Hirsute hexer

CharacteristicsEdit

Black robbed mystic mages that a jeweled turban to tilt the balance of battle in their favour by increasing their magical managing powers. They also wield a curved crescent staff that allows them to sling Kasizzle spells, scorching all enemies in a single sweep, as well as doubling as a focus to bring down lightning on all of their enemies at once. They can fix foe's chance of casting spells with the frustrating Fizzle, preventing them from being able to use magic at all. These historically powerful and potent hexers are even able to bring their fellow menacing monsters back to life with the use of Zing, giving them a fifty percent chance of doing so; given enough time they'll even use Kazing, giving them a sure chance of saving the souls of their lost comrades.

AppearancesEdit

Dragon Quest VI: Realms of RevelationEdit

Hirsute hexer
Original (SFC)
Sprite
 
Bestiary No.
121
Recruit Rate
NA
Experience *
510
Gold
255
HP *
304
MP
80
Attack
159
Defence
145
Agility
104
Evasion
0%
Item(s) dropped
Prayer ring1128
Resistances
Frizz *
60%
Sizz *
60%
Fire Breath *
60%
Bang *
60%
Crack *
60%
Ice Breath *
60%
Woosh *
25%
Strike/Rock *
25%
Zap *
25%
Drain Magic *
50%
Whack *
100%
Poof *
100%
Ban Dance
100%
Dazzle *
50%
Fizzle
100%
Fuddle *
100%
Paralysis *
100%
Poison *
50%
Snooze *
100%
Stun *
50%
Sap *
100%
Army *
60%
Remakes (DS, Mobile)
Sprites
Notable Changes
None


Related EnemiesEdit