Tower sentry: Difference between revisions

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{{Monster Infobox
{{Monster Infobox
|title=Tower sentry
|title=Tower sentry
|image=
|image=[[File:DQ6 human guard enemy stock art.png|200px]]
|caption=
|caption=
|kanji=とうのへいたい
|kanji=とうのへいたい
|romanji=
|romanji=
|firstappear=''[[Dragon Quest VI]]''
|old=None
|firstappear={{Dragon Quest VI}}
}}
}}
{{Enemy
The '''Tower sentry''' is a boss encountered in {{DQ6}}.
|name = Tower Sentry
 
|image =  
==Characteristics==
|game = ''[[Dragon Quest VI]]''
Armed with a hefty halberd and spooky skull embossed shield, the Tower sentry can be a tough tussle. Saving his strength for several turns allows him to deal devastating big blows. In [[Gardsbane Tower]], the Tower sentry gives you the option of going up against him or going around. This is a ruse however, as he will simply challenge you anyway if you take the longer route.
|console = DS
 
|hp = 150
==Appearances==
|mp = 0
==={{DQ6}}===
|attack = 34
{{DQ6Enemy
|defense = 32
|name=Tower sentry
|agility = 22
|kanji=  
|experience = 95
|romanji=
|gold = 0
|sprite=[[File:Tower sentry sprite.png]]
|droppedItem = [[Medicinal herb]]
|hp=150
|bestiaryNumber=
|mp=0
|spells=
|attack=34
|defense=32
|agility=22
|exp=95
|gold=0
|tameRate=N/A
|bestiaryNumber=Unnumbered boss
|spells=None
|skills=[[Muster Strength]]
|skills=[[Muster Strength]]
|locations=[[Gardsbane Tower]]}}
|locations=[[Gardsbane Tower]]
|items=[[Medicinal herb]]{{fraction|1|32}}
|evasion={{fraction|1|64}}
|frizz-resist=0%
|sizz-resist=0%
|fire-breath-resist=0%
|bang-resist=0%
|crack-resist=0%
|cool-breath-resist=0%
|woosh-resist=0%
|strike-resist=0%
|zap-resist=0%
|whack-resist=100%
|poof-resist=100%
|poison-resist=100%
|burning-breath-resist=100%
|fuddle-resist=100%
|snooze-resist=100%
|dazzle-resist=100%
|sap-resist=0%
|fizzle-resist=100%
|drain-resist=100%
|stun-resist=100%
|ban-dance-resist=100%
|army-resist=0%
}}
 


===Charateristics===
==Related Enemies==
*[[Brick]]
*[[Brock]]
*[[Bronson]]
*[[Commander Brutus]]
*[[Garrett]]


Armed with a hefty halberd and spooky skull embossed shield, the '''Tower Sentry''' can be a tough tussle. Saving his strength for several turns allows him to deal damaging big blows. In '''Gardsbane Tower''', the '''Tower Sentry''' gives you the option of going up against him or going around.
==Trivia==
*Once the Tower sentry is defeated in battle, his sprite will disappear and he cannot be interacted with again. This contrasts heavily with other human opponents in {{Dragon Quest VI}}, who all have post-fight dialogue.


[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VI bosses]]{{Wikia}}
[[Category:Dragon Quest VI bosses]]

Latest revision as of 16:21, 2 February 2022

The Tower sentry is a boss encountered in Dragon Quest VI: Realms of Revelation.

CharacteristicsEdit

Armed with a hefty halberd and spooky skull embossed shield, the Tower sentry can be a tough tussle. Saving his strength for several turns allows him to deal devastating big blows. In Gardsbane Tower, the Tower sentry gives you the option of going up against him or going around. This is a ruse however, as he will simply challenge you anyway if you take the longer route.

AppearancesEdit

Dragon Quest VI: Realms of RevelationEdit

Tower sentry
Original (SFC)
Sprite HP * MP Attack Defense
  150 0 34 32
Agility Experience * Gold Recruit Rate
22 95 0 N/A
Bestiary No. Unnumbered boss
Spell(s) None
Skill(s) Muster Strength
Location(s) Gardsbane Tower
Item(s) Dropped Medicinal herb132
Evasion Frizz Resistance * Sizz Resistance * Fire Breath Resistance *
164 0% 0% 0%
Bang Resistance * Crack Resistance * Ice Breath Resistance * Woosh Resistance *
0% 0% 0% 0%
Strike/Rock Resistance * Zap Resistance * Drain Magic Resistance * Whack Resistance *
0% 0% 100% 100%
Poof Resistance * Ban Dance Resistance Dazzle Resistance * Fizzle Resistance
100% 100% 100% 100%
Fuddle Resistance * Paralysis Resistance * Poison Resistance * Snooze Resistance *
100% 100% 100% 100%
Stun Resistance * Sap Resistance * Army Resistance *
100% 0% 0%
Remakes (DS, Mobile)
Sprites Notable Changes
None


Related EnemiesEdit

TriviaEdit

  • Once the Tower sentry is defeated in battle, his sprite will disappear and he cannot be interacted with again. This contrasts heavily with other human opponents in Dragon Quest VI, who all have post-fight dialogue.