Cure-All
From Dragon Quest Wiki
Revision as of 17:51, 16 September 2024 by Follower of Light (talk | contribs) (Created page with "{{Spell Infobox |title = Cure-All |image = |japanese = {{tt|全体回復|Full Recovery }} |romaji = Zentai Kaifuku |old = None |type = Talent }} '''Cure-All''' is a talent in {{DQM3}} that teaches monsters incredibly potent group-healing spells, along with a pair of useful buffs for utility's sake. It should be noted that the talent lacks any meaningful single-target healing, so caution is advised when using it. ==Appearances== ==={{DQM3}}=== This talent is naturally l...")
Cure-All | |
---|---|
Japanese | 全体回復 |
Rōmaji | Zentai Kaifuku |
Type | Talent |
Older names | None |
Cure-All is a talent in Dragon Quest Monsters: The Dark Prince that teaches monsters incredibly potent group-healing spells, along with a pair of useful buffs for utility's sake. It should be noted that the talent lacks any meaningful single-target healing, so caution is advised when using it.
Appearances[edit]
Dragon Quest Monsters: The Dark Prince[edit]
This talent is naturally learned by the flutter slime, king cureslime, and slime snacks.
Ability | Description | Talent Points |
---|---|---|
Heal | Heals up to 70 HP at 299 wisdom | 3 |
Kabuff | Increases the party's defence by 80% for 4~7 turns | 10 |
Zing | 60% chance to revive one ally, restores 50% of max. HP at 1,999 wisdom | 20 |
Multiheal | Heals up to 300 HP to the party at 2,500 wisdom | 30 |
Right as Rain | Heals 40, 60, or 100% of the party's HP after a turn | 50 |
Insulatle | Cuts breath damage taken by the party by 50% for 4~7 turns | 70 |
Hustle Dance | Heals Level x 2 HP to the party | 85 |
Max. MP +32 | Increases max. MP by thirty two points | 100 |
Omniheal | Heals up to 500 HP to the party at 2,500 wisdom | 100 |