Squelch: Difference between revisions
No edit summary |
Antiyonder (talk | contribs) No edit summary |
||
Line 8: | Line 8: | ||
}} | }} | ||
'''Squelch''' is a recurring spell in the {{DQSeries}}. When used, it removes | '''Squelch''' is a recurring spell in the {{DQSeries}}. | ||
When used, it removes {{Poison}} and {{Envenomation}} toxins from a [[party]] member. | |||
==Appearances== | ==Appearances== | ||
Line 20: | Line 22: | ||
|[[Princess of Moonbrooke]]||12 | |[[Princess of Moonbrooke]]||12 | ||
|} | |} | ||
==={{DQ3}}=== | ==={{DQ3}}=== | ||
{| cellspacing="0" cellpadding="2" border="1" | {| cellspacing="0" cellpadding="2" border="1" | ||
Line 29: | Line 32: | ||
|[[Sage]]||11 | |[[Sage]]||11 | ||
|} | |} | ||
==={{DQ4}}=== | ==={{DQ4}}=== | ||
{{Spell | {{Spell | ||
Line 35: | Line 39: | ||
|flavor=Cures a single ally of the effects of poison. | |flavor=Cures a single ally of the effects of poison. | ||
|mp=2 | |mp=2 | ||
|effect=Heals | |effect=Heals {{Party 4}} member of the Envenomed or {{Poison}}ed status.}} | ||
{| cellspacing="0" cellpadding="2" border="1" | {| cellspacing="0" cellpadding="2" border="1" | ||
!style="background:#77479B; color: white;"|Name | !style="background:#77479B; color: white;"|Name | ||
!style="background:#77479B; color: white;"|Level | !style="background:#77479B; color: white;"|Level | ||
|- | |- | ||
|[[Meena]]||5 | |[[Meena Mahabala]]||5 | ||
|- | |- | ||
|[[Kiryl]]||8 | |[[Kiryl]]||8 | ||
|} | |} | ||
==={{DQ5}}=== | ==={{DQ5}}=== | ||
{| cellspacing="0" cellpadding="2" border="1" | {| cellspacing="0" cellpadding="2" border="1" | ||
Line 49: | Line 54: | ||
!style="background:#77479B; color: white;"|Level | !style="background:#77479B; color: white;"|Level | ||
|- | |- | ||
| | |{{Hero 5}}||6 | ||
|- | |- | ||
| | |{{Epipany R}}||8 | ||
|- | |- | ||
| | |{{Slime knight R}}||9 | ||
|- | |- | ||
| | |{{Healslime R}}||10 | ||
|} | |} | ||
==={{DQ6}}=== | ==={{DQ6}}=== | ||
{{Spell | {{Spell | ||
Line 72: | Line 78: | ||
|[[Nevan]]||-- | |[[Nevan]]||-- | ||
|} | |} | ||
Squelch is learned by characters that have reached the Pilgrim title (via rank 2 ofthe Priest vocation). | |||
Squelch is learned by characters that have reached the Pilgrim title (via rank 2 ofthe [[Priest]] vocation). | |||
==={{DQ7}}=== | ==={{DQ7}}=== | ||
{{Spell | {{Spell | ||
|console=PS1 | |console=PS1 | ||
|name=Antidote | |name=Antidote | ||
|flavor=Cures a teammate of Poison | |flavor=Cures a teammate of {{Poison}} | ||
|mp=2 | |mp=2 | ||
|effect=Heals a | |effect=Heals a {{Party 6}} member of the Envenomed or {{Poison}}ed status.}} | ||
Squelch is learned by characters that have reached the Novice title (via rank 2 of [[Shepherd]]), or the Shipwreck title (via rank 1 of [[Pirate]]) | Squelch is learned by characters that have reached the Novice title (via rank 2 of [[Shepherd]]), or the Shipwreck title (via rank 1 of [[Pirate]]) | ||
==={{DQ8}}=== | ==={{DQ8}}=== | ||
Squelch is learned by | Squelch is learned by {{Eight}} at level 4. By investing 3 points into the Charisma skill, [[Angelo]] can also learn this spell. | ||
==={{DQ9}}=== | ==={{DQ9}}=== | ||
{{Spell | {{Spell | ||
|console=DS | |console={{DS}} | ||
|name=Squelch | |name=Squelch | ||
|flavor=Cures a single ally of the effects of poison. | |flavor=Cures a single ally of the effects of poison. | ||
|mp=2 | |mp=2 | ||
|effect=Heals a | |effect=Heals a {{Party 9}} member of the Envenomed or {{Poison}}ed status.}} | ||
{| cellspacing="0" cellpadding="2" border="1" | {| cellspacing="0" cellpadding="2" border="1" | ||
!style="background:#77479B; color: white;"|Name | !style="background:#77479B; color: white;"|Name | ||
Line 104: | Line 113: | ||
|} | |} | ||
=== | ==={{DQ10}}=== | ||
Squelch can be learned by both | Squelch can be learned by both [[Priest]]s and [[Sage]]s at level 3, and [[Thief|Thieves]] at level 10. | ||
==={{DQ11}}=== | ==={{DQ11}}=== | ||
Squelch is already known by both | Squelch is already known by both {{Serena 11}} and [[Rab]] when they join the party. | ||
=== | ==={{DQM}}=== | ||
Antidote is learned by | Antidote is learned by {{MFamilies}}s beginning at level 5 if the {{MFamilies}} has at least 21 {{MP}} and 20 {{Intelligence}}. It is learned naturally by [[Dracky]], [[Blooming sorcerer|FloraMan]], [[Picksy|Pixy]], and [[Ewwnicorn|Unicorn]]. [http://www.gamefaqs.com/gbc/197155-dragon-warrior-monsters/faqs/8160] | ||
==={{DQM2}}=== | ==={{DQM2}}=== | ||
Antidote now requires 47 | Antidote now requires 47 {{Intelligence}} to learn. It is no longer naturally learned by the [[Ewwnicorn|Unicorn]] and [[WhaleMage]]. | ||
==={{DQMJ}}=== | ==={{DQMJ}}=== | ||
Squelch can be learned from: | Squelch can be learned from: | ||
*[[Cleanser]] (8 points) | |||
* [[Cleanser]] (8 points) | *[[Green Finger]] (22 points) | ||
* [[Green Finger]] (22 points) | *[[Priest (skill)|Priest]] (17 points) | ||
* [[Priest (skill) | Priest]] (17 points) | |||
==={{DQMJ2}}=== | ==={{DQMJ2}}=== | ||
Squelch can be learned from all the skills it could previously, though the point requirements for [[Cleanser]] and [[Green Finger]] have changed. It can now be learned from: | Squelch can be learned from all the skills it could previously, though the point requirements for [[Cleanser]] and [[Green Finger]] have changed. It can now be learned from: | ||
*[[Boom Boxer]] (34 points) | |||
* [[Boom Boxer]] (34 points) | *[[Cleanser]] (4 points) | ||
* [[Cleanser]] (4 points) | *[[Green Finger]] (4 points) | ||
* [[Green Finger]] (4 points) | |||
==={{DQTact}}=== | ==={{DQTact}}=== | ||
Squelch cannot be learned naturally by any | Squelch cannot be learned naturally by any {{MFamilies}}, but it can be taught to any by using an ability scroll. It costs 12 {{MP}} to cast, has a range of up to two squares away from the caster and can be self-cast, and removes poison from a single party member. The scroll is received as a reward for completing Chapter 5, Episode 8: Find the walking corpses II in the main storyline. | ||
{{DQTactSkill | {{DQTactSkill | ||
|name=Squelch | |name=Squelch | ||
Line 150: | Line 157: | ||
|DQTR=Completely removes sleep, stun, poison, paralysis, bedazzle, and silencing status effects from a single ally.<ref>Nintendo Switch version.</ref> | |DQTR=Completely removes sleep, stun, poison, paralysis, bedazzle, and silencing status effects from a single ally.<ref>Nintendo Switch version.</ref> | ||
}} | }} | ||
Squelch can be known naturally by [[Sham hatwitch]]es, [[Orc chieftain]]s, and [[Elysium bird]]s at level 1. In this game, the spell is an enhanced version of the ordinary Squelch that can cure a single ally of multiple negative status effects, including poison, sleep, stun, paralysis, bedazzling, and silencing for 5 MP. | Squelch can be known naturally by [[Sham hatwitch]]es, [[Orc chieftain]]s, and [[Elysium bird]]s at level 1. In this game, the spell is an enhanced version of the ordinary Squelch that can cure a single ally of multiple negative status effects, including poison, sleep, stun, [[paralysis]], bedazzling, and silencing for 5 {{MP}}. | ||
==In Other Languages== | ==In Other Languages== | ||
Line 161: | Line 168: | ||
==Gallery== | ==Gallery== | ||
<gallery> | <center><gallery> | ||
DQ3 Spell Squelch.png|{{III}}. | |||
</gallery> | </gallery></center> | ||
==References== | ==References== | ||
Line 171: | Line 178: | ||
{{DQSpells}} | {{DQSpells}} | ||
[[Category:Spells]] | [[Category:Spells]] | ||
[[Category:Restorative spells]] | [[Category:Restorative spells]] |
Revision as of 04:58, 5 January 2024
Squelch | |
---|---|
Japanese | キアリー キアリーマ (Treasures only) |
Rōmaji | Kiarī Kiarīma (Treasures only) |
Type | Restorative |
Older names | Antidote |
Squelch is a recurring spell in the Dragon Quest series.
When used, it removes Poison and Envenomation toxins from a party member.
Appearances
Dragon Quest II: Luminaries of the Legendary Line
Name | Level |
---|---|
Prince of Cannock | 6 |
Princess of Moonbrooke | 12 |
Dragon Quest III: The Seeds of Salvation
Name | Level |
---|---|
Priest | 11 |
Sage | 11 |
Dragon Quest IV: Chapters of the Chosen
Squelch (DS) | ||
---|---|---|
MP | 2 | |
Effect | Heals party member of the Envenomed or Poisoned status. | |
Flavor text | Cures a single ally of the effects of poison. |
Name | Level |
---|---|
Meena Mahabala | 5 |
Kiryl | 8 |
Dragon Quest V: Hand of the Heavenly Bride
Name | Level |
---|---|
Hero | 6 |
Epipany | 8 |
Slime knight | 9 |
Healslime | 10 |
Dragon Quest VI: Realms of Revelation
Squelch (DS) | ||
---|---|---|
MP | 2 | |
Effect | Heals a party member of the Envenomed or Poisoned status. | |
Flavor text | Cures a single ally of the effects of poison. |
Name | Level |
---|---|
Milly | -- |
Nevan | -- |
Squelch is learned by characters that have reached the Pilgrim title (via rank 2 ofthe Priest vocation).
Dragon Quest VII: Fragments of the Forgotten Past
Antidote (PS1) | ||
---|---|---|
MP | 2 | |
Effect | Heals a party member of the Envenomed or Poisoned status. | |
Flavor text | Cures a teammate of Poison |
Squelch is learned by characters that have reached the Novice title (via rank 2 of Shepherd), or the Shipwreck title (via rank 1 of Pirate)
Dragon Quest VIII: Journey of the Cursed King
Squelch is learned by Eight at level 4. By investing 3 points into the Charisma skill, Angelo can also learn this spell.
Dragon Quest IX: Sentinels of the Starry Skies
Squelch (DS) | ||
---|---|---|
MP | 2 | |
Effect | Heals a party member of the Envenomed or Poisoned status. | |
Flavor text | Cures a single ally of the effects of poison. |
Name | Level |
---|---|
Priests | 3 |
Thieves | 4 |
Rangers | 4 |
Sages | 5 |
Dragon Quest X
Squelch can be learned by both Priests and Sages at level 3, and Thieves at level 10.
Dragon Quest XI: Echoes of an Elusive Age
Squelch is already known by both Serena and Rab when they join the party.
Dragon Quest Monsters
Antidote is learned by monsters beginning at level 5 if the monster has at least 21 MP and 20 Intelligence. It is learned naturally by Dracky, FloraMan, Pixy, and Unicorn. [1]
Dragon Quest Monsters 2
Antidote now requires 47 Intelligence to learn. It is no longer naturally learned by the Unicorn and WhaleMage.
Dragon Quest Monsters: Joker
Squelch can be learned from:
- Cleanser (8 points)
- Green Finger (22 points)
- Priest (17 points)
Dragon Quest Monsters: Joker 2
Squelch can be learned from all the skills it could previously, though the point requirements for Cleanser and Green Finger have changed. It can now be learned from:
- Boom Boxer (34 points)
- Cleanser (4 points)
- Green Finger (4 points)
Dragon Quest Tact
Squelch cannot be learned naturally by any monster, but it can be taught to any by using an ability scroll. It costs 12 MP to cast, has a range of up to two squares away from the caster and can be self-cast, and removes poison from a single party member. The scroll is received as a reward for completing Chapter 5, Episode 8: Find the walking corpses II in the main storyline.
Squelch | |||
Role * | Type * | Element | MP cost |
Support | Spell | 12 | |
Range | Additional effects | ||
1-2 (+self) |
None | ||
Description | |||
Cures poison for 1 ally | |||
Naturally learnt by | |||
N/a |
Dragon Quest Treasures
Game | Description |
Completely removes sleep, stun, poison, paralysis, bedazzle, and silencing status effects from a single ally.[1] |
Squelch can be known naturally by Sham hatwitches, Orc chieftains, and Elysium birds at level 1. In this game, the spell is an enhanced version of the ordinary Squelch that can cure a single ally of multiple negative status effects, including poison, sleep, stun, paralysis, bedazzling, and silencing for 5 MP.
In Other Languages
Gallery
III.
References
- ↑ Nintendo Switch version.