Big badboon
From Dragon Quest Wiki
Revision as of 13:36, 3 November 2024 by 69.124.237.18 (talk)
Dragon Quest monster | |
---|---|
Big badboon | |
Art by Akira Toriyama | |
Japanese | バブーン |
Romaji | Babūn |
First appearance | Dragon Quest II |
Old localization | Magic Baboon (II NES) Magabboon (II GBC) |
The Big badboon is a recurring monster in the series, first appearing in Dragon Quest II. It is a variant of the Badboon with a green coat of fur.
Description[edit]
Green great apes with purple faces and ears that prefer heavy foliage to fields. The main difference from their brown-furred cousins is their ability to call for backup to assist them in battle, but the apes will still flee when threatened. They made a reappearance in the series in IX after a 22 year absence.
Appearances[edit]
Dragon Quest II: Luminaries of the Legendary Line[edit]
Original (NES)
Sprite | HP | MP | Attack |
45 | 0 | 45 | |
Defense | Agility | Experience | Gold |
12 | 18 | 38 | 45 |
Abilities | Calls for backup (Big badboon) Flee |
Location(s) | Lianport region Tantegel region |
Item Dropped | Medicinal herb1⁄16 |
Evasion | Fire Resistance * | Dazzle Resistance | Snooze Resistance |
1⁄64 | 0⁄7 | 0⁄7 | 2⁄7 |
Thwack Resistance | Fizzle Resistance | Kasap Resistance | |
1⁄7 | 7⁄7 | 1⁄7 |
Sprites | HP | MP | Attack |
38 | 0 | 45 | |
Defense | Agility | Experience | Gold |
12 | 18 | 40 | 45 |
Abilities | Calls for backup (Big badboon) Flees |
Location(s) | Rippleport region Tantegel region |
Item Dropped | Medicinal herb1⁄16 |
Evasion | Fire Resistance * | Dazzle Resistance | Snooze Resistance |
1⁄64 | 0⁄7 | 0⁄7 | 2⁄7 |
Thwack Resistance | Fizzle Resistance | Kasap Resistance | |
1⁄7 | 7⁄7 | 1⁄7 |
Dragon Quest IX: Sentinels of the Starry Skies[edit]
Model | HP | MP | Attack |
147 | 8 | 106 | |
Defence | Agility | Experience | Gold |
74 | 62 | 420 | 96 |
Bestiary no. | #082 |
Family | Beast |
In-game description | Swirling whirlwings of unstoppable power. If they call for a friend, prepare for the end! Dwelling in the dank depths of the forest makes a mossy mess of their fur, but fresh, fragrant flowers also flourish there. |
Spell(s) | None |
Skill(s) | Launches a vigorous attack (125% damage) Psyche Up Calls for backup (Big badboon) Flees |
Location(s) | Bloomingdale Grotto (Cave/Nature, rank 1) |
Item(s) dropped | Magic beast hide1⁄8 Strength ring1⁄128 |
Fire Resistance * | Ice Resistance * |
Wind Resistance * | Blast/Lightning Resistance * |
0% | -25% | 0% | 0% |
Rock Resistance * | Dark Resistance * | Light Resistance * | Drain Magic Resistance |
0% | 0% | 0% | 0% |
Whack Resistance * | Poison Resistance * | Paralysis Resistance * | Fuddle Resistance * |
25% | 0% | 25% | 0% |
Snooze Resistance * | Dazzle Resistance | Sap Resistance * | Blunt Resistance * |
0% | 0% | 25% | 25% |
Deceleratle Resistance * | Spooky Aura Resistance* | Fizzle Resistance * | Stun Resistance * |
0% | 0% | 100% | 25% |
Charm Resistance * | |||
50% |
In Other Languages[edit]
Trivia[edit]
- Baboons are a genus of Old World monkeys known for the colourful markings on their face and posteriors, dog-like faces with sharp canine teeth, and short tails. Badboons are bulkier than their real world counterparts and their stature is closer to that of orangutans or gorillas.
- Contrary to their names in earlier localisations, big badboons are completely incapable of using any magic.