Monster recruitment

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Introduced in Dragon Quest V, the recruitment of bested beasts has appeared in some capacity in nearly every title in the series since 1992.

The cast of Dragon Quest VI along with several monstrous mates.

Dragon Quest V

Monster recruitment was simplistic in its original inception, being a fixed percentage that could not be changed by the player. If multiple recrutiable monsters appear in the same encounter, only the final felled foe will have a chance to join the Hero. In the DS and cell phone versions, monster allies will only alternate between two lines of dialogue during party chat, as opposed to the fuller conversations of human characters.

Additionally, the cell phone ports saw the addition of the Monster Magnet accessory for the The Hero, which when equipped can increase the odds of a monster joining up by one rank.


Sprite Monster Name SNES PS2 DS & Phone Tame Rate Level required
  Archdemon No No Yes 1⁄64 30
  Bad apple No Yes Yes 1⁄4 7
Barbatos Yes Yes Yes 1⁄256 41
  Battle pip No Yes Yes 1⁄16 7
  Beastmaster No Yes Yes 1⁄4 30
  Blizzybody No Yes Yes 1⁄64 26
Bomboulder Yes Yes Yes 1⁄256 30
  Brownie Yes Yes Yes 1⁄4 7
  Chimaera Yes Yes Yes 1⁄16 15
  Conkerer No No Yes 1⁄32 27
  Conkjurer No No Yes 1⁄32 27
  Conkuisitor No Yes Yes 1⁄32 27
  Conkuistador No Yes Yes 1⁄32 27
Cross eye Yes Yes Yes 1⁄32 9
  Cureslime Yes Yes Yes 1⁄64 16
Dracky Yes Yes Yes 1⁄4 7
Drag-goof Yes Yes Yes 1⁄16 18
Dwight No Yes Yes N/A N/A
Epipany No Yes Yes 1⁄16 7
Fandangow Yes Yes Yes 1|32 9
Fat rat No Yes Yes 1⁄2 7
Flamethrower No Yes Yes 1⁄64 16
Funghoul No Yes Yes 1⁄16 7
Ghost No Yes Yes 1⁄2 7
Gigantes Yes Yes Yes 1⁄32 34
Golem Yes Yes Yes 1⁄4 25
Goodybag Yes Yes Yes 1⁄16 16
Great dragon Yes Yes Yes 1⁄64 35
Grudgerigar Yes Yes Yes 1⁄32 9
Hades helm No Yes Yes 1⁄64 29
Hawk man No Yes Yes 1⁄32 23
Healslime Yes Yes Yes 1⁄32 7
Hellion Yes Yes Yes 1⁄32 23
Hoodlum Yes Yes Yes 1⁄16 25
Hulagan No Yes Yes 1⁄16 9
Hyperanemon Yes Yes Yes 1⁄64 41
Jailcat No No Yes 1⁄16 7
Killing machine Yes Yes Yes 1⁄256 34
King cureslime Yes Yes Yes 1⁄64 28
King slime Yes Yes Yes 1⁄64 10
Liquid metal slime Yes Yes Yes 1⁄256 20
Magic marionette Yes Yes Yes 1⁄32 12
Man o' war Yes Yes Yes 1⁄2 18
Mandrake marshal Yes Yes Yes 1⁄32 32
Metal slime No Yes Yes 1⁄256 7
Minidemon Yes Yes Yes 1⁄32 20
Moosifer Yes Yes Yes 1⁄32 30
Mudraker No Yes Yes 1⁄4 11
Old man of the sea Yes Yes Yes 1⁄32 25
Orc king Yes Yes Yes 1⁄4 21
Pip fighter No Yes Yes 1⁄16 7
Pocus poppet No Yes Yes 1⁄16 10
Powie yowie Yes Yes Yes 1⁄32 7
Prestidigitator Yes Yes Yes 1⁄4 10
Rebjørn No Yes Yes N/A N/A
Restless armour No Yes Yes 1⁄64 10
Revaulting horse Yes Yes Yes 1⁄16 27
Rockbomb Yes Yes Yes 1⁄64 15
Rotten apple No Yes Yes 1⁄2 7
Saber Yes Yes Yes N/A N/A
Samigina Yes Yes Yes 1⁄32 20
  Slime Yes Yes Yes 1⁄2 7
Slime knight Yes Yes Yes 1⁄4 7
  Small fry Yes Yes Yes 1⁄16 7
  Snowbird Yes Yes Yes 1⁄32 34
Starkers No Yes Yes N/A N/A
  Ticking timeburrm Yes Yes Yes 1⁄32 7
Walking corpse Yes Yes Yes 1⁄32 7
Warhog Yes Yes Yes 1⁄32 28
Wax murderer No Yes Yes 1⁄16 7
Wiz pip No Yes Yes 1⁄16 7


Dragon Quest VI

In the original SNES version of VI monster recruitment worked identically to V, though someone in the party must be a Monster Master. When the DS version (and subsequent mobile ports) were produced, this mechanic was retired in favor of "Slime Buddies": slimes players could interact with in towns and dungeons like NPCs who would join the party once certain conditions were met. These slimes are not treated as full characters, however, and thus lack the detailed party chat of humans and Lizzie.

In both versions of the game, any recruited slime may enter into the gladiatorial contests at Slimopolis.

Available in the SNES version

Sprite Monster Name Tame Rate
Battering ram 1⁄16
Boss troll 1⁄16
Dreamaera 1⁄32
Feralball 1⁄8
Gustbluster 1⁄64
Healslime 1⁄16
High djinks 1⁄256
Lesser demon 1⁄4
Liquid metal slime 1⁄256
Lips 1⁄64
Mud mannequin 1⁄64
Overkilling machine 1⁄64
Rockbomb 1⁄32
Slime 1⁄2
Slime knight 1⁄4
Sluggernaut 1⁄4
Walking corpse 1⁄32

Available in the DS & phone versions

Sprite Monster Name Location
Goowain Howcastle
Healie Clearvale
Spot Castle Graceskull
Kingsley Château de Sass
Goober Slimopolis
Curie Suite dreams
Shelley Underwater Inn
Mercury Suite dreams

Dragon Quest VII

VII is an interesting case; while several monsters can join the heroes, they will never participate in battle. Instead, they will sojourn off to a sort of "wild life reserve" called the Monster Meadows that is unlocked during the normal course of the game. Once there, they can be spoken to in their natural habitat as if they were NPCs, though only one line of dialogue will be spoken. The Animal Magnetism skill makes taming these beasts much easier than in previous games, being the first time a player has direct influence on the probability.

Additionally, defeated monsters will occasionally drop Hearts. These function similarly to the Draconic Diligence and Liquid Metal Mind scrolls from VI and allow the character holding them to take on monster-based vocations at Alltrades Abbey. The main difference is that a character's sprite/model will change into the corresponding monster once the vocation is mastered.

  • In the 3DS remake, the character will immediately become a monster after using a heart.

Dragon Quest VIII

In the PS2 version of the game, players will notice several monsters wandering the overworld. These infamous beasties prove much more capable than their randomly encountered counterparts, but once the player pays a visit to Morrie's place they can join the party. This allows the monsters to enter the competition in Morrie's Monstrous Pit, and through the use of the Call team skill they may be summoned into battle for 3 or more turns. All recruited monsters grow more powerful as the Hero's level rises, and do not need to gain battle experience themselves.

  • In the 3DS port, all monsters are visible in the overworld, with the infamous monsters being given distinctive icons.

Available in all versions

Archer, Archfiend, Arges, Big Al, Bishop, Bladewolf, Blizag Jr, Bones, Brickman, Brontes, Bush-W, Capers, Clio, Cowboy, Curer, Cybot, Deadnoble, Dolldrums, Doug, Dumbking, Fat cat, Faunus, Flameman, Fletch, Foul fowl, Frillsaur, Goldman, Gryphus, Hackzilla, Hazel, Healer, Hev, Hoodwink, Hori, Hork, Jack Frost, Jewelbag, Jockey, Klub kong, Lonely Joe, McHammer, Mechabubo, Metabble, Metaly, Moppet, Mornstar, Nightwing, Nohi, Octurion, Orcus, Orrid, Pa Troll, Potbelly, Roborg, Robster, Sagittari, Salsa, Scorpius, Seasaw, Sippy, Skeledoid, Slurpy, Smiles, Snap Case, Spike, Spot, Squiggles, Steropes, Stoneman, Sugi, Talos, Torchman, Tori, Trick Bag, Twiggy

Dragon Quest X

Certain monsters can be recruited by players beginning in version 2.4 Taming is done through a skill attack that creates a fixed 10% chance to capture the monster once it falls. The skill does not need to be the final blow of the battle; as long as it has been used over the course of the encounter the chance to recruit the beast is established. Monsters that have joined players are controlled through A.I. and essentially serve as party members for times when the player's fiends and comrades are offline.

Dragon Quest Monsters 1 & 2

While monsters retain a base chance to join the player upon defeat as in previous games, the chance can be greatly enhanced by using Monster munchies in battle.

Dragon Quest Monsters: Joker series

Recruitment is implemented via the Scout option in the battle menu. When selected, the player's team of monsters will perform a group assault on the target to impress the monster into joining. The percentile chance is displayed onscreen, and can easily reach 100% if the group's sum attack power is high enough. However, if the enemy is too durable then the assault can easily leave the player with a big fat 0%--it is imperative to apply Oomph and Sap to raise the chances even higher.

  • In Joker 2, tossing a bundle of Beastie bites at the foe will raise the chance by a flat 10%.

Gallery

Dragon Quest Monsters Dragon Quest Monsters 2