Rab: Difference between revisions

259 bytes added ,  13:36, 8 December 2025
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(8 intermediate revisions by 4 users not shown)
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|6
|6
|One enemy
|One enemy
|Lowers a single target's Attack by 25% with a high success rate for several turns. The success rate is based on enemy resistance and Magical Might. Can be stacked twice to 50% total reduction.
|Lowers a single target's Attack by 25% with 75-100% success rate for several turns, based on enemy resistance and Magical Might. Can be stacked twice to 50% total reduction.
|- style="font-weight:normal"
|- style="font-weight:normal"
!bgcolor="#A1A1A1"|[[Insulatle]]
!bgcolor="#A1A1A1"|[[Insulatle]]
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| --
| --
| Yes
| Yes
| 150% damage to [[Demon family]] monsters, 25% chance to paralyze
| 150% damage to [[Demon family]] monsters, 50% chance to paralyze demons
|-
|-
!bgcolor="#fa8072"|MP Absorption When Wielding +2%
!bgcolor="#fa8072"|MP Absorption When Wielding +2%
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| Yes
| Yes
| --
| --
|Restores up to 130~150 HP to an ally  
|Restores up to 130~150 HP to an ally. Uses magical might instead of mending
|-
!bgcolor="#fa8072"|[[Ring of Ruin]]
| 10
| 6
| --
| --
| --
| Raises the spell critical hit rate for all allies by 20%, and by 80% for Zam spells
|-
|-
!bgcolor="#fa8072"|Maximum MP When Wielding +10
!bgcolor="#fa8072"|Maximum MP When Wielding +10
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| Yes
| Yes
| --
| --
|100% revival chance with 25-50% HP restored
|100% revival chance with 25-50% HP restored based on mending
|-
|-
!bgcolor="#fa8072"|Magical Might When Wielding +20
!bgcolor="#fa8072"|Magical Might When Wielding +20
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| --
| --
| Yes
| Yes
|Deals 1x + user's level wind damage to a single enemy
|Deals normal damage + Rab's level (maximum of +99 damage). Damage is Wind elemental.
|-
|-
!bgcolor="#fa8072"|Critical Hit Chance When Wielding +2%
!bgcolor="#fa8072"|Critical Hit Chance When Wielding +2%
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| --
| --
| Yes
| Yes
|Up to 415~455 wind damage plus ''(level * 1.5 +10)''
|Up to 415~455 wind damage using STR plus ''(level * 1.5 +10)''
|-
|-
!bgcolor="#fa8072"|Attack Power When Wielding +15
!bgcolor="#fa8072"|Attack Power When Wielding +15
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| --
| --
| --
| --
|Raises magical might and mending by 25% for 4~6 turns
|Raises magical might and mending by 25% for 4~6 turns, stacks 2x hitting 50% cap
|-
|-
!bgcolor="#fa8072"|Magical Mending +10
!bgcolor="#fa8072"|Magical Mending +10
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{{CharacterEquipmentList|entry|item=[[Combusticlaws]]|statModifier=Attack +66}}
{{CharacterEquipmentList|entry|item=[[Combusticlaws]]|statModifier=Attack +66}}
{{CharacterEquipmentList|entry|item=[[Monster slashers]]|statModifier=Attack +66}}
{{CharacterEquipmentList|entry|item=[[Monster slashers]]|statModifier=Attack +66}}
{{CharacterEquipmentList|entry|item=[[Shinning staff]]|statModifier=Attack +70}}
{{CharacterEquipmentList|entry|item=[[Shining staff]]|statModifier=Attack +70}}
{{CharacterEquipmentList|entry|item=[[Dragonlord claws]]|statModifier=Attack +74}}
{{CharacterEquipmentList|entry|item=[[Dragonlord claws]]|statModifier=Attack +74}}
{{CharacterEquipmentList|entry|item=[[Staff of resurrection]]|statModifier=Attack +77}}
{{CharacterEquipmentList|entry|item=[[Staff of resurrection]]|statModifier=Attack +77}}
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{{CharacterEquipmentList|entry|item=[[Hocus hat]]|statModifier=Defense +24}}
{{CharacterEquipmentList|entry|item=[[Hocus hat]]|statModifier=Defense +24}}
{{CharacterEquipmentList|entry|item=[[Magical hat]]|statModifier=Defense +25}}
{{CharacterEquipmentList|entry|item=[[Magical hat]]|statModifier=Defense +25}}
{{CharacterEquipmentList|entry|item=[[Crown of dundrasil]]|statModifier=Defense +28}}
{{CharacterEquipmentList|entry|item=[[Crown of Dundrasil]]|statModifier=Defense +28}}
{{CharacterEquipmentList|entry|item=[[Disturbin' turban]]|statModifier=Defense +30}}
{{CharacterEquipmentList|entry|item=[[Disturbin' turban]]|statModifier=Defense +30}}
{{CharacterEquipmentList|entry|item=[[Happy hat]]|statModifier=Defense +31}}
{{CharacterEquipmentList|entry|item=[[Happy hat]]|statModifier=Defense +31}}
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