Snooze: Difference between revisions
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{{Spell Infobox | {{Spell Infobox | ||
|title = Snooze | |title = Snooze | ||
|image = [[Image: | |image = [[Image:DQ Snooze.png|200px]] | ||
|japanese = ラリホー | |japanese = ラリホー | ||
|romaji = Rarihoo | |romaji = Rarihoo | ||
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==Appearances== | ==Appearances== | ||
===[[Dragon Quest]]=== | ===[[Dragon Quest]]=== | ||
Learned by [[Hero (Dragon Quest)|The Hero]] at level 7. Like with other spells in the original title, Snooze uses a resistance table based on 15; I.E. 1 in 15 to hit, 2 in 15, and so on. | Learned by [[Hero (Dragon Quest)|The Hero]] at level 7. Like with other spells in the original title, Snooze uses a resistance table based on 15; I.E. 1 in 15 to hit, 2 in 15, and so on. | ||
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Snooze is learned by [[armamentalist]]s at level 8 and [[priest]]s at level 6, costing 3 MP to cast with a 50% base accuracy. The chance of success will begin to rise once the caster's magical might surpasses 50 points, capping at 100% when the value reaches 999. | Snooze is learned by [[armamentalist]]s at level 8 and [[priest]]s at level 6, costing 3 MP to cast with a 50% base accuracy. The chance of success will begin to rise once the caster's magical might surpasses 50 points, capping at 100% when the value reaches 999. | ||
==Gallery== | |||
<gallery> | |||
File:Dq1 sleep.jpg| | |||
Image:DQ3 Spell Snooze.png|''DQIII'' | |||
</gallery> | |||
{{DQSpells}} | {{DQSpells}} | ||
[[Category:Spells]] | [[Category:Spells]] |
Revision as of 18:38, 30 March 2016
Snooze | |
---|---|
Japanese | ラリホー |
Rōmaji | Rarihoo |
Type | Debilitating |
Older names | Sleep |
Snooze is a recurring spell in the Dragon Quest Series. The spell targets a group of enemies and attempts to lull them into a sorcerous slumber. Unless the enemy has a resistance, the spell will always be successful when cast.
Appearances
Dragon Quest
Learned by The Hero at level 7. Like with other spells in the original title, Snooze uses a resistance table based on 15; I.E. 1 in 15 to hit, 2 in 15, and so on.
Dragon Quest II
Snooze is learned by The Princess of Moonbrooke at Level 2. Magic in DQII utilizes a resistance table based on 7 instead of 15.
Dragon Quest III
Snooze is learned by The Hero at Level 16, and by Priests & Sages at Level 9. DQIII set the standard for magical resistances, introducing the familiar 100%, 75%, 25%, 0% accuracy ranges now familiar to players.
Dragon Quest IV
Snooze is learned by Borya at level 5 and Meena at level 6. The spell is also used by Laurel and Tom Foolery.
Dragon Quest V
Name | Level |
---|---|
Sancho | -- |
Debora | -- |
Bad apple | 3 |
Ghost | 6 |
Blizzybody | 8 |
Chimaera | 10 |
Dracky | 10 |
Grudgerigar | 10 |
Bianca | 12 |
Old man of the sea | 12 |
Nera | 14 |
Daughter | 20 |
Dragon Quest VI
Snooze is already known by Ashlynn and Goober upon joining the party, and is learned by Milly at level 11. Other characters can learn at the first rank of the Mage vocation.
Dragon Quest VII
Dragon Quest VIII
Snooze is learned by Jessica at level 13 and can be cast for 3 MP.
Dragon Quest IX
Snooze is learned by armamentalists at level 8 and priests at level 6, costing 3 MP to cast with a 50% base accuracy. The chance of success will begin to rise once the caster's magical might surpasses 50 points, capping at 100% when the value reaches 999.