Celeste Isle: Difference between revisions

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*[[Dancing devil]]
*[[Dancing devil]]
*[[Headhunter]]
*[[Headhunter]]
*[[Lesser demon]]
*[[Lesser demon]] - Outside and in Temple
*[[Restless armour]]
*[[Restless armour]] - Outside and in Temple
*[[Hacksaurus]] - in Temple
*[[Notso macho]] - in Temple
*[[Notso macho]] - in Temple
*[[Gryphon]] - in Temple
*[[Wrecktor]] - in Temple
*[[Phantom fencer]] - in Temple
*[[Skeleton soldier]] - in Temple
===<small>Rare</small>===
===<small>Rare</small>===
*[[Metal slime]]
*[[Metal slime]]

Revision as of 10:31, 17 June 2016

Celeste Isle is one of the seven islands in the Green Bays archipelago in Dragon Quest Monsters: Joker. Celeste Isle is split up into two sections: North (Danger Rank A) and South (Danger Rank B). It is the sixth island accessed in the game, after Infern Isle. Like most of the other locations, Celeste Isle contains a Scoutpost, where the player can save the game, rest, reorganize the party, etc. However, the Scoutpost is available only for the South side. A Medical Console can be found on the North side.

Two connecting dungeons, the Sun Temple and the Moon Temple, are also found here.

The Cluboon can transform into a Diamagon if brought to the third shrine's Nexus. Guarding this sacred place is a deadly Great Dragon.

Monsters

Common

Rare