Slimer: Difference between revisions

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'''Slimer''' is a talent introduced in [[Dragon Quest Monsters: Joker]]. It is learned by the  
{{Spell Infobox
|title = Slimer
|image = [[Image:DQR Suraforce.png|250px]]<br><small>{{Rivals}} card</small>
|japanese = スラフォース
|romaji = {{tt|Surafōsu|Slime force}}
|old =
|type = Talent
}}
 
'''Slimer''' is a recurring talent in the {{DQSeries}}, introduced in ''[[Dragon Quest Monsters: Joker]]''. It teaches various skills suitable for [[Slime family|slime]]s.
 
==Appearances==
==={{DQ10}}===
Slimer is one of the skill trees of a [[Slime]] monster companion. It teaches various recovery and support spells.


==={{DQMJ}}===
==={{DQMJ}}===
Line 30: Line 43:


==={{DQM3}}===  
==={{DQM3}}===  
 
Slimer can be learned once again by [[Slime]]s and [[Bubble slime]]s.
{| cellpadding="0" cellspacing="0" class="listTable sortable"
{| cellpadding="0" cellspacing="0" class="listTable sortable"
! Ability !! Skill Points
! Ability !! Skill Points !! Description
|-
|-
|[[Frizz]] || 3
|[[Frizz]] || 3 || Inflicts minor fire-elemental spell damage on a single enemy.
|-
|-
|[[Heal]] || 10
|[[Heal]] || 10 || Restores 28 or more HP to a single ally.
|-
|-
|[[Slime Squisher]] || 20
|[[Slime Squisher]] || 20 || Inflicts heavy impact damage on monsters in the slime family.
|-
|-
|[[Zap]]|| 30
|[[Zap]]|| 30 || Inflicts minor electrical spell damage on a single enemy.
|-
|-
|[[Accelerate]]|| 50
|[[Accelerate]]|| 50 || Greatly increases the agility of a single ally for 4 to 7 turns.
|-
|-
|[[Dazzleflash]]||70
|[[Dazzleflash]] || 70 || Unleashes a blinding light that lowers the accuracy of enemy attacks for 2 to 5 turns.
|-
|-
|[[Midheal]]||85
|[[Midheal]] || 85 || Restores 76 or more HP to a single ally.
|-
|-
|[[Auto-Restora]]||100
|[[Auto-Restora]] ||100 || Restores a small amount of HP after each action.
|-
|-
|}
|}

Revision as of 23:33, 21 December 2023

Slimer is a recurring talent in the Dragon Quest series, introduced in Dragon Quest Monsters: Joker. It teaches various skills suitable for slimes.

Appearances

Dragon Quest X

Slimer is one of the skill trees of a Slime monster companion. It teaches various recovery and support spells.

Dragon Quest Monsters: Joker

Slimer is learned by the Slime, Bubble slime, Drake slime, and Metal slime. It grants the following abilities:

Ability Skill Points
Frizz 2
Heal 6
Zap 16
Body Slam 22
Dazzleflash 30
Sag 40
Midheal 55
Share Magic 75
Steady Recovery 100

Dragon Quest Monsters: Joker 2

Slimer is now also learned by the Slime X. Its abilities remain unchanged.

Dragon Quest Monsters: The Dark Prince

Slimer can be learned once again by Slimes and Bubble slimes.

Ability Skill Points Description
Frizz 3 Inflicts minor fire-elemental spell damage on a single enemy.
Heal 10 Restores 28 or more HP to a single ally.
Slime Squisher 20 Inflicts heavy impact damage on monsters in the slime family.
Zap 30 Inflicts minor electrical spell damage on a single enemy.
Accelerate 50 Greatly increases the agility of a single ally for 4 to 7 turns.
Dazzleflash 70 Unleashes a blinding light that lowers the accuracy of enemy attacks for 2 to 5 turns.
Midheal 85 Restores 76 or more HP to a single ally.
Auto-Restora 100 Restores a small amount of HP after each action.