A cleric in the service of all that is holy, and who is able to heal allies and cast protective spells.
--Description in Dragon Quest VII
The Priest (僧侶, Souryo) is a class in the Dragon Quest series. Design wise, the original depiction drew inspiration from the Catholic church, while modern versions pull from Buddhist monks.
Characteristics
Priests specialize in healing and fortifying spells rather than offensive magic, and are some of the only characters who can learn to revive party members while in the field. Priests cannot equip heavy armor, but they can use weapons much like a Hero or a Warrior can. Priests do have initially more strength, agility and resilience than Magi, but on the whole, their physical combat potential is average at best.
Stats
NES version
Attribute |
Starting Stats |
Maximum Stats
|
Level |
1 |
99
|
HP |
9 |
335
|
MP |
8 |
432
|
Strength |
4 |
150
|
Agility |
5 |
130
|
Resilience |
3 |
171
|
Wisdom |
8 |
205
|
Luck |
3 |
183
|
Equipment
- ♥ denotes female only equipment.
Spells
Priest is one of the basic classes available. It is one of the prerequisites for the Sage vocation (along with Mage), and for the Paladin vocation (along with Martial Artist).
Stat Changes
Statistics
|
Change
|
Battles to Master
|
160
|
Strength
|
-20%
|
Agility
|
-10%
|
Resilience
|
-30%
|
Wisdom
|
+10%
|
Max HP
|
-20%
|
Abilities
Level
|
Title
|
Learns
|
Battles Needed
|
Target
|
Info
|
MP
|
1
|
Neophyte
|
Heal
|
1
|
One ally
|
Restores at least 30 HP to a single ally.
|
2
|
Poof
|
One group
|
Makes undead souls vanish in a flash of light.
|
1
|
2
|
Pilgrim
|
Woosh
|
19
|
One group
|
Slices through a group of enemies with a small whirlwind.
|
2
|
Squelch
|
One ally
|
Cures a single ally of the effects of poison.
|
2
|
3
|
Cleric
|
Buff
|
37
|
One ally
|
Raises the defence of a single party member.
|
2
|
Fizzle
|
One group
|
Prevents enemy from using magic.
|
3
|
4
|
Monk
|
Midheal
|
50
|
One ally
|
Restores at least 75 HP to a single ally.
|
5
|
Tingle
|
Self
|
Cures all party members of the effects of sleep and paralysis.
|
2
|
5
|
Pastor
|
Whack
|
80
|
One enemy
|
A cursed incantation that sends an enemy to the hereafter.
|
4
|
Kabuff
|
Party
|
Raises the defence of all party members.
|
3
|
6
|
Bishop
|
Swoosh
|
100
|
One group
|
Slices through a group of enemies with a powerful whirlwind.
|
4
|
7
|
Archbishop
|
Thwack
|
130
|
One group
|
Tries to instantly kill a group of enemies
|
7
|
Fullheal
|
One ally
|
Restores all HP to a single ally.
|
7
|
8
|
Pontiff
|
Zing
|
160
|
One ally
|
Occasionally resurrects a fallen ally with half HP restored.
|
10
|
Priest is one of the basic vocations available at Alltrades Abbey. It is a necessary prerequisite for both the Sage and Paladin vocations.
Stat Changes
Statistics
|
Change
|
Battles to Master
|
180 (PS1) / 97 (3DS)
|
Strength
|
-20%
|
Agility
|
-10%
|
Resilience
|
-30%
|
Wisdom
|
+10%
|
Style
|
Null
|
Max HP
|
-20%
|
Max MP
|
Null
|
PS1 Abilities
Level
|
Title
|
Learns
|
Battles Needed
|
Target
|
Info
|
MP
|
1
|
Beginner
|
Poof
|
1
|
One Group
|
Banishes one group of enemies from battle. (Party does not gain experience points)
|
1
|
1
|
Beginner
|
Heal
|
1
|
One Ally
|
Heals about 30HP to one ally
|
2
|
2
|
Novice
|
Woosh
|
19
|
One Group
|
Causes around 15HP in wind damage to one group of enemies
|
2
|
3
|
Acolyte
|
Buff
|
37
|
One Ally
|
Raises the defense of one ally
|
2
|
4
|
Prelate
|
Fizzle
|
50
|
One Group
|
Has a chance of preventing one group of enemies from casting spells
|
3
|
5
|
Clergyman
|
Midheal
|
80
|
One Ally
|
Heals around 80HP to one ally
|
4
|
6
|
Priest
|
Swoosh
|
100
|
One Group
|
Causes roughly 30HP in wind damage to one group of enemies
|
4
|
7
|
Bishop
|
Fullheal
|
130
|
One Ally
|
Restores an ally to full HP
|
6
|
8
|
HiPriest
|
Zing
|
180
|
One Ally
|
Has the chance of restoring one fallen ally with half their Max HP
|
8
|
3DS Abilities
Level
|
Title
|
Learns
|
Battles Needed
|
Target
|
Info
|
MP
|
1
|
Neophyte
|
Heal
|
1
|
One ally
|
Restores at least 30 HP to a single ally.
|
2
|
Poof
|
One group
|
Banishes one group of enemies from battle.
|
1
|
2
|
Pilgrim
|
Woosh
|
5
|
One Group
|
Causes around 15HP in wind damage to one group of enemies
|
2
|
3
|
Cleric
|
Buff
|
7
|
One Ally
|
Raises the defense of one ally
|
2
|
4
|
Monk
|
Fizzle
|
10
|
One Group
|
Has a chance of preventing one group of enemies from casting spells
|
3
|
5
|
Pastor
|
Midheal
|
15
|
One Ally
|
Restores at least 75 HP to one ally
|
4
|
6
|
Bishop
|
Swoosh
|
15
|
One Group
|
Causes roughly 30HP in wind damage to one group of enemies
|
4
|
7
|
Archbishop
|
Fullheal
|
15
|
One Ally
|
Restores an ally to full HP
|
6
|
8
|
Pontiff
|
Zing
|
30
|
One Ally
|
Has the chance of restoring one fallen ally with half their Max HP
|
8
|
Hybrid Abilities
Usefulness
One of the first classes that any player should choose for any party member is the Priest. All of the spells that the Priest learns are useful throughout the game. The only downside to this class is that the class takes a long time to master.
The priest vocation is available at the start of the game and has the unique skillset "Faith". Priests can also use skill points to learn Spear, Wand, Staff, and Shield skills. Their Coup-de-Grace is "Choir of Angels," which heals all party members and removes negative status effects.
Priests easily surpass the durability and curative capabilities of Sages, but are not as MP efficient with their casting and lack the vital Kazing spell.
Stats
Attribute |
Starting Stats |
Maximum Stats
|
Level |
1 |
99
|
HP |
19 |
420
|
MP |
14 |
315
|
Strength |
9 |
201
|
Agility |
14 |
312
|
Resilience |
9 |
204
|
Magical Might |
0 |
0
|
Magical Mending |
18 |
400
|
Deftness |
9 |
206
|
Charm |
7 |
146
|
Faith
Accolades
|
Required points
|
Name
|
Effects
|
Believer |
8 |
Divination |
Tells its caster the experience needed to climb a level.
|
Acolyte/Postulant |
16 |
Natural Magical Mending +20 |
Permanently adds 20 to magical mending
|
Mendicant/Votary |
28 |
Benediction |
Lifts a curse from a single ally.
|
Parish Priest/Nun of the Parish |
40 |
Natural Max MP +10 |
Permanently adds 10 to Max MP
|
Presbyter/Missionary |
48 |
Rotstopper |
Protects the party from undead enemies' attacks.
|
Abbot/Abbess |
56 |
Natural Magical Mending +60 |
Permanently adds 60 to magical mending
|
Bishop/Prioress |
70 |
Alma Mater |
Offers up a prayer to prevent instant death attacks.
|
Archbishop/Mother Superior |
80 |
Natural Max MP +20 |
Permanently adds 20 to Max MP
|
Cardinal/Beatificant |
90 |
Care Prayer |
Offers up a prayer to increase magical mending.
|
Saint |
100 |
Natural Magical Mending +100 |
Permanently adds 100 to magical mending
|
Spells
Name
|
Level
|
MP
|
Description
|
Heal |
1 |
2 |
Restores at least 30 HP to a single ally.
|
Squelch |
3 |
2 |
Cures a single ally of the effects of poison.
|
Snooze |
6 |
3 |
Puts a group of enemies to sleep.
|
Buff |
8 |
3 |
Raises the defence of a single party member.
|
Cock-A-Doodle-Doo |
11 |
2 |
Awakens any sleeping party members.
|
Insulate |
14 |
4 |
Protects a party member from breath-based attacks.
|
Midheal |
16 |
4 |
Restores at least 75 HP to a single ally.
|
Zing |
18 |
8 |
Resurrects a fallen ally, but sometimes fails.
|
Whack |
20 |
5 |
A cursed incantation that sends an enemy to the hereafter.
|
Tingle |
22 |
2 |
Cures all party members of the effects of paralysis.
|
Moreheal |
31 |
8 |
Restores at least 165 HP to a single ally.
|
Thwack |
34 |
10 |
A curse that sends a group of enemies to the hereafter.
|
Multiheal |
38 |
16 |
Restores at least 100 HP to all party members.
|
Insulatle |
43 |
8 |
Protects the whole party from breath-based attacks.
|
Fullheal |
47 |
24 |
Restores all HP to a single ally.
|
Kathwack |
55 |
20 |
A curse that sends all enemies to the hereafter.
|
Omniheal |
65 |
128 |
Restores all HP to all party members.
|
Revocation Award
A character changing from a warrior to a priest in
Walk
The priest vocation is available to players at the beginning of the game, and gives access to Boomerangs, Staves, and Wands.
Notable Priests
- Selectable class in Dragon Quest III.
- Kiryl is an apprentice training under the resident priest in castle Zamoksva
- The Hero of Dragon Quest V has abilities from the Priest set, and resembles a wandering monk.
- Nevan is a pious prodigy of Ghent, gaining world renown despite his young age.
- Sir Mervyn learns several abilities from the vocation, and is styled after a rel life Templar.
- Angelo is an ex-clergyman who is disgusted with the seediness of the church.
- Sellma
- Serena
Trivia
- The male priest from Dragon Quest III makes a cameo appearance as an NPC in Dragon Quest VII.
- The female priest from Dragon Quest III makes a cameo appearance as an NPC in Dragon Quest XI.
Gallery
Male and female priest, Dragon Quest III Famicom artwork
Dragon Quest Character Figure Collection Roto no Monshou series
Dragon Quest Character Figure Collection Roto no Monshou series
Male and female priest, Dragon Quest III Super Famicom artwork
Admonishing the marital artist and Tsarevna Alena
Intermediate Human Vocations
Beginner Monster Vocations
Intermediate Monster Vocations
Advanced Monster Vocations