Galenholm

Galenholm is a town located in the northwestern corner of Alefgard in Dragon Quest and Dragon Quest Builders. It is named for its founder, Galen who traveled the kingdom as a bard of high renown, and owned the Lyre of Ire. It was preceded by Galen's House, which was present during the events of Dragon Quest III.

It does not appear in Dragon Quest II along with many other locations in Alefgard. However, it reappears in the Dragon Quest II remake in Dragon Quest I & II HD-2D Remake, like with most other cut locations. Being located in the far north, its climate is bitterly cold, sometimes even freezing.

Appearances

Dragon Quest

Galenholm is typically the first major town the hero visits after Tantegel, offering substantial equipment improvements over the paltry selection in the aforementioned town. It is also revisited later in the game after the Hero has obtained a supply of Magic Keys, giving the player access to the Grave of Galen.

Shops and Services

  Weapon Shop 
Item Price Attributes
  Oaken club60Attack +4
  Copper sword180Attack +10
  Iron axe560Defense +15
  Armour Shop 
Item Price Attributes
  Leather armour70Defense +4
  Chain mail300Defense +10
  Iron shield800Defense +10

Item shop

  Item Shop 
Item Price Attributes
  Medicinal herb70?
  Torch300?
  Dragon's scale20Defense +2/5


Inn

Locked doors

Dragon Quest
Key Type Info
Magic Key Entry to northern section of town along with Grave of Galen


Dragon Quest I HD-2D Remake

Galenholm serves a similar function as in the original game but features a few notable additions. Design wise it is now islet connected to the larger landmass via a bridge and has a thriving harbor, with Galen's grave being on a separate islet. Upon entering Galenholm when searching for the thief's key under the advice of King Lorik, the player will witness a Swindler attempting to sell the key to the Would-Be Heroes at a obscene mark-up. The wanna-be's rightfully call out the Merchant's shenanigans and he departs for the Roadside Inn to the south. Much later after completing the scenario at the Weeping Isle and returning to Kol, a cutscene will playing showing Robbin' 'Ood and Would-Be Heroes defending the town from monsters that spontaneously appeared in town after the Dragonlord tried to harness the power of the Sphere of Light. After obtaining the lyre of ire, the wandering Troubadour Zalen can be encountered here in order to progress his sidequest.

Shops & services

  Item Shop 
Item Price Attributes
  Slime earrings950Defence +5
  Medicinal herb8Heals 35~45 HP
Restores 45~53 HP with the water sigil
  Antidotal herb10Cures poison
Cures party with water sigil
  Unsealant150Cures Fizzle
Cures party with water sigil
  Holy water20Repels weaker monsters for 64 steps
Deals 15~32 damage to one foe
Deals 30~64 damage with water sigil
  Chimaera wing25Casts Zoom
  Weapon Shop 
Item Price Attributes
  Copper sword180Attack +10
  Steel broadsword1,700Attack +22
  Leather suit50Defence +6
  Chain mail520Defence +21
  Scale shield350Defence +11
  Bronze shield680Defence +15
  Leather hat65Defence +2
  Turban190Defence +6


Treasures

Icon Name Amount Details
  Mini medal x1 N/A
  Safe Passage scroll x1 N/A
  Medicinal herb x1 N/A
  Seed of wisdom x1 N/A
  Ring of clarity x1 Magic key
  Boxer shorts x1 N/A
  Leather armour x1 N/A
  Arriviste's vest x1 Thief's key
  Cat suit x1 Magic key
  Pot lid x1 N/A

Nearby monsters

           

Dragon Quest II HD-2D Remake

In the remake of Dragon Quest II, Galenholm returns as an optional area, in which residents talk about the legends of both Zalen and Galen. The only bearing the island town has on the game's plot is tying into the tragic backstory of the Queen of the Mermaids and the Sunken Ship.

Shops & services

  Item Shop 
Item Price Attributes
  Care rivière940Defence +4
Fizzle resistance +16.66%
  Torc of truth700Defence +4
Dazzle resistance +16.66%
  Strong medicine48Restores 50~60 HP
Restores 67~79 HP with the water sigil
  Medicinal herb8Heals 35~45 HP
Restores 45~53 HP with the water sigil
  Antidotal herb10Cures poison
Cures party with water sigil
  Moonwort bulb30Cures paralysis
Cures party with water sigil
  Holy water20Repels weaker monsters for 64 steps
Deals 15~32 damage to one foe
Deals 30~64 damage with water sigil
  Chimaera wing25Casts Zoom
  Weapon Shop 
Item Price Attributes
  Steel broadsword1,500Attack +22
  Iron axe2,200Attack +27
  Staff of sentencing3,800Attack +39
Casts Woosh
  Magical skirt1,400Defense +25
-25% all spell damage
  Cloak of evasion1,200Defence +27
Evasion +1/8th
  Bronze shield680Defence +15
  Iron shield900Defence +20
  Feathered cap300Defence +8
  Top hat1,900Defence +25


Treasures

Icon Name Amount Details
  Tombola ticket x7 Magic key
  Medicinal herb x1 N/A
  Magic water x1 N/A
  Holy water x1 N/A
  Seed of wisdom x1 N/A
  Oaken club x1 N/A
  Wayfarer's clothes x1 N/A
  Shell armour x1
  Cat suit x1 Magic key
  Bunny ears x1 Magic key

Nearby monsters

             

Dragon Quest XI: Echoes of an Elusive Age

Galenholm is the first section of the original game that may be visited through the Echo Chamber. The Luminary finds himself taken back to just before the events of that game, where the people of the town have fled due to monster attacks brought on by a creature that wanted the Lyre of Ire to improve it's skills as musician. Once the creature is discovered to be an off-key Bongo drongo, it is defeated in a battle. With the Lyre of Ire returned, the people return to their lives and eagerly gossip about a rumored hero paying their village a visit in the near future.

Dragon Quest Builders

In this game, Galenholm (along with Kol) consists of different areas that can be reached by using teleportals:

The chapter's theme focuses on harnessing magic to fight elemental enemies, and the boss at the end of Chapter 3 is a colossal fusion of a Magmalice and a Firn fiend. The town itself has fallen to monsters and become a frozen hellscape.

Map & Gallery