Itadaki Street DS

From Dragon Quest Wiki
Itadaki Street DS

Itadaki Street DS Logo.png

Publisher(s) Square Enix
Developer(s) Think Garage
Designer(s) Yuji Horii
Artist(s) Akira Toriyama
Composer(s) Kōichi Sugiyama
Released June 21, 2007 (Japan)
Price ¥
Genre handheld board game
Mode single-player
Platform Nintendo DS
Series Itadaki Street
Rating CERO: A (All Ages)
Media DS cartridge
Input Nintendo DS

Itadaki Street DS is a continuation of the Itadaki Street series on the Nintendo DS. It includes characters from Square Enix's Dragon Quest series and Nintendo's Super Mario franchises. It was released in Japan in 2007.

At the 2011 E3 conference, it was announced that the game would be ported to the Wii. In North America, it was released as Fortune Street for the 2011 holiday season, and was published by Nintendo.


Itadaki Street is similar to Monopoly in that players roll one die to advance around a board, purchasing property and collecting money. The game differs from Monopoly in that players can buy and sell stocks of a block and are not as limited in how property may be developed.

The combined value of the player's stocks, property value, and gold on hand is used to determine a player's net worth. When this amount is highlighted in yellow, then the required amount for victory on the board has been met, and all a player needs to do to win is return to the starting position/bank.

Game Spaces[edit]

  • Unclaimed Property can be bought for the price listed on top; amount collected from opponents appears at bottom, in larger font.
  • For Sale can be bought for 200G or 1000G, depending on the type of building you want to put up on the property: toll booth, pub, balloon, crypt, bazaar, or tower. The type of building can be changed later in the game by paying for a remodel.
  • Spade, Clover, Diamond, Heart a full set is needed to level up/collect additional money at the bank; landing on one of these will allow you to choose a card.
  • ? allows you to choose a card.
  • Warps and Pipes will send you to the corresponding warp/pipe end.
  • Switches causes the board layout to change.
  • Stars landing on this space allows you to collect a portion of money lost by opponents until your next turn.
  • Casino random chance to play the slots, bet on a monster fight, pick a warp pipe, or have fortune told.
  • Inn stopping here for the night will allow your opponents to land on your property for free until you wake up on your next turn.
  • Bank passing here allows you to buy stock; if you have all four suits you level up and get more money. Landing on this space allows you to pick your direction on the next turn.
  • Seed landing here will allow you to buy stock.

Acquiring Property[edit]

Players can purchase unowned property they land on; in addition, if a player has enough net worth, they may steal an opponent's property they land on by paying 5 times the current property value to the opponent. Acquiring additional property already owned by an opponent is expensive, but can be a useful strategy when a player owns other properties of that block or when an opponent owns the whole block.

Collecting Money[edit]

Players can collect additional money by leveling up as they land on or pass the bank, but only after they have collected a set of four suits: heart, diamond, clover and spade. Players also earn money when opponents land on their property; the larger the building, the higher the amount collected from an opponent. If a player has stock in a block, they can also collect money when any player lands on an opponent's space, or additional money if an opponent lands on a player controlled space. The amount collected in this manner depends on the player's share of the total amount of stock in the block and the value of the property landed on.

Stock in a Block[edit]

Stock can be purchased only at the bank, by landing on the seed space, or by getting lucky with a card. Stock is bought in sets of 1 to 99 shares, and can only be purchased for one block at a time. The current per share prices for each block are shown in the left column, with each player's current holdings in a given block shown on the corresponding row. Large stock purchases can increase the per share value, and when a property is developed, the per share price in that block will increase in relation to the level of money spent on development. Selling off stock in sets of 10 shares or more generally will decrease the per share value. Stock can be sold at the beginning of a player's turn by selecting the seed icon just to the right of the dice icon; stock in more than one block may be sold at the same time.

Developing Property[edit]

Unlike Monopoly, it is not necessary to own the entire block to develop a property, though controlling more than one property of a block allows the player to develop the properties into much larger buildings than if they only owned one property; a player controlling an entire block can develop it to its maximum potential. To develop a property, a player must first land on a property they control. They then have the option to develop one of their properties via a Yes/No question. The amount of development can range between 1 and 999. If the maximum amount displayed is less than 999, then the player can only develop the property to that level until additional property in the block is acquired, increasing the maximum amount by which each of the properties may be developed.


To win, a player must be the first to make it back to the bank when their net worth is equal to or greater than the board's required amount for victory; the game also ends immediately in the event of a bankruptcy.


From Dragon Quest[edit]

From Super Mario[edit]

  • Mario
  • Luigi
  • Princess Peach
  • Yoshi
  • Donkey Kong
  • Wario
  • Birdo
  • Bowser
  • Princess Daisy
  • Toad
  • Waluigi
  • Lakitu


Unlike Itadaki Street Special, the player is not a Dragon Quest or Super Mario character, but a boy or girl that can dress up in different outfits from those series. After selecting a gender, the player begins by choosing from eight facial styles, which do not change throughout the game. Then, the player selects from one of three hair styles, and finally from one of three sets of clothes. The hair styles and clothing not selected appear in the shop for purchase later in the game.

Outfits include hair/hats/helmets, clothes/armor, and two different sets of accessories that can be mixed and matched to a player's liking. Additional outfit items may be purchased with money earned by playing or completing various boards; some of the items can be obtained for free by winning a board.

From Dragon Quest[edit]

  • Angelo
  • Morrie
  • +more
Head Body Hand Accessory Combined Outfit
Erdrick's Helm Armor of radiance Sword of kings N/A DW Hero
Zenithian Helm Zenithian Armor Zenithian Sword N/A DQ IV Hero
Metal King Helm Metal King Armor Metal King Sword
Dragonlord Head Dragonlord Body Dragonlord's Staff Dragonlord
Zoma Head Zoma Body Zoma
Platypunk Head Platypunk Body Platypunk
Slood Gooey Gear Slime stack

From Super Mario[edit]

Head Body Hand Accessory Combined Outfit
Birdo Head Birdo Body Birdo
Bowser Head Bowser Body Bowser
Yellow Dress Daisy
Kong Head Kong Body Peeled Banana Three Banana Peels Kong
Green Hat Green Suspenders Luigi Mustache Luigi
Red Hat Red Suspenders Mario Mustache Mario
Peach's Hair Pink Dress Pink Parasol Princess Peach
Shy Guy Mask Shy Guy Robe Shy Guy
Mushroom Cap Baggy Pants and Vest Toad
Purple Hat Purple Suspenders Waluigi Nose and Mustache Waluigi
Yellow Hat Yellow Suspenders Wario Mustache Wario
Yoshi Head Yoshi Body Yoshi
Piranha Flower Warp Pipe Piranha Plant
Bill Blaster Bullet Bill

Other Outfit Items[edit]

  • Backpack
  • Golf Club
  • Soccer Ball
  • Wii Remote
  • +more


From Dragon Quest[edit]

From Super Mario[edit]

  • Bowser's Castle
  • Delfino Plaza
  • Mario Stadium
  • Mario Kart Raceway
  • +more


The Japanese magazine Famitsu gave the game 36/40 points (9/9/9/9). The game sold 430,000 copies as of August 2008[1].


External Link[edit]


1. "Annual Report 2008". August 8, 2008. Retrieved on 2008-12-20.