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| ==Trivia== | | ==Trivia== |
| *Ironically, the legacy boss version of Mortamor in ''Dragon Quest IX'' eventually learns Magic Burst. In ''Dragon Quest VI'', he had [[Gracos]] seal away [[Sorceria]] in fear of this spell being used against him. | | *It is ironic that, Mortamor uses the spell "[[Magic Burst]]", Yet he had [[Gracos]] seal away [[Sorceria]] in fear of this spell being used against him. |
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| | *No origin story is given to Mortamor. |
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| | *It is reasonable to assume, that, Mortamor's yellow orbs are his source of energy (due too the fact they are used to transform him and they die with him in the DS remake also when he attacks with them it is called "energy balls") Is this his "true form"? |
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| ==Gallery== | | ==Gallery== |
Revision as of 06:31, 9 June 2014
Mortamor (デスタムーア Desutamuua, first localized in English unofficially as Deathtamoor, later officially as DeathMore and since the release of Dragon Quest Monsters: Joker as Mortamor; another possible romanization is Deathtamer) is the main antagonist in Enix's Dragon Quest VI and the final boss of the game. He is the Archfiend who sends four of his greatest minions to conquer the Real World and the Phantom World.
Characteristics
When first confronted, Mortamor appears to be an old demon with gold orbs levitating before each of his hands. Mortamor himself states that this is merely an old man and will, upon first defeat, emerge from the two golden orbs as a hulking, winged demon with spiked shoulders. When this form is defeated Mortamor will literally cast aside his body, becoming the disembodied demonic face and pair of hands he is best known as.
Abilities
In his initial form, he appears as demonic old man with energy orbs. He can use said orbs to unleash deadly elemental attacks on the party. Once this form is defeated, a message will appear and he morphs into his next form.
In this form, Mortamor transforms into a large hulking demon. He relies mainly on hard-hitting physical attacks, sometimes augmenting himself with Oomph and Buff. After defeating this phase, Mortamor discards this body and emerges in his iconic form.
At this point, Mortamor appears as a disembodied and two claws. The claws are independent targets that act on their own, and can revive other parts as needed.
Mortamor's right claw appears with his third form. It's much slower than the other two parts, but has the ability to heal the others.
Mortamor's left claw appears with his third form. It's much faster than the other two parts, and can revive them with Kazing if it isn't removed first.
Other Appearances
Outside his main role in Dragon Quest VI, Mortamor also makes appearances in these titles.
- "Stares enemies into a slumber, then clobbers them with a Kafrizz and Kafrizzle. Can be damaged with darkness. Assesses opponents' strength, then assumes a disguise to suit the situation. No one knows what he really looks like..." - Dragon Quest IX bestiary
Moratamor appears as a Legacy Boss, obtained after completing Quest #158 (or received at special events). He will become enraged once his health drops to orange range. Mortamor is unique among bosses in that he is accompanied by two enemies that are not found anywhere else, unlike Hootingham-Gore and Shogum, who are accompanied by common monsters. He is also unique among Legacy Bosses in that he is the only one who attacks a single time per turn (but the accompanying claws equate to one or two extra actions, depending on whether one or both are present).
Treasure
| Level Range
|
Secondary Drop
|
|
Orb
|
|
| 1-3 |
Somnia gloves |
20% |
Yellow Orb |
5%
|
| 4-8 |
Somnia gloves |
25% |
Yellow Orb |
5%
|
| 9-15 |
Somnia clothes |
20% |
Yellow Orb |
6%
|
| 16-25 |
Somnia clothes |
25% |
Yellow Orb |
6%
|
| 26-40 |
Somnia shorts |
15% |
Yellow Orb |
7%
|
| 41-56 |
Somnia shorts |
20% |
Yellow Orb |
7%
|
| 57-68 |
Somnia shorts |
25% |
Yellow Orb |
8%
|
| 69-80 |
Somnia hair |
15% |
Yellow Orb |
8%
|
| 81-90 |
Somnia hair |
20% |
Yellow Orb |
9%
|
| 91-99 |
Somnia hair |
25% |
Yellow Orb |
10%
|
|
Skills
| Level
|
New abilities
|
| Initial |
Disruptive Wave, Ferocious Roar, Kafrizz, Kaswoosh, Lullab-Eye, Scorch
|
| Left Claw |
Kazing, Slap on the Chops, Slash with Claws
|
| Right Claw |
Disruptive Wave, Multiheal, Slap on the Chops, Slash with Claws
|
| 8 |
C-c-cold Breath
|
| 16 |
Kafrizzle, stops using Kafrizz & Kaswoosh
|
| 28 |
Hellfire
|
| 41 |
Kaswooshle, stops using Scorch
|
| 57 |
Magic Burst, Restores all MP
|
|
Mortamor (DeathMore at the time) is present in all of his forms from Dragon Quest VI, though his hands are part of his final form now and not separate monsters. The player will have to obtain nearly all other members of the boss family to breed all of Mortamor's forms. Mortamor is also the boss behind a gate full of members of the Dragon family that is guarded by an old man and is considered by the residents of GreatTree to be the strongest of the evil lords.
Mortamor appears as a rank X monster and the last member of the Demon family. He can only be obtained by synthesizing a Nimzo and Estark.
Trivia
- It is ironic that, Mortamor uses the spell "Magic Burst", Yet he had Gracos seal away Sorceria in fear of this spell being used against him.
- No origin story is given to Mortamor.
- It is reasonable to assume, that, Mortamor's yellow orbs are his source of energy (due too the fact they are used to transform him and they die with him in the DS remake also when he attacks with them it is called "energy balls") Is this his "true form"?
Gallery
Mortamor in his second form (Dragon Quest Sofubi Monster)