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|title = Squelch | |title = Squelch | ||
|image = [[Image:DQV_Squelch.png|center|180px]] | |image = [[Image:DQV_Squelch.png|center|180px]] | ||
|japanese = キアリー | |japanese = キアリー<br>キアリーマ (''Treasures'' only) | ||
|romaji = Kiarī | |romaji = Kiarī<br>Kiarīma (''Treasures'' only) | ||
|old = Antidote | |old = Antidote | ||
|type = Restorative | |type = Restorative | ||
}} | }} | ||
'''Squelch''' is a recurring spell in the | '''Squelch''' is a recurring spell in the {{DQSeries}}. When used, it removes [[Poison and Envenomation|poison and envenomating]] toxins from a party member. | ||
==Appearances== | ==Appearances== | ||
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}} | }} | ||
==Other Languages== | ==={{DQTreasures}}=== | ||
Squelch can be known naturally by [[Sham hatwitch]]es, [[Orc chieftain]]s, and [[Elysium bird]]s at level 1. In this game, the spell is an enhanced version of the ordinary Squelch that can cure a single ally of multiple negative status effects, including poison, sleep, stun, paralysis, bedazzling, and silencing for 5 MP. | |||
==Descriptions== | |||
{{Descriptions | |||
|DQTR=Completely removes sleep, stun, poison, paralysis, bedazzle, and silencing status effects from a single ally.<ref>Nintendo Switch version.</ref> | |||
}} | |||
==In Other Languages== | |||
{{OtherLanguages | {{OtherLanguages | ||
|fr=Antipoison|fr-meaning=From the ancient Greek ''{{tt|anti-|against}}'' and ''poison''. | |fr=Antipoison|fr-meaning=From the ancient Greek ''{{tt|anti-|against}}'' and ''poison''. | ||
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Image:DQ3 Spell Squelch.png|''DQIII'' | Image:DQ3 Spell Squelch.png|''DQIII'' | ||
</gallery> | </gallery> | ||
==References== | |||
<references/> | |||
{{clear}} | |||
{{DQSpells}} | {{DQSpells}} | ||
[[Category:Spells]] | [[Category:Spells]] | ||
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[[Category:Dragon Quest Monsters: Joker 2 spells]] | [[Category:Dragon Quest Monsters: Joker 2 spells]] | ||
[[Category:Dragon Quest Tact spells]] | [[Category:Dragon Quest Tact spells]] | ||
[[Category:Dragon Quest Treasures spells]] |