Squelch: Difference between revisions
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|title = Squelch | |title = Squelch | ||
|image = [[Image:DQV_Squelch.png|center|180px]] | |image = [[Image:DQV_Squelch.png|center|180px]] | ||
|japanese = キアリー | |japanese = キアリー<br>キアリーマ (''Treasures'' only) | ||
|romaji = Kiarī | |romaji = Kiarī<br>Kiarīma (''Treasures'' only) | ||
|old = Antidote | |old = Antidote | ||
|type = Restorative | |type = Restorative | ||
}} | }} | ||
'''Squelch''' is a recurring spell in the | '''Squelch''' is a recurring spell in the {{DQSeries}}. When used, it removes [[Poison and Envenomation|poison and envenomating]] toxins from a party member. | ||
==Appearances== | ==Appearances== | ||
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}} | }} | ||
==Other Languages== | ==={{DQTreasures}}=== | ||
Squelch can be known naturally by [[Sham hatwitch]]es, [[Orc chieftain]]s, and [[Elysium bird]]s at level 1. In this game, the spell is an enhanced version of the ordinary Squelch that can cure a single ally of multiple negative status effects, including poison, sleep, stun, paralysis, bedazzling, and silencing for 5 MP. | |||
==Descriptions== | |||
{{Descriptions | |||
|DQTR=Completely removes sleep, stun, poison, paralysis, bedazzle, and silencing status effects from a single ally.<ref>Nintendo Switch version.</ref> | |||
}} | |||
==In Other Languages== | |||
{{OtherLanguages | {{OtherLanguages | ||
|fr=Antipoison|fr-meaning=From the ancient Greek ''{{tt|anti-|against}}'' and ''poison''. | |fr=Antipoison|fr-meaning=From the ancient Greek ''{{tt|anti-|against}}'' and ''poison''. | ||
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Image:DQ3 Spell Squelch.png|''DQIII'' | Image:DQ3 Spell Squelch.png|''DQIII'' | ||
</gallery> | </gallery> | ||
==References== | |||
<references/> | |||
{{clear}} | |||
{{DQSpells}} | {{DQSpells}} | ||
[[Category:Spells]] | [[Category:Spells]] | ||
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[[Category:Dragon Quest Monsters: Joker 2 spells]] | [[Category:Dragon Quest Monsters: Joker 2 spells]] | ||
[[Category:Dragon Quest Tact spells]] | [[Category:Dragon Quest Tact spells]] | ||
[[Category:Dragon Quest Treasures spells]] |
Revision as of 21:43, 21 December 2022
Squelch | |
---|---|
Japanese | キアリー キアリーマ (Treasures only) |
Rōmaji | Kiarī Kiarīma (Treasures only) |
Type | Restorative |
Older names | Antidote |
Squelch is a recurring spell in the Dragon Quest series. When used, it removes poison and envenomating toxins from a party member.
Appearances
Dragon Quest II
Name | Level |
---|---|
Prince of Cannock | 6 |
Princess of Moonbrooke | 12 |
Dragon Quest III
Name | Level |
---|---|
Priest | 11 |
Sage | 11 |
Dragon Quest IV
Squelch (DS) | ||
---|---|---|
MP | 2 | |
Effect | Heals party member of the Envenomed or Poisoned status. | |
Flavor text | Cures a single ally of the effects of poison. |
Name | Level |
---|---|
Meena | 5 |
Kiryl | 8 |
Dragon Quest V
Name | Level |
---|---|
Hero | 6 |
Epipany | 8 |
Slime knight | 9 |
Healslime | 10 |
Dragon Quest VI
Squelch (DS) | ||
---|---|---|
MP | 2 | |
Effect | Heals a party member of the Envenomed or Poisoned status. | |
Flavor text | Cures a single ally of the effects of poison. |
Name | Level |
---|---|
Milly | -- |
Nevan | -- |
Squelch is learned by characters that have reached the Pilgrim title (via rank 2 of Priest).
Dragon Quest VII
Antidote (PS1) | ||
---|---|---|
MP | 2 | |
Effect | Heals a party member of the Envenomed or Poisoned status. | |
Flavor text | Cures a teammate of Poison |
Antidote is learned by characters that have reached the Novice title (via rank 2 of Shepherd), or the Shipwreck title (via rank 1 of Pirate)
Dragon Quest VIII
Squelch is learned by the Hero at level 4. By investing 3 points into the Charisma skill, Angelo can also learn this spell.
Dragon Quest IX
Squelch (DS) | ||
---|---|---|
MP | 2 | |
Effect | Heals a party member of the Envenomed or Poisoned status. | |
Flavor text | Cures a single ally of the effects of poison. |
Name | Level |
---|---|
Priests | 3 |
Thieves | 4 |
Rangers | 4 |
Sages | 5 |
Dragon Quest X
Squelch can be learned by both Priests and Sages at level 3, and Thieves at level 10.
Dragon Quest XI
Squelch is already known by both Serena and Rab when they join the party.
Dragon Quest Monsters
Antidote is learned by monsters beginning at level 5 if the monster has at least 21 MP and 20 Intelligence. It is learned naturally by Dracky, FloraMan, Pixy, and Unicorn. [1]
Dragon Quest Monsters 2
Antidote now requires 47 intelligence to learn. It is no longer naturally learned by the Unicorn and WhaleMage.
Dragon Quest Monsters: Joker
Squelch can be learned from:
- Cleanser (8 points)
- Green Finger (22 points)
- Priest (17 points)
Dragon Quest Monsters: Joker 2
Squelch can be learned from all the skills it could previously, though the point requirements for Cleanser and Green Finger have changed. It can now be learned from:
- Boom Boxer (34 points)
- Cleanser (4 points)
- Green Finger (4 points)
Dragon Quest Tact
Squelch cannot be learned naturally by any monster, but it can be taught to any by using an ability scroll. It costs 12 MP to cast, has a range of up to two squares away from the caster and can be self-cast, and removes poison from a single party member. The scroll is received as a reward for completing Chapter 5, Episode 8: Find the walking corpses II in the main storyline.
Squelch | |||
Role * | Type * | Element | MP cost |
Support | Spell | 12 | |
Range | Additional effects | ||
1-2 (+self) |
None | ||
Description | |||
Cures poison for 1 ally | |||
Naturally learnt by | |||
N/a |
Dragon Quest Treasures
Squelch can be known naturally by Sham hatwitches, Orc chieftains, and Elysium birds at level 1. In this game, the spell is an enhanced version of the ordinary Squelch that can cure a single ally of multiple negative status effects, including poison, sleep, stun, paralysis, bedazzling, and silencing for 5 MP.
Descriptions
Game | Description |
Completely removes sleep, stun, poison, paralysis, bedazzle, and silencing status effects from a single ally.[1] |
In Other Languages
Gallery
References
- ↑ Nintendo Switch version.