Squelch: Difference between revisions

657 bytes added ,  21:43, 21 December 2022
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|title = Squelch
|title = Squelch
|image = [[Image:DQV_Squelch.png|center|180px]]
|image = [[Image:DQV_Squelch.png|center|180px]]
|japanese = キアリー
|japanese = キアリー<br>キアリーマ (''Treasures'' only)
|romaji = Kiarī
|romaji = Kiarī<br>Kiarīma (''Treasures'' only)
|old = Antidote
|old = Antidote
|type = Restorative
|type = Restorative
}}
}}


'''Squelch''' is a recurring spell in the [[Dragon Quest (series)|''Dragon Quest'' series]]. When used, it removes [[Poison and Envenomation|poison and envenomating]] toxins from a party member.
'''Squelch''' is a recurring spell in the {{DQSeries}}. When used, it removes [[Poison and Envenomation|poison and envenomating]] toxins from a party member.


==Appearances==
==Appearances==
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}}
}}


==Other Languages==
==={{DQTreasures}}===
Squelch can be known naturally by [[Sham hatwitch]]es, [[Orc chieftain]]s, and [[Elysium bird]]s at level 1. In this game, the spell is an enhanced version of the ordinary Squelch that can cure a single ally of multiple negative status effects, including poison, sleep, stun, paralysis, bedazzling, and silencing for 5 MP.
 
==Descriptions==
{{Descriptions
|DQTR=Completely removes sleep, stun, poison, paralysis, bedazzle, and silencing status effects from a single ally.<ref>Nintendo Switch version.</ref>
}}
 
==In Other Languages==
{{OtherLanguages
{{OtherLanguages
|fr=Antipoison|fr-meaning=From the ancient Greek ''{{tt|anti-|against}}'' and ''poison''.
|fr=Antipoison|fr-meaning=From the ancient Greek ''{{tt|anti-|against}}'' and ''poison''.
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Image:DQ3 Spell Squelch.png|''DQIII''
Image:DQ3 Spell Squelch.png|''DQIII''
</gallery>
</gallery>
==References==
<references/>
{{clear}}
{{DQSpells}}
{{DQSpells}}
[[Category:Spells]]
[[Category:Spells]]
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[[Category:Dragon Quest Monsters: Joker 2 spells]]
[[Category:Dragon Quest Monsters: Joker 2 spells]]
[[Category:Dragon Quest Tact spells]]
[[Category:Dragon Quest Tact spells]]
[[Category:Dragon Quest Treasures spells]]
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