Thin Air

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Thin Air is a recurring ability in the franchise. It strikes all enemies with a chi shockwave, with damage calculated as ((Lvl*2)+30), capping at 165. The skill bears the Woosh element, making it ineffective against certain monster families.

Appearances

Dragon Quest IV

In the remakes, Thin Air is one of the special abilities that Psaro can learn. He learns it at level 44 (or earlier depending on his wisdom stat).

Dragon Quest VI

Thin Air attack is learned after advancing to the second rank of the Paladin vocation.

Dragon Quest VII

Thin Air is again learned by reaching rank 2 as a Paladin in both versions of the game, and is also re-learned at rank 1 of Champion and rank 3 for Hero (Class) in the 3DS remake.

Dragon Quest VIII

Thin Air is a Fisticuffs technique that the Hero, Yangus, and Jessica can learn. It requires 42 skill points by both the Hero and Yangus, and 68 skill points by Jessica.

  • In the 3DS version, Red and Morrie will learn thin air after adding 33 and 42 skill points to their fisticuffs, respectively.

Dragon Quest IX

Though not available to player characters, Thin Air is a skill used by some enemies. When used by Legacy Bosses, the damage calculation is (53 + (3 * level)) * 0.9~1.1, giving it a base range of 126~154 and a cap of 315~385.