Category:Strike skills: Difference between revisions

From Dragon Quest Wiki
No edit summary
No edit summary
 
Line 1: Line 1:
'''Strike''' skills refers to miscellaneous, damage-causing abilities within the Dragon Quest series. The classification contains both martial arts techniques and rock-based attacks, with the current hypothesis behind the shared element being that a fighter would have to have fists of stone/rock-hard hands to deal such damage barehanded. Though as of 2015 no official term has been presented from Square-Enix, the most common fan moniker will be used as a place holder.
'''Strike''' skills is a fan term that refers to miscellaneous, damage-causing abilities within {{DQ6}}, {{DQ7}}, {{DQ8}}, and the first two ''[[Dragon Quest Monsters (series)|Dragon Quest Monsters]]'' games. The classification within those five titles contains both martial arts techniques such as [[Knuckle Sandwich]] and rock-based attacks like [[Boulder Toss]], with the hypothesis behind the shared category being that a fighter would have to have fists of stone/rock-hard hands to deal such damage barehanded.  
 
The trait was seemingly retired in 2009 with {{DQ9}} introducing a proper Earth-element within the game's programming and the martial arts skills being calculated differently, with subsequent titles carrying this standard forward until 2024. The release of {{DQ3HD}} revived the dormant skill category and greatly expanded upon it, with nearly every physical attack skill utilizing it for damage calculation.


[[Category:Skills]]
[[Category:Skills]]

Latest revision as of 10:55, 24 December 2024

Strike skills is a fan term that refers to miscellaneous, damage-causing abilities within Dragon Quest VI: Realms of Revelation, Dragon Quest VII: Fragments of the Forgotten Past, Dragon Quest VIII: Journey of the Cursed King, and the first two Dragon Quest Monsters games. The classification within those five titles contains both martial arts techniques such as Knuckle Sandwich and rock-based attacks like Boulder Toss, with the hypothesis behind the shared category being that a fighter would have to have fists of stone/rock-hard hands to deal such damage barehanded.

The trait was seemingly retired in 2009 with Dragon Quest IX: Sentinels of the Starry Skies introducing a proper Earth-element within the game's programming and the martial arts skills being calculated differently, with subsequent titles carrying this standard forward until 2024. The release of Dragon Quest III HD-2D Remake revived the dormant skill category and greatly expanded upon it, with nearly every physical attack skill utilizing it for damage calculation.