Mosstodon
Dragon Quest monster | |
---|---|
Mosstodon | |
Art by Akira Toriyama | |
Japanese | フォレストマスター |
Romaji | Foresutomasutā |
First appearance | Dragon Quest XI |
The Mosstodon is a recurring monster in the Dragon Quest series, first appearing in Dragon Quest XI. It is a golem whose body has been overrun by moss.
Characteristics[edit]
Mosstodons are an arboreal variety of golems, hulking man-shaped monsters made of clay bricks and extensive amounts of moss growing on their heads and fists. They have become overgrown with moss due to being abandoned in forests. The golems have a maw-like opening on their faces that display a pair of pink eyes that glow from the darkness. Mosstodons are able to protect their weaker allies with their bulk, unleash earthshaking tremors to harm multiple opponents, and emit a soporific fragrant gas from their maws. They disguise themselves as harmless piles of rock in forests in order to ambush unsuspecting adventurers.
Appearances[edit]
Dragon Quest XI: Echoes of an Elusive Age[edit]
Sprite | HP | MP | Attack |
390 | 114 | 163 | |
Defense | Agility | Experience | Gold |
196 | 75 | 568 | 80 |
Bestiary no. | #161 |
Family | Material |
In-game description | Golems who've been left out in the woods until moss and muck grew all over them. The earth shakes with every single step they take. |
Spell(s) | None |
Skill(s) | Desperate attack Forbearance Stomp Fragrant Gas (puts 2-3 party members to sleep) |
Location(s) | Insula Centralis (first act) The First Forest (first act) The Hekswood (second act) |
Item(s) dropped | Green eye1⁄16 Seed of resilience1⁄256 |
Evasion | Fire Resistance * | Ice Resistance * |
Wind Resistance * | |
N/a | 0% | 50% | -150% | |
Rock Resistance * | Light Resistance * | Dark Resistance * | Zap Resistance * | |
0% | 0% | 0% | 0% | |
Drain Magic Resistance | Whack Resistance * | Poof Resistance | Poison Resistance * | |
0% | 75% | 100% | 100% | |
Paralysis Resistance * | Fuddle Resistance * | Snooze Resistance * | Dazzle Resistance * | |
50% | 50% | 0% | 50% | |
Sap Resistance * | Blunt Resistance | Deceleratle Resistance | Spooky Aura Anathematise Resistance |
|
-125% | -125% | -125% | -125% | |
Fizzle Resistance * | Stun Resistance * | Stumble Resistance * | Charm Resistance * | |
100% | 99% | 0% | 100% | |
Beguile Resistance * | Double Down Resistance * | Elemental Resistance * | ||
50% | -125% | -125% |
Sprite | HP | MP | Attack |
1,139 | 217 | 290 | |
Defense | Agility | Experience | Gold |
306 | 117 | 2,016 | 450 |
Bestiary no. | #576 |
Family | Material |
In-game description | Mosstodons who have morphed into a truly malevolent form under the malign influence of infinite evil. |
Spell(s) | None |
Skill(s) | Desperate attack Forbearance Stomp Fragrant Gas (puts 2-3 party members to sleep) |
Location(s) | The First Forest (third act) |
Item(s) dropped | Equable emerald1⁄16 Seed of resilience1⁄256 |
Evasion | Fire Resistance * | Ice Resistance * |
Wind Resistance * | |
N/a | 0% | 50% | -150% | |
Rock Resistance * | Light Resistance * | Dark Resistance * | Zap Resistance * | |
0% | 0% | 0% | 0% | |
Drain Magic Resistance | Whack Resistance * | Poof Resistance | Poison Resistance * | |
0% | 75% | 100% | 100% | |
Paralysis Resistance * | Fuddle Resistance * | Snooze Resistance * | Dazzle Resistance * | |
50% | 50% | 25% | 50% | |
Sap Resistance * | Blunt Resistance | Deceleratle Resistance | Spooky Aura Anathematise Resistance |
|
-125% | -125% | -125% | -125% | |
Fizzle Resistance * | Stun Resistance * | Stumble Resistance * | Charm Resistance * | |
100% | 100% | 0% | 100% | |
Beguile Resistance * | Double Down Resistance * | Elemental Resistance * | ||
50% | -125% | -125% |