Sacred Slash
Revision as of 22:35, 24 February 2024 by Follower of Light (talk | contribs)
Sacred Slash is a skill introduced in Dragon Quest Monsters: Joker. A stronger version of Hallowed Slash, it costs 4 MP to use and strikes a single enemy with an Light-element attack using 120% of the user's normal attack.
Sacred Slash | |
---|---|
Japanese | ホーリーラッシュ |
Rōmaji | Hori Rasshu |
Type | Melee |
Older names | None |
AppearancesEdit
Dragon Quest Monsters: JokerEdit
Sacred Slash can be learned from:
- Bang & Zap III (37 points)
- Darklight Slashes (80 points)
- Frizz & Zap III (40 points)
- Iceplosion Slashes (80 points)
- Über Blessed Blizzardier (31 points)
- Über Knight (48 points)
- White Knight (75 points)
- Woosh & Zap III (39 points)
Dragon Quest Monsters: Joker 2Edit
Sacred Slash can be learned from all the skills it could be previously, though the point requirements for Darklight Slashes and Iceplosion Slashes have changed. It can now be learned from:
- Darklight Slashes (65 points)
- Iceplosion Slashes (65 points)
- Sizz & Zap III (40 points)
- Über Zapologist (22 points)
Dragon Quest Monsters: Terry's Wonderland 3DEdit
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Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious KeyEdit
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Dragon Quest TreasuresEdit
Sacred Slash inflicts Light-element damage to one enemy, with a chance to stun the target. It is learned by jade slimes, king she-slimes, and ultra marines.