Sap: Difference between revisions

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{{Spell Infobox
{{Spell Infobox
|title = Sap
|title = Sap
|image = [[image:DQ3 Spell Sap.png]]
|image = [[image:DQ3 Spell Sap.png|170px]]
|japanese = ルカニ
|japanese = ルカニ
|romaji = Rukani
|romaji = Rukani
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==Appearances==
==Appearances==
===[[Dragon Quest III]]===
===''[[Dragon Quest III]]''===
The [[Mage]] and [[Sage]] both learn '''Sap''' at level 8 and [[Kasap]] at level 18.  The [[Orochi sword]] when used as an item in battle emulates the effect of Sap.
The [[Mage]] and [[Sage]] both learn '''Sap''' at level 8 and [[Kasap]] at level 18.  The [[Orochi sword]] when used as an item in battle emulates the effect of Sap.


===[[Dragon Quest IV]]===
===''[[Dragon Quest IV]]''===
[[Borya]] and [[Maya]] both learn this spell at level 5. It costs 3 MP to cast.
[[Borya]] and [[Maya]] both learn this spell at level 5. It costs 3 MP to cast.


===[[Dragon Quest V]]===
===''[[Dragon Quest V]]''===
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{| cellspacing="0" cellpadding="2" border="1"
!style="background:#77479B; color: white;"|Name
!style="background:#77479B; color: white;"|Name
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===[[Dragon Quest VI]]===
===''[[Dragon Quest VI]]''===
Sap is already known by [[Ashlynn]] upon joining the party, and is learned by [[Hero (Dragon Quest VI)|the hero]] at level 7. No other characters can obtain this spell. It costs 3 MP to cast.
Sap is already known by [[Ashlynn]] upon joining the party, and is learned by [[Hero (Dragon Quest VI)|the hero]] at level 7. No other characters can obtain this spell. It costs 3 MP to cast.


===[[Dragon Quest VII]]===
===''[[Dragon Quest VII]]''===
Sap costs 3 MP to cast. [[Maribel]] learns it at level 4, [[Mage |Mages]] learn it at level 4 also, and [[LizardMan]] learns it at level 2.
Sap costs 3 MP to cast. [[Maribel]] learns it at level 4, [[Mage |Mages]] learn it at level 4 also, and [[LizardMan]] learns it at level 2.


===[[Dragon Quest VIII]]===
===''[[Dragon Quest VIII]]''===
[[Jessica Albert]] already knows the Sap spell upon joining the party. It costs 3 MP for her to cast it.
[[Jessica Albert]] already knows the Sap spell upon joining the party. It costs 3 MP for her to cast it.


===[[Dragon Quest IX]]===
===''[[Dragon Quest IX]]''===
Sap is learned by [[mage]]s at level 7 and [[armamentalist]]s at level 5. It costs 2 MP to cast, and will improve in accuracy once the caster's magical might reaches 50. Once the stat value surpasses 999, the spell will become 100% accurate barring monster resistance.
Sap is learned by [[mage]]s at level 7 and [[armamentalist]]s at level 5. It costs 2 MP to cast, and will improve in accuracy once the caster's magical might reaches 50. Once the stat value surpasses 999, the spell will become 100% accurate barring monster resistance.



Revision as of 18:48, 20 July 2016

Sap is a recurring spell in the Dragon Quest series. Introduced in Dragon Quest III, it has a 100% chance to lower an enemy's defense if the target has no resistance.

Early on, this spell is useful on durable enemies, including bosses. However, as the game progresses, monsters some gain resistance to this spell and total immunity becomes common.

Appearances

Dragon Quest III

The Mage and Sage both learn Sap at level 8 and Kasap at level 18. The Orochi sword when used as an item in battle emulates the effect of Sap.

Dragon Quest IV

Borya and Maya both learn this spell at level 5. It costs 3 MP to cast.

Dragon Quest V

Name Level
Rotten apple 3
Beastmaster 5
Pocus poppet 7
Wiz pip 10
Hoodlum 20

Dragon Quest VI

Sap is already known by Ashlynn upon joining the party, and is learned by the hero at level 7. No other characters can obtain this spell. It costs 3 MP to cast.

Dragon Quest VII

Sap costs 3 MP to cast. Maribel learns it at level 4, Mages learn it at level 4 also, and LizardMan learns it at level 2.

Dragon Quest VIII

Jessica Albert already knows the Sap spell upon joining the party. It costs 3 MP for her to cast it.

Dragon Quest IX

Sap is learned by mages at level 7 and armamentalists at level 5. It costs 2 MP to cast, and will improve in accuracy once the caster's magical might reaches 50. Once the stat value surpasses 999, the spell will become 100% accurate barring monster resistance.