Headhunter
Dragon Quest monster | |
---|---|
Headhunter | |
Art by Akira Toriyama | |
Japanese | くびかりぞく |
Romaji | Kubikarizoku |
First appearance | Dragon Quest II |
Old localization | Hunter (II NES and VII PS1) |
The Headhunter is a recurring monster in the Dragon Quest series, first appearing in Dragon Quest II. They are wild, leaping humanoids that wield their weapons with reckless abandon.
Description[edit]
Headhunters are green humanoid monsters with wild blond hair and a set of jagged fangs lining their mouths. They wield small hatchets and shields and wear blue tunics and sandals with a purple cape. They also wear silver circlets around their head decorated with a blue gem. Headhunters attack wildly in combat, swinging their axes in quick succession to overwhelm their enemies. The headhunters did not carry shields with them until remake versions of II. When they originally appeared, headhunters had a completely black head, but VIII introduced a design where the monsters have green heads like the rest of their bodies, possibly to avoid any unfortunate resemblance to real-world blackface. Their original design still makes in appearance in some modern games such as X and Stars.
Appearances[edit]
Dragon Quest II: Luminaries of the Legendary Line[edit]
Sprite | HP | MP | Attack |
65 | 0 | 82 | |
Defense | Agility | Experience | Gold |
25 | 70 | 67 | 45 |
Abilities | None |
Location(s) | Tuhn region Tower of the Moon Rendarak Plateau |
Item Dropped | Iron lance1⁄16 |
Evasion | Fire Resistance * | Dazzle Resistance | Snooze Resistance |
1⁄64 | 1⁄7 | 1⁄7 | 3⁄7 |
Thwack Resistance | Fizzle Resistance | Kasap Resistance | |
2⁄7 | 7⁄7 | 1⁄7 |
Sprites | HP | MP | Attack |
65 | 0 | 82 | |
Defense | Agility | Experience | Gold |
25 | 57 | 77 | 97 |
Abilities | Flees |
Location(s) | Slewse region Tower of the Moon |
Item Dropped | Iron lance1⁄16 |
Evasion | Fire Resistance * | Dazzle Resistance | Snooze Resistance |
1⁄64 | 0⁄7 | 1⁄7 | 0⁄7 |
Thwack Resistance | Fizzle Resistance | Kasap Resistance | |
1⁄7 | 7⁄7 | 0⁄7 |
Dragon Quest VII: Fragments of the Forgotten Past[edit]
Sprite | HP | MP | Attack | Defense |
48 | 0 | 54 | 40 | |
Agility | Experience | Gold | Tame Rate | |
33 | 21 (PSX) 32 (3DS) |
10 (PSX) 15 (3DS) |
1⁄32 |
Bestiary No. | #032 |
Spell(s) | None |
Skill(s) | Flails its weapon about fiercely (125% damage) |
Location(s) | Roamer Encampment region (past) Poolside Cave (past) Al-Balad region (past) |
Item(s) Dropped | Oaken club1⁄128 |
Evasion | Frizz Resistance * | Sizz Resistance * | Fire Breath Resistance * |
1⁄64 | 0% | 0% | 0% |
Bang Resistance * | Crack Resistance * | Ice Breath Resistance * | Woosh Resistance * |
0% | 0% | 0% | 0% |
Strike/Rock Resistance * | Zap Resistance * | Drain Magic Resistance * | Whack Resistance * |
0% | 0% | 100% | 15% |
Poof Resistance * | Ban Dance Resistance | Dazzle Resistance * | Fizzle Resistance * |
90% | 100% | 15% | 100% |
Fuddle Resistance * | Paralysis Resistance* | Poison Resistance * | Snooze Resistance * |
15% | 50% | 0% | 15% |
Stun Resistance * | Sap Resistance * | Army Resistance * | |
15% | 0% | 0% |
3DS version changes |
None |
Dragon Quest VIII: Journey of the Cursed King[edit]
Sprite | HP | MP | Attack |
54 | 0 | 56 | |
Defense | Agility | Experience | Gold |
53 | 43 | 62 | 18 |
Bestiary no. | #058 |
Family | Humanoid |
In-game description | Known for their jumping ability, these monsters wait for the best opportunity to attack their enemies. Watch out for their vicious slashes and formidable defence abilities. |
Spell(s) | None |
Skill(s) | Attacks while defending Uses Medicinal herbs |
Location(s) | Pickham Region |
Item(s) dropped | Medicinal herb1⁄8 Scale shield1⁄64 |
Evasion | Attack Resistance | Frizz Resistance * | Sizz Resistance * | |
1⁄64 | 0% | 25% | 25% | |
Fire Breath Resistance * |
Bang Resistance * | Crack Resistance * | Ice breath Resistance * |
|
25% | 25% | 25% | 25% | |
Woosh Resistance * | Strike/Rock Resistance * | Zap Resistance * | Drain Magic Resistance | |
25% | 25% | 25% | 100% | |
Whack Resistance * | Ban Dance Resistance | Dazzle Resistance | Fizzle Resistance | |
15% | 100% | 15% | 100% | |
Fuddle Resistance * | Paralysis Resistance * | Poison Resistance * | Snooze resistance * | |
50% | 15% | 50% | 50% | |
Stun Resistance * | Sap Resistance * | Army Resistance * | ||
15% | 15% | 25% |
Dragon Quest X[edit]
Headhunters began appearing in the game starting with Version 3.3, this time stronger than in previous titles. They can swing about their weapons with reckless abandon to damage characters in the surrounding area, use Helm Splitter, cast Kazam, and are able to land desperate attacks.
Dragon Quest Monsters: Joker[edit]
Headhunter | |
---|---|
Family | Demon |
Rank | D |
Description | These hyperactive hooligans often hyperbolise about how many heads they've hunted. |
Weapons | Spears, Axes, Hammers, Staves |
Traits | Metal Beater |
Resistances | Whackproof |
Skill | Berserker, Attack Boost |
Location | Celeste Isle |
Breeding chart | Dancing devil x Jumping jackal |
Dragon Quest Monsters: Joker 2[edit]
Headhunter | |
---|---|
Family | Demon |
Rank | E |
Size | S |
Weapons | Axes, Spears, Hammers, Staves |
Traits | Metal Beater |
Resistances | Vulnerable to Sap, Immune to Whack |
Skill | Berserker |
Location | Treepidation (night) |
Breeding chart | Frogface x Rockbomb or Dracky |
Dragon Quest Rivals[edit]
Headhunter first appeared in the second card pack, "Roar of Unleashed Power" as a rare card exclusive for Warrior leaders.
- A second card known as the Robbing headhunter appeared in the ten card pack, "Frontier of Creation and Destruction" as a normal card exclusive for Priest leaders.