Celeste Isle: Difference between revisions

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Two connecting dungeons, the Sun Temple and the Moon Temple, are also found here.
Two connecting dungeons, the Sun Temple and the Moon Temple, are also found here.


The [[Cluboon]] can transform into a [[Diamagon]] if brought to the third shrine's Nexus. Guarding this sacred place is a deadly [[Great dragon|Great Dragon]].
The [[Cluboon]] can transform into a [[Diamagon]] if brought to the third shrine's Nexus. Guarding this sacred place is a deadly [[Great dragon|Great Dragon]]. The ability book "Whistling for Dummies", which teaches the hero [[Whistle]] is awarded to him upon its defeat.


==Monsters==
==Monsters==

Revision as of 15:43, 30 June 2016

Celeste Isle is one of the seven islands in the Green Bays archipelago in Dragon Quest Monsters: Joker. Celeste Isle is split up into two sections: North (Danger Rank A) and South (Danger Rank B). It is the sixth island accessed in the game, after Infern Isle. Like most of the other locations, Celeste Isle contains a Scoutpost, where the player can save the game, rest, reorganize the party, etc. However, the Scoutpost is available only for the South side. A Medical Console can be found on the North side.

Two connecting dungeons, the Sun Temple and the Moon Temple, are also found here.

The Cluboon can transform into a Diamagon if brought to the third shrine's Nexus. Guarding this sacred place is a deadly Great Dragon. The ability book "Whistling for Dummies", which teaches the hero Whistle is awarded to him upon its defeat.

Monsters

Common

Rare