Soggy hand

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Revision as of 21:39, 20 December 2023 by Antiyonder (talk | contribs)

The Soggy hand is a bog-trotting member of the Undead family that brings the might of a marshland to battle.

Characteristics

Soggy hands are bodies of water that resemble the human extremity. These monsters prefer to remain close to ponds and wetlands to avoid dehydrating as well as giving them ample ammo for their Water-element attacks. Rumor has it they can pass as a Slime when cured into a fist.

Appearances

Dragon Quest Treasures

Soggy hand Dragon Quest Treasures Logo.png
Portrait Forte Treasure Capacity Safekeeping Score
Soggy hand DQTR portrait.jpg DQTR Stealth Forte Icon.png 2 100%
Bestiary no. #22
Family Undead
Trivia This watery hand's ecologically kind
They flee into ponds if attacked from behind
They can pass as slimes when they're thusly inclined
Favorite foods Springy salad.pngSpringier salad icon.pngRepulsive jelly DQTR icon.jpgRancid repulsive jelly.png
Habitats The Hinterquarters
The Wingswept Moors
The Snarl
Item(s) dropped Princely powder dqtr icon.pngDensinium dqtr icon.png
Stats
Starting HP Starting MP Starting Strength
44 18 21
Starting Defence Starting Deftness Starting magic
10 14 13
Max HP Max MP Max Strength
700 420 370
Max Defence Max Deftness Max magic
343 380 430
Potential abilities *
First Second Third
Double Trouble Fullheal Kasplash
Fourth Fifth Sixth
Maelstrom Sage's Breath Time Bomb
Dragon Attack
Name Target(s) Element
Gold Crush Area Light & Blunt
Traits
First Second
Counter-Debilitator Debilitator
Third Fourth
Restless Heart Safety First
Fifth
Slim Pickings
Resistances
Fire Resistance * Water
Resistance
*
Wind Resistance * Earth Resistance *
Normal Very strong Weak Normal
Explosion Resistance * Ice Resistance * Electricity Resistance * Gravity Resistance *
Weak Strong Weak Strong
Light Resistance * Dark Resistance * Slash Resistance Impact Resistance
Quite strong Normal Weak Normal
Piercing Resistance Sleep Resistance Stun Resistance Poison Resistance
Normal Normal Quite strong Quite strong
Debilitation Resistance *
Normal


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