Blooming sorcerer

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Revision as of 03:12, 25 April 2020 by 73.121.193.84 (talk)
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Characteristics

The Blooming sorcerer has made it through winter's harsh chill, and picked up sizz to keep itself warm and burn through foes with blistering fire.

Appearances

Dragon Quest VI: Realms of Revelation

Blooming sorcerer
Dragon Quest VI: Realms of Revelation
Original (SFC)
Sprite
Flowermage.gif
Bestiary No.
029
Recruit Rate
NA
Experience *
22
Gold
24
HP *
30
MP
9
Attack
38
Defence
33
Agility
17
Evasion
0%
Spell(s)
Sizz
Skill(s)
None
Location(s)
Item(s) dropped
Iron staff164
Frizz resistance *
0%
Sizz resistance *
0%
Fire Breath resistance *
0%
Bang resistance *
0%
Crack resistance *
60%
Ice Breath resistance *
60%
Woosh resistance *
0%
Strike/Rock resistance *
25%
Zap resistance *
0%
Drain Magic resistance *
50%
Whack resistance *
50%
Poof resistance *
80%
Ban Dance resistance
100%
Dazzle resistance *
15%
Fizzle resistance
15%
Fuddle resistance *
50%
Paralysis resistance *
80%
Poison resistance *
15%
Snooze resistance *
50%
Stun resistance *
0%
Sap resistance *
100%
Army resistance *
0%
Remakes (DS, Mobile)
Sprites
Notable Changes
None


Dragon Quest Monsters

FloraMan
HP MP Experience Gold
3/5 2/5
Attack Defense Speed
2/5 3/5 1/5
Locations Gate of Bravery
Spells Firebal, Antidote, CurseOff
Family Plant
Game Dragon Warrior Monsters
Console GBC
Description Can live several hundred years and is very wise

FloraMen can be bred with a combination of any member of the Plant family as the pedigree and any member of the Beast family as a mate.

Dragon Quest Monsters 2