Slimer: Difference between revisions

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==={{DQM3}}===  
==={{DQM3}}===  
Slimer can be learned once again by [[Slime]]s and [[Bubble slime]]s.
Slimer can be learned naturally once again by [[Slime]]s and [[Bubble slime]]s.
{| cellpadding="0" cellspacing="0" class="listTable sortable"
<center>
{| class="wikitable"
|+ '''Slimer'''
|-
! Ability !! Skill Points !! Description
! Ability !! Skill Points !! Description
|-
|-
|[[Frizz]] || 3 || Inflicts minor fire-elemental spell damage on a single enemy.
|[[Frizz]] || nflicts minor fire-elemental spell damage on a single enemy. || 3
|-
|-
|[[Heal]] || 10 || Restores 28 or more HP to a single ally.
|[[Heal]] || Restores 28 or more HP to a single ally. || 10
|-
|-
|[[Slime Squisher]] || 20 || Inflicts heavy impact damage on monsters in the slime family.
|[[Slime Squisher]] || Inflicts heavy impact damage on monsters in the slime family. || 20
|-
|-
|[[Zap]]|| 30 || Inflicts minor electrical spell damage on a single enemy.
|[[Zap]] || Inflicts minor electrical spell damage on a single enemy. || 30
|-
|-
|[[Accelerate]]|| 50 || Greatly increases the agility of a single ally for 4 to 7 turns.
|[[Accelerate]] || Greatly increases the agility of a single ally for 4 to 7 turns. || 50
|-
|-
|[[Dazzleflash]] || 70 || Unleashes a blinding light that lowers the accuracy of enemy attacks for 2 to 5 turns.
|[[Dazzleflash]] || Unleashes a blinding light that lowers the accuracy of enemy attacks for 2 to 5 turns. || 70
|-
|-
|[[Midheal]] || 85 || Restores 76 or more HP to a single ally.
|[[Midheal]] || Restores 76 or more HP to a single ally. || 85
|-
|-
|[[Auto-Restora]] ||100 || Restores a small amount of HP after each action.
|[[Auto-Restora]] || Restores a small amount of HP after each action. ||100
|-
|-
|}
|}
</center>


[[Category:Dragon Quest Monsters: Joker skill sets]]
[[Category:Dragon Quest Monsters: Joker skill sets]]
[[Category:Dragon Quest Monsters: Joker 2 skill sets]]
[[Category:Dragon Quest Monsters: Joker 2 skill sets]]
[[Category:Dragon Quest Monsters: The Dark Prince talent sets]]
[[Category:Dragon Quest Monsters: The Dark Prince talent sets]]

Latest revision as of 11:38, 27 January 2024

Slimer is a recurring talent in the Dragon Quest series, introduced in Dragon Quest Monsters: Joker. It teaches various skills suitable for slimes.

Appearances[edit]

Dragon Quest X[edit]

Slimer is one of the skill trees of a Slime monster companion. It teaches various recovery and support spells.

Dragon Quest Monsters: Joker[edit]

Slimer is learned by the Slime, Bubble slime, Drake slime, and Metal slime. It grants the following abilities:

Ability Skill Points
Frizz 2
Heal 6
Zap 16
Body Slam 22
Dazzleflash 30
Sag 40
Midheal 55
Share Magic 75
Steady Recovery 100

Dragon Quest Monsters: Joker 2[edit]

Slimer is now also learned by the Slime X. Its abilities remain unchanged.

Dragon Quest Monsters: The Dark Prince[edit]

Slimer can be learned naturally once again by Slimes and Bubble slimes.

Slimer
Ability Skill Points Description
Frizz nflicts minor fire-elemental spell damage on a single enemy. 3
Heal Restores 28 or more HP to a single ally. 10
Slime Squisher Inflicts heavy impact damage on monsters in the slime family. 20
Zap Inflicts minor electrical spell damage on a single enemy. 30
Accelerate Greatly increases the agility of a single ally for 4 to 7 turns. 50
Dazzleflash Unleashes a blinding light that lowers the accuracy of enemy attacks for 2 to 5 turns. 70
Midheal Restores 76 or more HP to a single ally. 85
Auto-Restora Restores a small amount of HP after each action. 100