Slimer: Difference between revisions
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'''Slimer''' is a talent introduced in [[Dragon Quest Monsters: Joker]]. It is | {{Spell Infobox | ||
|title = Slimer | |||
|image = [[Image:DQR Suraforce.png|250px]]<br><small>{{Rivals}} card</small> | |||
|japanese = スラフォース | |||
|romaji = {{tt|Surafōsu|Slime force}} | |||
|old = | |||
|type = Talent | |||
}} | |||
'''Slimer''' is a recurring talent in the {{DQSeries}}, introduced in ''[[Dragon Quest Monsters: Joker]]''. It teaches various skills suitable for [[Slime family|slime]]s. | |||
==Appearances== | |||
==={{DQ10}}=== | |||
Slimer is one of the skill trees of a [[Slime]] monster companion. It teaches various recovery and support spells. | |||
==={{DQMJ}}=== | ==={{DQMJ}}=== | ||
Line 30: | Line 43: | ||
==={{DQM3}}=== | ==={{DQM3}}=== | ||
Slimer can be learned once again by [[Slime]]s and [[Bubble slime]]s. | |||
{| cellpadding="0" cellspacing="0" class="listTable sortable" | {| cellpadding="0" cellspacing="0" class="listTable sortable" | ||
! Ability !! Skill Points | ! Ability !! Skill Points !! Description | ||
|- | |- | ||
|[[Frizz]] || 3 | |[[Frizz]] || 3 || Inflicts minor fire-elemental spell damage on a single enemy. | ||
|- | |- | ||
|[[Heal]] || 10 | |[[Heal]] || 10 || Restores 28 or more HP to a single ally. | ||
|- | |- | ||
|[[Slime Squisher]] || 20 | |[[Slime Squisher]] || 20 || Inflicts heavy impact damage on monsters in the slime family. | ||
|- | |- | ||
|[[Zap]]|| 30 | |[[Zap]]|| 30 || Inflicts minor electrical spell damage on a single enemy. | ||
|- | |- | ||
|[[Accelerate]]|| 50 | |[[Accelerate]]|| 50 || Greatly increases the agility of a single ally for 4 to 7 turns. | ||
|- | |- | ||
|[[Dazzleflash]]||70 | |[[Dazzleflash]] || 70 || Unleashes a blinding light that lowers the accuracy of enemy attacks for 2 to 5 turns. | ||
|- | |- | ||
|[[Midheal]]||85 | |[[Midheal]] || 85 || Restores 76 or more HP to a single ally. | ||
|- | |- | ||
|[[Auto-Restora]]||100 | |[[Auto-Restora]] ||100 || Restores a small amount of HP after each action. | ||
|- | |- | ||
|} | |} |
Revision as of 23:33, 21 December 2023
Slimer | |
---|---|
Rivals card | |
Japanese | スラフォース |
Rōmaji | Surafōsu |
Type | Talent |
Slimer is a recurring talent in the Dragon Quest series, introduced in Dragon Quest Monsters: Joker. It teaches various skills suitable for slimes.
Appearances
Dragon Quest X
Slimer is one of the skill trees of a Slime monster companion. It teaches various recovery and support spells.
Dragon Quest Monsters: Joker
Slimer is learned by the Slime, Bubble slime, Drake slime, and Metal slime. It grants the following abilities:
Ability | Skill Points |
---|---|
Frizz | 2 |
Heal | 6 |
Zap | 16 |
Body Slam | 22 |
Dazzleflash | 30 |
Sag | 40 |
Midheal | 55 |
Share Magic | 75 |
Steady Recovery | 100 |
Dragon Quest Monsters: Joker 2
Slimer is now also learned by the Slime X. Its abilities remain unchanged.
Dragon Quest Monsters: The Dark Prince
Slimer can be learned once again by Slimes and Bubble slimes.
Ability | Skill Points | Description |
---|---|---|
Frizz | 3 | Inflicts minor fire-elemental spell damage on a single enemy. |
Heal | 10 | Restores 28 or more HP to a single ally. |
Slime Squisher | 20 | Inflicts heavy impact damage on monsters in the slime family. |
Zap | 30 | Inflicts minor electrical spell damage on a single enemy. |
Accelerate | 50 | Greatly increases the agility of a single ally for 4 to 7 turns. |
Dazzleflash | 70 | Unleashes a blinding light that lowers the accuracy of enemy attacks for 2 to 5 turns. |
Midheal | 85 | Restores 76 or more HP to a single ally. |
Auto-Restora | 100 | Restores a small amount of HP after each action. |