Cleric (Talent)

From Dragon Quest Wiki

Cleric is a talent set introduced in Dragon Quest Monsters: Joker that teaches monsters abilities reminiscent of those found in the Hero vocation. In the Japanese version of the games, it shares a name with the Courage skill set that can be learned by the Hero from Dragon Quest VIII, which is why the two share many of the same techniques.

Appearances[edit]

Dragon Quest Monsters: Joker[edit]

Cleric is learned by the Alabast dragon and King slime.

Ability Skill Points
Zapple 5
Multiheal 10
Reheal 20
Kazap 30
Gigaslash 45
Omniheal 60
Gigagash 80
Zap Guard 100

Dragon Quest Monsters: Joker 2[edit]

Cleric's abilities remain unchanged.

Dragon Quest Monsters: The Dark Prince[edit]

This talent is naturally learned by the superior slime, and can be taught to any monster through the cleric scrolls sold in Fizzy's shop on Tuesdays and won from Category A of the Endor Colosseum.

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Ability Description Talent Points
Oomph Increases one ally's attack by 50% for 2~5 turns 3
Attack +4 Increases attack by four points 10
Brightsplitter 120% physical Light damage to all enemies 20
Zing Fixed 60% chance to revive one ally, heals 50% of max HP at 1,999 wisdom 30
Multiheal Restores approx. 300 HP to party at 2,500 wisdom 50
Starfall Deals (Level x 0.8) + 40 Light damage to all enemies 70
Pearly Gates Deals up to 610 Light spell damage to all enemies at 3,999 wisdom
+30% damage to the undead family
85
Gigaslash Deals Level + 160~200 Lightning damage to one enemy 100
Omniheal Restores approx. 500 HP to party at 2,500 wisdom 120
Gigagash Deals Level + 160~200 Lightning damage to all enemies 150