Cure-All

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Revision as of 17:51, 16 September 2024 by Follower of Light (talk | contribs) (Created page with "{{Spell Infobox |title = Cure-All |image = |japanese = {{tt|全体回復|Full Recovery }} |romaji = Zentai Kaifuku |old = None |type = Talent }} '''Cure-All''' is a talent in {{DQM3}} that teaches monsters incredibly potent group-healing spells, along with a pair of useful buffs for utility's sake. It should be noted that the talent lacks any meaningful single-target healing, so caution is advised when using it. ==Appearances== ==={{DQM3}}=== This talent is naturally l...")
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Cure-All is a talent in Dragon Quest Monsters: The Dark Prince that teaches monsters incredibly potent group-healing spells, along with a pair of useful buffs for utility's sake. It should be noted that the talent lacks any meaningful single-target healing, so caution is advised when using it.

Appearances[edit]

Dragon Quest Monsters: The Dark Prince[edit]

This talent is naturally learned by the flutter slime, king cureslime, and slime snacks.

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Ability Description Talent Points
Heal Heals up to 70 HP at 299 wisdom 3
Kabuff Increases the party's defence by 80% for 4~7 turns 10
Zing 60% chance to revive one ally, restores 50% of max. HP at 1,999 wisdom 20
Multiheal Heals up to 300 HP to the party at 2,500 wisdom 30
Right as Rain Heals 40, 60, or 100% of the party's HP after a turn 50
Insulatle Cuts breath damage taken by the party by 50% for 4~7 turns 70
Hustle Dance Heals Level x 2 HP to the party 85
Max. MP +32 Increases max. MP by thirty two points 100
Omniheal Heals up to 500 HP to the party at 2,500 wisdom 100