Crack & Zam: Difference between revisions
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=={{DQMJ2}}== | =={{DQMJ2}}== | ||
The [[Demon-at-arms]] now learns Crack & Zap instead Crack & Zap II. The skill's abilities remain unchanged. | The [[Demon-at-arms]] now learns Crack & Zap instead Crack & Zap II. The skill's abilities remain unchanged. | ||
[[Category:Dragon Quest Monsters: Joker skill sets]] | |||
[[Category:Dragon Quest Monsters: Joker 2 skill sets]] |
Latest revision as of 22:59, 9 January 2021
Crack & Zam is a skill in Dragon Quest Monsters: Joker. It It can be upgraded to Crack & Zam II, which can in turn be upgraded to Crack & Zam III.
Dragon Quest Monsters: Joker[edit]
Crack & Zam is learned by the Hellhound and Skelegon. The Demon-at-arms learns Crack & Zam II.
Crack & Zam[edit]
Ability | Skill Points |
---|---|
Crack | 3 |
Frost Slash | 6 |
Zam | 14 |
Shade Slash | 24 |
Zammle | 37 |
Crackle | 50 |
Crack & Zam II[edit]
Ability | Skill Points |
---|---|
Frost Slash | 5 |
Shade Slash | 10 |
Zammle | 21 |
Crackle | 32 |
Kacrack | 47 |
Kazam | 62 |
Crack Guard | 75 |
Crack & Zam III[edit]
Ability | Skill Points |
---|---|
Kacrack | 7 |
Kazam | 15 |
Blizzard Slash | 27 |
Shadow Slash | 39 |
Kacrackle | 64 |
Kazammle | 90 |
Crack Guard | 95 |
Zam Guard | 100 |
Dragon Quest Monsters: Joker 2[edit]
The Demon-at-arms now learns Crack & Zap instead Crack & Zap II. The skill's abilities remain unchanged.