 11%
26-40 Somnia shorts 15% Yellow Orb 12%
41-56 Somnia shorts 20% Yellow Orb 12%
57-68 Somnia shorts 25% Yellow Orb 13%
69-80 Somnia hair 15% Yellow Orb 13%
81-90 Somnia hair 20% Yellow Orb 14%
91-99 Somnia hair 25% Yellow Orb 15%

Skills[edit]

Level New abilities
Initial Disruptive Wave, Hellish Howl, Kafrizz, Kaswoosh, Lullab-Eye, Scorch
Left Claw Kazing, Slap on the Chops, Slash with Claws
Right Claw Disruptive Wave, Multiheal, Slap on the Chops, Slash with Claws
8 C-c-cold Breath
16 Kafrizzle, stops using Kafrizz & Kaswoosh
28 Hellfire
41 Kaswooshle, stops using Scorch
57 Magic Burst, Evil Prayer

Dragon Quest Monsters[edit]

DeathMore
Dragon Quest Monsters
Sprite Level cap * HP growth MP growth
Mortamor DQM GBC.png 60 3/5 5/5
Strength growth Resilience growth Wisdom growth Agility growth
5/5 2/5 5/5 5/5
Family ???
In-game description An evil lord that lives in reality and fantasy
Abilities TatsuCall, HellBlast, BigBang
Habitat Old Man's Gate
Breeding chart Zoma x Mirudraas (Either form)
Frizz Resistance * Sizz Resistance * Fire Breath Resistance * Bang Resistance *
Weak Strong Weak Strong
Crack Resistance * Ice Breath Resistance * Woosh Resistance * Rock/Army Resistance *
Strong Strong Weak Weak
Zap Resistance * Gigaslash Resistance Magic Burst Resistance Drain Magic Resistance *
Weak None Weak Strong
Whack Resistance * Kamikazee Resistance * Poison Resistance * Paralysis Resistance *
Immune Immune Immune Strong
Fuddle Resistance * Snooze Resistance * Dazzle Resistance * Fizzle Resistance
Immune Immune Immune Immune
Ban Dance Resistance Gobstopper Resistance Stun Resistance * Sap Resistance *
Immune Immune Immune Immune
Decelerate Resistance * Curse Resistance
Immune Immune


DeathMore (Transformed)
Dragon Quest Monsters
Sprite Level cap * HP growth MP growth
Mortamor2 DQM GBC.png 70 3/5 5/5
Strength growth Resilience growth Wisdom growth Agility growth
5/5 2/5 5/5 5/5
Family ???
In-game description Shed off its disguise to show off its strength.
Abilities FireAir, Ramming, UltraDown
Habitat Only obtainable through breeding
Breeding chart DeathMore x Armorpion
Frizz Resistance * Sizz Resistance * Fire Breath Resistance * Bang Resistance *
Strong Strong Weak Strong
Crack Resistance * Ice Breath Resistance * Woosh Resistance * Rock/Army Resistance *
Strong Strong Strong Strong
Zap Resistance * Gigaslash Resistance Magic Burst Resistance Drain Magic Resistance *
Weak Weak Weak Immune
Whack Resistance * Kamikazee Resistance * Poison Resistance * Paralysis Resistance *
Immune Immune Immune Strong
Fuddle Resistance * Snooze Resistance * Dazzle Resistance * Fizzle Resistance
Immune Immune Immune Immune
Ban Dance Resistance Gobstopper Resistance Stun Resistance * Sap Resistance *
Immune Immune Immune Strong
Decelerate Resistance * Curse Resistance
Strong Immune


DeathMore (Final form)
Dragon Quest Monsters
Sprite Level cap * HP growth MP growth
Mortamor3 DQM GBC.png 80 3/5 5/5
Strength growth Resilience growth Wisdom growth Agility growth
5/5 3/5 5/5 5/5
Family ???
In-game description Only a true warrior can reveal its real identity.
Abilities Focus, DeMagic, BigBang
Habitat Only obtainable through breeding
Breeding chart DeathMore (Transformed) x Mudou
Frizz Resistance * Sizz Resistance * Fire Breath Resistance * Bang Resistance *
Immune Immune Strong Immune
Crack Resistance * Ice Breath Resistance * Woosh Resistance * Rock/Army Resistance *
Immune Immune Immune Immune
Zap Resistance * Gigaslash Resistance Magic Burst Resistance Drain Magic Resistance *
Strong Strong Weak Immune
Whack Resistance * Kamikazee Resistance * Poison Resistance * Paralysis Resistance *
Immune Immune Immune Immune
Fuddle Resistance * Snooze Resistance * Dazzle Resistance * Fizzle Resistance
Immune Immune Immune Immune
Ban Dance Resistance Gobstopper Resistance Stun Resistance * Sap Resistance *
Immune Immune Immune Immune
Decelerate Resistance * Curse Resistance
Immune Immune

DeathMore is present in all of his forms from VI, though his hands are part of his final form now and not separate monsters. The player will have to obtain nearly all other members of the boss family to breed all of his forms. He is also the boss of Old Man's Gate and is considered by the residents of GreatTree to be the strongest of the evil lords.

Dragon Quest Monsters 2[edit]

DeathMore
Dragon Quest Monsters 2
Sprite Level cap * HP growth MP growth
Mortamor DQM2 GBC.png 60 6/10 9/10
Strength growth Resilience growth Wisdom growth Agility growth
8/10 6/10 7/10 7/10
Family ???
In-game description
Abilities BigBang, HellBlast, TatsuCall
Habitat
Breeding chart Mirudraas x Azurile
Mirudraas (Transformed) x Zoma
Azurile, Mirudraas, Mirudraas (Transformed)
Frizz Resistance * Sizz Resistance * Fire Breath Resistance * Bang Resistance *
Weak Strong Weak Strong
Crack Resistance * Ice Breath Resistance * Woosh Resistance * Rock/Army Resistance *
Strong Strong Weak Weak
Water Resistance * Zap Resistance * Gigaslash Resistance Magic Burst Resistance
Strong Weak None Weak
Drain Magic Resistance * Whack Resistance * Kamikazee Resistance * Poison Resistance *
Strong Immune Immune Immune
Paralysis Resistance * Fuddle Resistance * Snooze Resistance * Dazzle Resistance *
Strong Immune Immune Immune
Fizzle Resistance Ban Dance Resistance Gobstopper Resistance Stun Resistance *
Immune Immune Immune Immune
Sap Resistance * Decelerate Resistance * Curse Resistance
Immune Immune Immune



DeathMore (Transformed)
Dragon Quest Monsters 2
Sprite Level cap * HP growth MP growth
Mortamor2 DQM2 GBC.png 70 7/10 9/10
Strength growth Resilience growth Wisdom growth Agility growth
8/10 6/10 7/10 7/10
Family ???
In-game description
Abilities FireAir, Ramming, UltraDown
Habitat
Breeding chart DeathMore x Armorpion, Titanis
Frizz Resistance * Sizz Resistance * Fire Breath Resistance * Bang Resistance *
Strong Strong Weak Strong
Crack Resistance * Ice Breath Resistance * Woosh Resistance * Rock/Army Resistance *
Strong Strong Strong Strong
Water Resistance * Zap Resistance * Gigaslash Resistance Magic Burst Resistance
Immune Weak Weak Weak
Drain Magic Resistance * Whack Resistance * Kamikazee Resistance * Poison Resistance *
Immune Immune Immune Immune
Paralysis Resistance * Fuddle Resistance * Snooze Resistance * Dazzle Resistance *
Strong Immune Immune Immune
Fizzle Resistance Ban Dance Resistance Gobstopper Resistance Stun Resistance *
Immune Immune Immune Immune
Sap Resistance * Decelerate Resistance * Curse Resistance
Strong Strong Immune



DeathMore (Final Form)
Dragon Quest Monsters 2
Sprite Level cap * HP growth MP growth
Mortamor3 DQM2 GBC.png 80 8/10 9/10
Strength growth Resilience growth Wisdom growth Agility growth
9/10 7/10 7/10 7/10
Family ???
In-game description
Abilities BigBang, DeMagic, Focus
Habitat
Breeding chart DeathMore (Transformed) x DarkMate, Mudou, Poseidon
Frizz Resistance * Sizz Resistance * Fire Breath Resistance * Bang Resistance *
Immune Immune Strong Immune
Crack Resistance * Ice Breath Resistance * Woosh Resistance * Rock/Army Resistance *
Immune Immune Immune Immune
Water Resistance * Zap Resistance * Gigaslash Resistance Magic Burst Resistance
Immune Strong Strong Weak
Drain Magic Resistance * Whack Resistance * Kamikazee Resistance * Poison Resistance *
Immune Immune Immune Immune
Paralysis Resistance * Fuddle Resistance * Snooze Resistance * Dazzle Resistance *
Immune Immune Immune Immune
Fizzle Resistance Ban Dance Resistance Gobstopper Resistance Stun Resistance *
Immune Immune Immune Immune
Sap Resistance * Decelerate Resistance * Curse Resistance
Immune Immune Immune


Dragon Quest Monsters: Joker[edit]

DQMJ Mortamor.gif

Mortamor appears in his final form.

Mortamor
Family Demon
Rank X
Description A monstrous king whose ambitions extend even unto the world of dreams.
Weapons Swords, Spears, Hammers, Staves
Traits Steady Recovery, Magic Regenerator
Resistances Fire Breathproof, Cold Breathproof, Whackproof
Skill Mortamor
Location -
Breeding chart Nimzo x Estark


Dragon Quest Monsters: Joker 2[edit]

Motamor once again appears only in his final form.

Mortamor
Family ???
Rank X
Size M
Weapons Swords, Spears, Hammers, Staves
Traits Hit Squad, Big Hitter, Magic Regenerator
Resistances Vulnerable to Blade Blunter, Immune to Fire Breath, Cold Breath, Whack, Poison, Confusion, Inaction, Paralysis, and Sleep
Skill Mortamor
Location -
Breeding chart Nimzo x Estark


Dragon Quest Monsters: Terry's Wonderland 3D[edit]


Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key[edit]


Dragon Quest Monsters: Joker 3[edit]


Dragon Quest Monsters: The Dark Prince[edit]

Mortamor (デスタムーア Desutamuua)
Dragon Quest Monsters: The Dark Prince
Icon Family Max HP* Max MP*
Mortamor DQM3 portrait.png DQM3 ??? family icon.png 1,230 500
Max Attack* Max Defence * Max Agility * Max Wisdom *
580 500 530 760
Bestiary No. #508
Rank S
In-game description The ultimate form of this ferocious fiend. He manipulated men's dreams to further his ambitions of ruling mankind from his home in the Dread Realm, the fissure between the worlds of reverie and reality
Talents Mortamor (lv. 1)
Guaranteed traits Rando-Disrupt (lv. 1)
Wizardly Waft (lv. 20)
Ultra Crafty Poisoner (lv. 40)
Large-size exclusive traits Tactical Genius (lv. 1)
Bangmeister (lv. 1)
Insta-Oomph (lv. 60)
Habitat This monster has no natural habitat
Items N/A
Synthesis chart Hacksaurus DQM3 portrait.png X Uberkilling machine DQM3 portrait.png X Stout troll DQM3 portrait.png X Murdaw DQM3 portrait.png
Notable synthesis Mortamor DQM3 portrait.png X Ramia DQM3 portrait.png X The almighty DQM3 portrait.png X Lord of the dragovians DQM3 portrait.png = Nokturnus DQM3 portrait.png
Fire Resistance * Water Resistance * Wind Resistance * Earth Resistance *
0% 0% 0% 0%
Explosion Resistance * Ice Resistance * Electricity Resistance * Light Resistance *
50% 0% 25% 25%
Dark Resistance * Antimagic Resistance * Bedazzlement Resistance * Confusion Resistance *
50% 0% 0% 50%
Debilitation Resistance* MP Absorption Resistance * Paralysis Resistance * Poison Resistance *
25% 0% 25% 0%
Sleep Resistance * Stun Resistance *
0% 0%
Instant Death Resistance *
50%


Dragon Quest Monsters: Super Light[edit]

Dragon Quest of the Stars[edit]

Dragon Quest Rivals[edit]

Mortamor's first form appeared on three separate cards. He first appeared as a legend rare card in the 3rd pack, "Phoenix and the Ringing of the Earth", as well as appearing on the skill card for Evil Prayer. When the app's name changed to Rivals Ace, he returned again in the third card pack on a card entitled "Mortamor, King of the Dread Realm". Due to the game's end of service, Mortamor's other forms never appeared in the game and his place is taken by Nokturnus as the final boss of Mortamor's Dreadlair in the Solo Battle Adventure mode.

Dragon Quest Walk[edit]

Dragon Quest Tact[edit]

All three of Mortamor's forms appear as S-rank members of the ??? family as part of the limited Dragon Quest VI event. His Old King form is faced in Chapter 5, Episode 2: Mortamor 1, while his hulking demonic second form, known simply as Mortamor, is faced in Chapter 5, Episode 3: Mortamor 2, while his final Archfiend form and is faced in Chapter 5, Episode 4: Mortamor 3, along with his Right and Left Hands.

His Old King and Archfiend forms can be faced in the "Free the Phantom Realm!" and "Mortamor's Challenge" boss battles, as well. Old King Mortamor appears on his own banner alongside Demon-at-arms and he can participate in the Low djinks's Battle Road as a party member.

Old King Mortamor (老王デスタムーア Rō Ō Desutamūa)
Dragon Quest Tact
Stats


DQT Old King Mortamor Art.png
Family Rank Role
Tact Icon SpecialFamily.png
???
DQTact Rank Icon S.png DQTact MagicType.png
Magic
Max Level HP MP Move
130 1,081 530 2
Attack Defense Agility Wisdom Weight
282 316 425 482 65
Basic Skills
First Second Third
Ice Shard Phantom Icespear* Desperation Blast*
Awakening Skills
First Second Third
Archfiend of the Dread Realm/Stats Up Frizz Res +25/Stats Up Spell Potency +5%/Spell MP Cost -5%
Stats Up
Fourth Fifth
Sizz Res +25/Stats Up Spell Potency +5%/Spell MP Cost -5%
Stats Up
Leader Perks
First
Raises spell potency of allies, including himself, by 15% in a 5x5 square around him.
Basic Perks
First Second Third
WIS +15
Max MP +15
Instant Bounce: Grants a barrier that reflects spells for 3 turns at battle start. Desperation Blast Potency +2%
Perk Details
First
Archfiend of the Dread Realm: Raises WIS for 3 turns at action start until turn 3.
Frizz Resistance * Sizz Resistance * Crack Resistance * Woosh Resistance *
Half Res Half Res Normal Very Weak
Bang Resistance * Zap Resistance * Zam Resistance * Snooze Resistance
Normal Very Weak Normal Immune
Poison Resistance Physical Lock Resistance Spell Lock Resistance Martial Lock Resistance
Normal Normal Half Res Normal
Breath Lock Resistance Hobble Resistance * Stun Resistance * Dazzle Resistance
Normal Super Weak Super Weak Normal
Curse Resistance Paralysis Resistance Confusion Resistance Charm Resistance
Normal Half Res Normal Normal


He later appears as part of the Japan-only True Dragon Quest VI Event, where his Archfiend form can not only be challenged as a Mega Boss Battle, but could also be eventually recruited as another S-rank monster of the ??? family on his own banner. Archfiend Mortamor can participate in the Fluffy's Battle Road as a party member.

Dragon Quest Keshi Keshi[edit]

Trivia[edit]

  • Due to Mortamor being able to use Magic Burst, it is likely that he had Gracos seal away Sorceria so he would be the sole individual capable of casting the devastating spell.
  • Unlike the other Demon Lords in the Zenithia trilogy, Mortamor was given no further explanation as to his origins or personality in the remakes. However, Mortamor's origin was revealed in the Dragon Quest Monsters+ manga series.
  • It is reasonable to assume that Mortamor's yellow orbs are his source of energy, due to the fact that they are used to transform him. In Tact, they are known as the Narrow World Orbs, referencing his Dread Realm being a fissure between the Real and Dream worlds
  • It appears that Mortamor has some unknown history with Nokturnus.
  • In spinoff games such as Super Light, Mortamor is given various titles in order to differentiate which form he takes. In his first form, he is known as the "King of the Dread Realm" (狭間の王, Hazama no Ō) and the "Old King" (老王, Ro Ō). His second form is known as the "King of Wrath" (憤怒の王, Fundo no Ō) while his third form is known as the "King of Dreams" (夢幻の王, Mugen no Ō) or the Archfiend (大魔王, Daimaō).

Gallery[edit]