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|Game=''[[Dragon Quest XI]]'' | |Game=''[[Dragon Quest XI]]'' | ||
|Image=[[File:DQXI Row.jpg|300px]] | |Image=[[File:DQXI Row.jpg|300px]] | ||
|Sprite=[[File: | |Sprite=[[File:Rab sprite walk.gif]] | ||
|Japanese name=ロウ | |Japanese name=ロウ | ||
|Roumaji=Rō | |Roumaji=Rō | ||
| Line 20: | Line 20: | ||
Rab is an elderly gentleman with a bushy pair of eyebrows and matching mustache, and covers his bald head with a red fez. He wears a red open vest with intricate yellow patterns over a long-sleeved white tunic and a black sash worn around his waist. He also wears a pair of orange trousers, leather shoes worn with yellow socks, and he walks around with the help of a cane. Rab is also always seen carrying a large backpack. | Rab is an elderly gentleman with a bushy pair of eyebrows and matching mustache, and covers his bald head with a red fez. He wears a red open vest with intricate yellow patterns over a long-sleeved white tunic and a black sash worn around his waist. He also wears a pair of orange trousers, leather shoes worn with yellow socks, and he walks around with the help of a cane. Rab is also always seen carrying a large backpack. | ||
Rab is a jolly old man who does his best to keep a positive attitude despite the tragedies his family has suffered in the past as well as the hardship he and his companions endure on their journey, often humming a tune to himself to relief stress. Rab rarely loses his temper with anyone, and even when he scolds a character he follows it up with sage advice gleaned from the experiences of his long life. In regards to monsters, however, Rab is much more ferocious and will typically have the most dynamic and aggressive [[Party | Rab is a jolly old man who does his best to keep a positive attitude despite the tragedies his family has suffered in the past as well as the hardship he and his companions endure on their journey, often humming a tune to himself to relief stress. Rab rarely loses his temper with anyone, and even when he scolds a character he follows it up with sage advice gleaned from the experiences of his long life. In regards to monsters, however, Rab is much more ferocious and will typically have the most dynamic and aggressive [[Party Chat]] just before boss battles and fixed encounters--he still carries a strong grudge for the assault on castle Dundrasil and murder of his daughter and son-in-law. | ||
Rab is seen as a grandfatherly figure by all members of the party, especially [[Jade]] and the Luminary due to their shared past and blood relation, respectively. His laid back and casual demeanor made him a popular figure among [[Erdrea]]'s royals during his time as king-- and later advisor--of Dundrasil, speaking plainly and amicably with aristocracy and peasants alike. During his travels with Jade he has rubbed elbows with important figures in several towns, which makes certain accommodations much easier for the party in the present. Being a former disciple of [[Grand Master Pang]] during his childhood training in [[Angri-La]], Rab practices a daily fitness routine based on the martial art that can be seen when the party is camping. Rab is also a bit of a dirty old man, keeping a copy of the ''Ogler's Digest'' magazine on his person, and he longs to get a copy of the out-of-print first issue. He frequently comments on the more curvaceous women the group encounters, particularly bunny girls, and one of his pep abilities involves getting a [https://en.wikipedia.org/wiki/Nosebleed nosebleed] to power up. | Rab is seen as a grandfatherly figure by all members of the party, especially [[Jade]] and the Luminary due to their shared past and blood relation, respectively. His laid back and casual demeanor made him a popular figure among [[Erdrea]]'s royals during his time as king-- and later advisor--of Dundrasil, speaking plainly and amicably with aristocracy and peasants alike. During his travels with Jade he has rubbed elbows with important figures in several towns, which makes certain accommodations much easier for the party in the present. Being a former disciple of [[Grand Master Pang]] during his childhood training in [[Angri-La]], Rab practices a daily fitness routine based on the martial art that can be seen when the party is camping. Rab is also a bit of a dirty old man, keeping a copy of the ''Ogler's Digest'' magazine on his person, and he longs to get a copy of the out-of-print first issue. He frequently comments on the more curvaceous women the group encounters, particularly bunny girls, and one of his pep abilities involves getting a [https://en.wikipedia.org/wiki/Nosebleed nosebleed] to power up. | ||
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Rab is the former king of Dundrasil, leaving the throne when [[King Irwin]] married his daughter [[Queen Eleanor]] approximately 16 years ago. His wife had passed away sometime prior to this and is not shown within the game, but it is stated that she was a beautiful woman Rab first met at a bookstore in Dundrasil's castle-town. In accordance with the royal family's tradition of sending male heirs off the Angri-La to recieve martial arts training, Rab spent six years of his youth in the mountain temple learning the ways enlightenment via the path of the fist. Though the training itself was a success, Rab would become infamous amongst the monks for reviving no less than 10,000 strikes to his backside from Grand Master Pang's [[Naughty stick]], a "record" the exasperated woman doubts will be broken in her life time. | Rab is the former king of Dundrasil, leaving the throne when [[King Irwin]] married his daughter [[Queen Eleanor]] approximately 16 years ago. His wife had passed away sometime prior to this and is not shown within the game, but it is stated that she was a beautiful woman Rab first met at a bookstore in Dundrasil's castle-town. In accordance with the royal family's tradition of sending male heirs off the Angri-La to recieve martial arts training, Rab spent six years of his youth in the mountain temple learning the ways enlightenment via the path of the fist. Though the training itself was a success, Rab would become infamous amongst the monks for reviving no less than 10,000 strikes to his backside from Grand Master Pang's [[Naughty stick]], a "record" the exasperated woman doubts will be broken in her life time. | ||
Sixteen years before the beginning of the game, a council of kings took place in Dundrasil to discuss the reincarnation of the fabled Luminary as Rab's newborn grandson. Catastrophe would strike on that very night, however, with the monster hordes of Mordegon siege Dundrasil to kill the infant before he can grow to challenge the evil sorcerer. Rab was unable to save the lives of his daughter and son-in-law and was barely able to escape the castle's destruction himself, but he did encounter princess Jade of [[Heliodor]] as she lay exhausted in the forest surrounding the castle. Having accompanied her father, [[King Carnelian]], to the king's council earlier that day, she had spent time playing with queen Elanore and the newborn Luminary when the monsters attacked. Being entrusted with the infant's life by the queen, Jade carried his basket into the forest and lost if over a waterfall as she fled her pursuers. Hearing her story, the hope that his grandson still lives took hold of Rab's heart and he set out alongside the princess to travel the world | Sixteen years before the beginning of the game, a council of kings took place in Dundrasil to discuss the reincarnation of the fabled Luminary as Rab's newborn grandson. Catastrophe would strike on that very night, however, with the monster hordes of Mordegon siege Dundrasil to kill the infant before he can grow to challenge the evil sorcerer. Rab was unable to save the lives of his daughter and son-in-law and was barely able to escape the castle's destruction himself, but he did encounter princess Jade of [[Heliodor]] as she lay exhausted in the forest surrounding the castle. Having accompanied her father, [[King Carnelian]], to the king's council earlier that day, she had spent time playing with queen Elanore and the newborn Luminary when the monsters attacked. Being entrusted with the infant's life by the queen, Jade carried his basket into the forest and lost if over a waterfall as she fled her pursuers. Hearing her story, the hope that his grandson still lives took hold of Rab's heart and he set out alongside the princess to travel the world in the hopes of finding him. | ||
Rab is first encountered by the party in [[Octagonia]] as a participant in the tournament alongside Jade. Without revealing his identity to the party, he assists in the battle against monster beneath the town and admonishes [[Vince Vanquish]] for relying on such dangerous stimulants to win his battles in the tournament, but agrees to keep the matter a secret as the young martial artist only did it for the good of the town's orphanage. Once the [[Yellow orb]] is claimed by the Luminary, Rab asks the group to accompany him and Jade to the ruins of Dundrasil where he explains the situation and his connection to the man. The party holds a candle light vigil for the fallen King and Queen, with Rab tearing up as he proclaims that their son is still alive. | Rab is first encountered by the party in [[Octagonia]] as a participant in the tournament alongside Jade. Without revealing his identity to the party, he assists in the battle against monster beneath the town and admonishes [[Vince Vanquish]] for relying on such dangerous stimulants to win his battles in the tournament, but agrees to keep the matter a secret as the young martial artist only did it for the good of the town's orphanage. Once the [[Yellow orb]] is claimed by the Luminary, Rab asks the group to accompany him and Jade to the ruins of Dundrasil where he explains the situation and his connection to the man. The party holds a candle light vigil for the fallen King and Queen, with Rab tearing up as he proclaims that their son is still alive. | ||
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{| style="width:55%; height:100px; text-align:center" border="1" | {| style="width:55%; height:100px; text-align:center" border="1" | ||
|-<---!Headings are up first.!---> style="font-weight:bold; background:#ff9900" | |-<---!Headings are up first.!---> style="font-weight:bold; background:#ff9900" | ||
| Attribute || Starting Stats || Maximum Stats | | Attribute || Starting Stats || Maximum Stats || Skills | ||
|- style="font-weight:normal" | |- style="font-weight:normal" | ||
| Level || 23 || 99 | | Level || 23 || 99 || - | ||
|- | |- | ||
| HP || 164 || 570 | | HP || 164 || 570 || - | ||
|- | |- | ||
| MP || 123 || 660 | | MP || 123 || 660 || +100 | ||
|- | |- | ||
| Strength || 44 || 310 | | Strength || 44 || 310 || +5 | ||
|- | |- | ||
| Agility || 50 || 200 | | Agility || 50 || 200 || +60 | ||
|- | |- | ||
| Resilience || 27 || 210 | | Resilience || 27 || 210 || - | ||
|- | |- | ||
| Magical Might || 92 || 525 | | Magical Might || 92 || 525 || +15 | ||
|- | |- | ||
| Magical Mending || 94 || 525 | | Magical Mending || 94 || 525 || +15 | ||
|- | |- | ||
| Deftness || 49 || 230 | | Deftness || 49 || 230 || - | ||
|- | |- | ||
| Charm || 40 || 170 | | Charm || 40 || 170 || - | ||
|- | |- | ||
| Initial gear ||colspan= | | Initial gear ||colspan=3|[[Rab's cane]], [[Fur poncho]], [[Thief's turban]]<br>[[Iron claws]] (in inventory) | ||
|- | |- | ||
| [[Pep|Pep boost]] ||colspan= | | [[Pep|Pep boost]] ||colspan=3|Magical might +20% (40%), magical mending +20% (40%)<br>Magical critical hit rate up (magical critical hit rate further increased)<br>Parenthesis includes pep-up power-up bonuses. | ||
|} | |} | ||
| Line 80: | Line 80: | ||
|6 | |6 | ||
|One enemy | |One enemy | ||
| | |Up to 73~81 darkness damage when Rab reaches 145 magical might<br>Twice as likely to magic crit (haywire) | ||
|- style="font-weight:normal" | |- style="font-weight:normal" | ||
!bgcolor="#A1A1A1"|[[Dazzle]] | !bgcolor="#A1A1A1"|[[Dazzle]] | ||
| Line 86: | Line 86: | ||
|3 | |3 | ||
|Enemy group | |Enemy group | ||
| | |Attempts to dazzle a group of enemies, blinding them and causing them to miss attacks. 75-100% success rate based on might | ||
|- style="font-weight:normal" | |- style="font-weight:normal" | ||
!bgcolor="#A1A1A1"|[[Squelch]] | !bgcolor="#A1A1A1"|[[Squelch]] | ||
| Line 92: | Line 92: | ||
|2 | |2 | ||
|One ally | |One ally | ||
|Cures | |Cures Poison. | ||
|- style="font-weight:normal" | |- style="font-weight:normal" | ||
!bgcolor="#A1A1A1"|[[Sap]] | !bgcolor="#A1A1A1"|[[Sap]] | ||
| Line 98: | Line 98: | ||
|2 | |2 | ||
|One enemy | |One enemy | ||
| | |Attempts to lower a single enemy's DEF by 75% for a few turns, 75-100% success rate based on might | ||
|- style="font-weight:normal" | |- style="font-weight:normal" | ||
!bgcolor="#A1A1A1"|[[Crack]] | !bgcolor="#A1A1A1"|[[Crack]] | ||
| Line 104: | Line 104: | ||
|3 | |3 | ||
|One enemy | |One enemy | ||
| | |Up to 43~53 damage at 172 magical might. | ||
|- style="font-weight:normal" | |- style="font-weight:normal" | ||
!bgcolor="#A1A1A1"|[[Snooze]] | !bgcolor="#A1A1A1"|[[Snooze]] | ||
| Line 110: | Line 110: | ||
|3 | |3 | ||
|Enemy group | |Enemy group | ||
| | |Attempts to inflict a single enemy with sleep, 50-75% success rate based on might | ||
|- style="font-weight:normal" | |- style="font-weight:normal" | ||
!bgcolor="#A1A1A1"|[[Defuddle]] | !bgcolor="#A1A1A1"|[[Defuddle]] | ||
| Line 116: | Line 116: | ||
|2 | |2 | ||
|All allies | |All allies | ||
|Cures all party members of confusion | |Cures all party members of confusion. | ||
|- style="font-weight:normal" | |- style="font-weight:normal" | ||
!bgcolor="#A1A1A1"|[[Insulate]] | !bgcolor="#A1A1A1"|[[Insulate]] | ||
| Line 122: | Line 122: | ||
|4 | |4 | ||
|One ally | |One ally | ||
| | |Up to 75% breath resistance on a single ally for several turns | ||
|- style="font-weight:normal" | |- style="font-weight:normal" | ||
!bgcolor="#A1A1A1"|[[ | !bgcolor="#A1A1A1"|[[Anathematise]] | ||
|23 | |23 | ||
|4 | |4 | ||
|One enemy | |One enemy | ||
|Reduces spell resistance | |Reduces spell resistance by 25%, 50-75% success rate based on magic might. | ||
|- style="font-weight:normal" | |- style="font-weight:normal" | ||
!bgcolor="#A1A1A1"|[[Kasap]] | !bgcolor="#A1A1A1"|[[Kasap]] | ||
| Line 140: | Line 134: | ||
|4 | |4 | ||
|All enemies | |All enemies | ||
| | |Attempts to lower a group of enemies' DEF by 50%, 75-100% success rate based on might. Stackable 2x hitting 75% cap. | ||
|- style="font-weight:normal" | |- style="font-weight:normal" | ||
!bgcolor="#A1A1A1"|[[Crackle]] | !bgcolor="#A1A1A1"|[[Crackle]] | ||
| Line 146: | Line 140: | ||
|8 | |8 | ||
|Enemy group | |Enemy group | ||
| | |Up to 88~104 damage at 249 magical might. | ||
|- style="font-weight:normal" | |- style="font-weight:normal" | ||
!bgcolor="#A1A1A1"|[[Dedazzle]] | !bgcolor="#A1A1A1"|[[Dedazzle]] | ||
| Line 152: | Line 146: | ||
|2 | |2 | ||
|One ally | |One ally | ||
|Cures ally of | |Cures one ally of dazzle (blindness) | ||
|- style="font-weight:normal" | |- style="font-weight:normal" | ||
!bgcolor="#A1A1A1"|[[Bounce]] | !bgcolor="#A1A1A1"|[[Bounce]] | ||
| Line 158: | Line 152: | ||
|6 | |6 | ||
|One ally | |One ally | ||
|Reflects spells to the caster | |Reflects spells back to the caster. | ||
|- style="font-weight:normal" | |- style="font-weight:normal" | ||
!bgcolor="#A1A1A1"|[[Midheal]] | !bgcolor="#A1A1A1"|[[Midheal]] | ||
| Line 164: | Line 158: | ||
|6 | |6 | ||
|One ally | |One ally | ||
| | |Up to 85~105 HP restored. | ||
|- style="font-weight:normal" | |- style="font-weight:normal" | ||
!bgcolor="#A1A1A1"|[[Zing]] | !bgcolor="#A1A1A1"|[[Zing]] | ||
| Line 170: | Line 164: | ||
|12 | |12 | ||
|One ally | |One ally | ||
| | |Attempts to revive a fallen ally with a success rate of 50-75%, HP at 25-50% based on mending, 75% success at 231 magical mending. | ||
|- style="font-weight:normal" | |- style="font-weight:normal" | ||
!bgcolor="#A1A1A1"|[[Whack]] | !bgcolor="#A1A1A1"|[[Whack]] | ||
| Line 176: | Line 170: | ||
|5 | |5 | ||
|One enemy | |One enemy | ||
|Insta | |Insta kill one enemy, 50-75% success rate based on magic might and enemy resistance | ||
|- style="font-weight:normal" | |- style="font-weight:normal" | ||
!bgcolor="#A1A1A1"|[[Moreheal]] | !bgcolor="#A1A1A1"|[[Moreheal]] | ||
| Line 182: | Line 176: | ||
|12 | |12 | ||
|One ally | |One ally | ||
| | |Up to 350~370 HP restored | ||
|- style="font-weight:normal" | |- style="font-weight:normal" | ||
!bgcolor="#A1A1A1"|[[Drain Magic]] | !bgcolor="#A1A1A1"|[[Drain Magic]] | ||
| Line 188: | Line 182: | ||
|0 | |0 | ||
|One enemy | |One enemy | ||
|Steals | |Steals 5-34 MP from a single enemy based on might | ||
|- style="font-weight:normal" | |- style="font-weight:normal" | ||
!bgcolor="#A1A1A1"|[[Multiheal]] | !bgcolor="#A1A1A1"|[[Multiheal]] | ||
| Line 194: | Line 188: | ||
|32 | |32 | ||
|All allies | |All allies | ||
| | |Up to 330~350 HP restored to all allies. | ||
|- style="font-weight:normal" | |- style="font-weight:normal" | ||
!bgcolor="#A1A1A1"|[[Kasnooze]] | !bgcolor="#A1A1A1"|[[Kasnooze]] | ||
| Line 200: | Line 194: | ||
|8 | |8 | ||
|All enemies | |All enemies | ||
| | |Attempts to inflict sleep on all enemies, 75-100% success rate, 100% accurate at 999 magical might. | ||
|- style="font-weight:normal" | |- style="font-weight:normal" | ||
!bgcolor="#A1A1A1"|[[Zammle]] | !bgcolor="#A1A1A1"|[[Zammle]] | ||
| Line 206: | Line 200: | ||
|9 | |9 | ||
|One enemy | |One enemy | ||
| | |Up to 105~110 darkness damage at 238 magical might<br>Twice as likely to magic crit | ||
|- style="font-weight:normal" | |- style="font-weight:normal" | ||
!bgcolor="#A1A1A1"|[[Blunt]] | !bgcolor="#A1A1A1"|[[Blunt]] | ||
| Line 212: | Line 206: | ||
|6 | |6 | ||
|One enemy | |One enemy | ||
| | |Lowers a single target's Attack by 25% with 75-100% success rate for several turns, based on enemy resistance and Magical Might. Can be stacked twice to 50% total reduction. | ||
|- style="font-weight:normal" | |- style="font-weight:normal" | ||
!bgcolor="#A1A1A1"|[[Insulatle]] | !bgcolor="#A1A1A1"|[[Insulatle]] | ||
| Line 218: | Line 212: | ||
|12 | |12 | ||
|All allies | |All allies | ||
| | |Up to 75% breath resistance on all allies for several turns | ||
|- style="font-weight:normal" | |- style="font-weight:normal" | ||
!bgcolor="#A1A1A1"|[[Kacrack]] | !bgcolor="#A1A1A1"|[[Kacrack]] | ||
| Line 224: | Line 218: | ||
|20 | |20 | ||
|All enemies | |All enemies | ||
| | |Up to 224~256 damage at 323 magical might | ||
|- style="font-weight:normal" | |- style="font-weight:normal" | ||
!bgcolor="#A1A1A1"|[[Fullheal]] | !bgcolor="#A1A1A1"|[[Fullheal]] | ||
| Line 236: | Line 230: | ||
|10 | |10 | ||
|Enemy Group | |Enemy Group | ||
|Insta | |Insta kill all enemies, 50-65% success rate based on magic might and enemy resistance | ||
|- | |- | ||
|- style="font-weight:normal" | |- style="font-weight:normal" | ||
| Line 243: | Line 237: | ||
|18 | |18 | ||
|One enemy | |One enemy | ||
| | |Up to 238~323 darkness damage when Rab reaches 323 magical might<br>Twice as likely to magic crit | ||
|- style="font-weight:normal" | |- style="font-weight:normal" | ||
!bgcolor="#A1A1A1"|[[Kamikazee]] | !bgcolor="#A1A1A1"|[[Kamikazee]] | ||
| Line 249: | Line 243: | ||
|1 | |1 | ||
|All enemies | |All enemies | ||
| | |Kills the user in exchange for a 100% chance of either instantly killing all targets (50%) or reducing them to 1 HP (50%). Enemies killed in this way do not grant items, gold or experience. Not affected by bounce | ||
|- style="font-weight:normal" | |- style="font-weight:normal" | ||
!bgcolor="#A1A1A1"|[[Kazing]] | !bgcolor="#A1A1A1"|[[Kazing]] | ||
| Line 255: | Line 249: | ||
|24 | |24 | ||
|One ally | |One ally | ||
|Revives an ally. Always works | |Revives an ally. Always works unlike zing. 50-80% HP restored based on Magical mending. | ||
|} | |} | ||
| Line 286: | Line 280: | ||
| -- | | -- | ||
| Yes | | Yes | ||
| 150% damage to [[Demon family]] monsters, | | 150% damage to [[Demon family]] monsters, 50% chance to paralyze demons | ||
|- | |- | ||
!bgcolor="#fa8072"|MP Absorption When Wielding +2% | !bgcolor="#fa8072"|MP Absorption When Wielding +2% | ||
| Line 302: | Line 296: | ||
| -- | | -- | ||
| -- | | -- | ||
|Attempts to fizzle foes for 2~4 turns | |Attempts to fizzle (silence) foes for 2~4 turns, 90% success rate | ||
|- | |- | ||
!bgcolor="#fa8072"|[[Caduceus|Staff of Salvation]] | !bgcolor="#fa8072"|[[Caduceus|Staff of Salvation]] | ||
| Line 310: | Line 304: | ||
| Yes | | Yes | ||
| -- | | -- | ||
|Restores up to 130~150 HP to an ally | |Restores up to 130~150 HP to an ally. Uses magical might instead of mending | ||
|- | |||
!bgcolor="#fa8072"|[[Ring of Ruin]] | |||
| 10 | |||
| 6 | |||
| -- | |||
| -- | |||
| -- | |||
| Raises the spell critical hit rate for all allies by 20%, and by 80% for Zam spells | |||
|- | |- | ||
!bgcolor="#fa8072"|Maximum MP When Wielding +10 | !bgcolor="#fa8072"|Maximum MP When Wielding +10 | ||
| Line 366: | Line 368: | ||
| Yes | | Yes | ||
| -- | | -- | ||
|100% revival chance with | |100% revival chance with 25-50% HP restored based on mending | ||
|- | |- | ||
!bgcolor="#fa8072"|Magical Might When Wielding +20 | !bgcolor="#fa8072"|Magical Might When Wielding +20 | ||
| Line 442: | Line 444: | ||
| -- | | -- | ||
| Yes | | Yes | ||
| | |Deals normal damage + Rab's level (maximum of +99 damage). Damage is Wind elemental. | ||
|- | |- | ||
!bgcolor="#fa8072"|Critical Hit Chance When Wielding +2% | !bgcolor="#fa8072"|Critical Hit Chance When Wielding +2% | ||
| Line 506: | Line 508: | ||
| -- | | -- | ||
| Yes | | Yes | ||
|180%~220% damage to normal monsters, 1~2 damage to metal slimes, cannot miss | |180%~220% damage to normal monsters, 1~2 damage to metal slimes, cannot miss, ignores damage reduction like defend and forbearance | ||
|- | |- | ||
!bgcolor="#fa8072"|Critical Hit Chance When Wielding +2% | !bgcolor="#fa8072"|Critical Hit Chance When Wielding +2% | ||
| Line 530: | Line 532: | ||
| -- | | -- | ||
| Yes | | Yes | ||
|Up to 415~455 wind damage plus ''(level * 1.5 +10)'' | |Up to 415~455 wind damage using STR plus ''(level * 1.5 +10)'' | ||
|- | |- | ||
!bgcolor="#fa8072"|Attack Power When Wielding +15 | !bgcolor="#fa8072"|Attack Power When Wielding +15 | ||
| Line 565: | Line 567: | ||
|- | |- | ||
!bgcolor="#fa8072"|[[Wild Animaul]] | !bgcolor="#fa8072"|[[Wild Animaul]] | ||
| | | 16 | ||
| | |24 | ||
| One enemy | | One enemy | ||
| -- | | -- | ||
| Line 578: | Line 580: | ||
| -- | | -- | ||
| Yes | | Yes | ||
| Up to 380~460 light damage to one enemy | | Up to 380~460 light damage to one enemy, uses STR | ||
|- | |- | ||
|} | |} | ||
| Line 622: | Line 624: | ||
| Yes | | Yes | ||
| -- | | -- | ||
| | |Regen up to 52 HP to all allies for five turns, heals are based on mending stat | ||
|- | |- | ||
!bgcolor="#fa8072"|Magical Mending +5 | !bgcolor="#fa8072"|Magical Mending +5 | ||
| Line 654: | Line 656: | ||
| -- | | -- | ||
| -- | | -- | ||
|Raises magical might and mending by 25% for 4~6 turns | |Raises magical might and mending by 25% for 4~6 turns, stacks 2x hitting 50% cap | ||
|- | |- | ||
!bgcolor="#fa8072"|Magical Mending +10 | !bgcolor="#fa8072"|Magical Mending +10 | ||
| Line 750: | Line 752: | ||
| Yes | | Yes | ||
| -- | | -- | ||
|Up to 688~752 ice damage | |Up to 688~752 ice damage at 900 magical might | ||
|- | |- | ||
!bgcolor="#fa8072"|[[Kazammle]] | !bgcolor="#fa8072"|[[Kazammle]] | ||
| Line 758: | Line 760: | ||
| Yes | | Yes | ||
| -- | | -- | ||
|Up to 525~585 darkness damage | |Up to 525~585 darkness damage at 900 magical might<br>Twice as likely to go magic crit (haywire) | ||
|- | |- | ||
|} | |} | ||
| Line 806: | Line 808: | ||
{{CharacterEquipmentList|entry|item=[[Combusticlaws]]|statModifier=Attack +66}} | {{CharacterEquipmentList|entry|item=[[Combusticlaws]]|statModifier=Attack +66}} | ||
{{CharacterEquipmentList|entry|item=[[Monster slashers]]|statModifier=Attack +66}} | {{CharacterEquipmentList|entry|item=[[Monster slashers]]|statModifier=Attack +66}} | ||
{{CharacterEquipmentList|entry|item=[[ | {{CharacterEquipmentList|entry|item=[[Shining staff]]|statModifier=Attack +70}} | ||
{{CharacterEquipmentList|entry|item=[[Dragonlord claws]]|statModifier=Attack +74}} | {{CharacterEquipmentList|entry|item=[[Dragonlord claws]]|statModifier=Attack +74}} | ||
{{CharacterEquipmentList|entry|item=[[Staff of resurrection]]|statModifier=Attack +77}} | {{CharacterEquipmentList|entry|item=[[Staff of resurrection]]|statModifier=Attack +77}} | ||
| Line 837: | Line 839: | ||
{{CharacterEquipmentList|entry|item=[[Hocus hat]]|statModifier=Defense +24}} | {{CharacterEquipmentList|entry|item=[[Hocus hat]]|statModifier=Defense +24}} | ||
{{CharacterEquipmentList|entry|item=[[Magical hat]]|statModifier=Defense +25}} | {{CharacterEquipmentList|entry|item=[[Magical hat]]|statModifier=Defense +25}} | ||
{{CharacterEquipmentList|entry|item=[[Crown of | {{CharacterEquipmentList|entry|item=[[Crown of Dundrasil]]|statModifier=Defense +28}} | ||
{{CharacterEquipmentList|entry|item=[[Disturbin' turban]]|statModifier=Defense +30}} | {{CharacterEquipmentList|entry|item=[[Disturbin' turban]]|statModifier=Defense +30}} | ||
{{CharacterEquipmentList|entry|item=[[Happy hat]]|statModifier=Defense +31}} | {{CharacterEquipmentList|entry|item=[[Happy hat]]|statModifier=Defense +31}} | ||
| Line 1,089: | Line 1,091: | ||
*But he suddenly remembers self-importantly giving his friends some advice that turned out to be completely wrong. | *But he suddenly remembers self-importantly giving his friends some advice that turned out to be completely wrong. | ||
{{spoiler|end}} | {{spoiler|end}} | ||
==={{DQR}}=== | ==={{DQR}}=== | ||
| Line 1,097: | Line 1,098: | ||
* One line of Rab's dialogue was changed for ''Dragon Quest XI S''. When he recommends that the party travel to [[Puerto Valor]], he now acknowledges that the town is "off to the northwest of [[Gondolia]]." In the original version of ''Dragon Quest XI'', his dialogue was much the same, except that he did not say where Puerto Valor was. | * One line of Rab's dialogue was changed for ''Dragon Quest XI S''. When he recommends that the party travel to [[Puerto Valor]], he now acknowledges that the town is "off to the northwest of [[Gondolia]]." In the original version of ''Dragon Quest XI'', his dialogue was much the same, except that he did not say where Puerto Valor was. | ||
* In the international [https://www.famitsu.com/news/202001/11190471.html fan poll] for ''Dragon Quest XI'' that was released by Japanese gaming magazine Famitsu, Rab placed last in popularity among the playable party members, with a total of 152 votes. | * In the international [https://www.famitsu.com/news/202001/11190471.html fan poll] for ''Dragon Quest XI'' that was released by Japanese gaming magazine Famitsu, Rab placed last in popularity among the playable party members, with a total of 152 votes. | ||
* Rab is the party member who levels up at the slowest rate, and he also has the second lowest agility growth rate after [[Hendrik|the eighth party member]]. | |||
* Each of the Luminary's companions represents one of the classes in [[Dragon Quest III]]. Rab represents the Sage. His ability to use claws indicates that he was a Martial Artist prior to his class change. | |||
==Gallery== | ==Gallery== | ||
| Line 1,104: | Line 1,107: | ||
DQXI Rab combat.jpg|Combat pose | DQXI Rab combat.jpg|Combat pose | ||
Rab expression chart.png|Expression chart | Rab expression chart.png|Expression chart | ||
File:Rab battle expression 1.png|Battle expression 1 | |||
File:Rab battle expression 2.png|Battle expression 2 | |||
File:Rab battle expression 3.png|Battle expression 3 | |||
Rab battle pose artwork.png | Rab battle pose artwork.png | ||
Rab battle sprite concept art.png|Battle sprite artwork | Rab battle sprite concept art.png|Battle sprite artwork | ||
| Line 1,121: | Line 1,127: | ||
Rab emaciated concept art.png|Rab in deep meditation at the summit of Angri-La | Rab emaciated concept art.png|Rab in deep meditation at the summit of Angri-La | ||
Rab mask concept art.png|Mask worn at the Octagonia tournament | Rab mask concept art.png|Mask worn at the Octagonia tournament | ||
File:Rab rivals 1.png|''Rivals'' card artwork | |||
</gallery></center> | </gallery></center> | ||
Latest revision as of 13:36, 8 December 2025
"The former monarch of the fallen realm of Dundrasil, and our Hero's grandfather. He fled on the fateful night his kingdom found itself overcome by monsters, and has wandered the world ever since with Princess Jade. It's a little known fact that he's actually the youngest of three brothers."
—XI loading screen profile
| Rab | |
| Dragon Quest XI | |
| Sprite(s) | |
| Japanese name | ロウ |
| Romaji | Rō |
| Title | King of Dundrasil |
| Class | Sage |
| Race | Human |
| Age | 70's |
| Family | Hero (grandson) Eleanor (daughter) Irwin (son-in-law) |
| Voice actor | Mugihito (Japanese, Dragon Quest Rivals, XI S) Alex Norton (English) |
Rab (ロウ, Rō), also know by his formal title of Lord Robert, is a character in Dragon Quest XI. Despite his advanced age, he displays considerable abilities as a martial artist and magical prowess. He is a former king of Dundrasil, and is the grandfather of the Luminary.
Appearance and personality[edit]
Rab is an elderly gentleman with a bushy pair of eyebrows and matching mustache, and covers his bald head with a red fez. He wears a red open vest with intricate yellow patterns over a long-sleeved white tunic and a black sash worn around his waist. He also wears a pair of orange trousers, leather shoes worn with yellow socks, and he walks around with the help of a cane. Rab is also always seen carrying a large backpack.
Rab is a jolly old man who does his best to keep a positive attitude despite the tragedies his family has suffered in the past as well as the hardship he and his companions endure on their journey, often humming a tune to himself to relief stress. Rab rarely loses his temper with anyone, and even when he scolds a character he follows it up with sage advice gleaned from the experiences of his long life. In regards to monsters, however, Rab is much more ferocious and will typically have the most dynamic and aggressive Party Chat just before boss battles and fixed encounters--he still carries a strong grudge for the assault on castle Dundrasil and murder of his daughter and son-in-law.
Rab is seen as a grandfatherly figure by all members of the party, especially Jade and the Luminary due to their shared past and blood relation, respectively. His laid back and casual demeanor made him a popular figure among Erdrea's royals during his time as king-- and later advisor--of Dundrasil, speaking plainly and amicably with aristocracy and peasants alike. During his travels with Jade he has rubbed elbows with important figures in several towns, which makes certain accommodations much easier for the party in the present. Being a former disciple of Grand Master Pang during his childhood training in Angri-La, Rab practices a daily fitness routine based on the martial art that can be seen when the party is camping. Rab is also a bit of a dirty old man, keeping a copy of the Ogler's Digest magazine on his person, and he longs to get a copy of the out-of-print first issue. He frequently comments on the more curvaceous women the group encounters, particularly bunny girls, and one of his pep abilities involves getting a nosebleed to power up.
Despite his eccentricities and the humor at his expense they often bring, Rab is just as determined to save the world from the forces of evil as the rest of his companions, seeking to avenge his fallen kingdom and family while guiding his grandson to be the ultimate hero of legend.
Appearances[edit]
Dragon Quest XI: Echoes of an Elusive Age[edit]
Rab is a Sage, capable of using both offensive and recovery magic, including the Crack, Zam, and Whack series of spells. He also possesses characteristics of a Martial Artist, being capable of wielding claws. He can also equip two-handed heavy wands. His armor choices are mostly limited to robes, lightweight clothing, crowns, and hats.
Base stats & pep bonus[edit]
| Attribute | Starting Stats | Maximum Stats | Skills |
| Level | 23 | 99 | - |
| HP | 164 | 570 | - |
| MP | 123 | 660 | +100 |
| Strength | 44 | 310 | +5 |
| Agility | 50 | 200 | +60 |
| Resilience | 27 | 210 | - |
| Magical Might | 92 | 525 | +15 |
| Magical Mending | 94 | 525 | +15 |
| Deftness | 49 | 230 | - |
| Charm | 40 | 170 | - |
| Initial gear | Rab's cane, Fur poncho, Thief's turban Iron claws (in inventory) | ||
| Pep boost | Magical might +20% (40%), magical mending +20% (40%) Magical critical hit rate up (magical critical hit rate further increased) Parenthesis includes pep-up power-up bonuses. | ||
Spells[edit]
| Name | Level | MP | Target | Description |
| Zam | 23 | 6 | One enemy | Up to 73~81 darkness damage when Rab reaches 145 magical might Twice as likely to magic crit (haywire) |
|---|---|---|---|---|
| Dazzle | 23 | 3 | Enemy group | Attempts to dazzle a group of enemies, blinding them and causing them to miss attacks. 75-100% success rate based on might |
| Squelch | 23 | 2 | One ally | Cures Poison. |
| Sap | 23 | 2 | One enemy | Attempts to lower a single enemy's DEF by 75% for a few turns, 75-100% success rate based on might |
| Crack | 23 | 3 | One enemy | Up to 43~53 damage at 172 magical might. |
| Snooze | 23 | 3 | Enemy group | Attempts to inflict a single enemy with sleep, 50-75% success rate based on might |
| Defuddle | 23 | 2 | All allies | Cures all party members of confusion. |
| Insulate | 23 | 4 | One ally | Up to 75% breath resistance on a single ally for several turns |
| Anathematise | 23 | 4 | One enemy | Reduces spell resistance by 25%, 50-75% success rate based on magic might. |
| Kasap | 23 | 4 | All enemies | Attempts to lower a group of enemies' DEF by 50%, 75-100% success rate based on might. Stackable 2x hitting 75% cap. |
| Crackle | 23 | 8 | Enemy group | Up to 88~104 damage at 249 magical might. |
| Dedazzle | 23 | 2 | One ally | Cures one ally of dazzle (blindness) |
| Bounce | 23 | 6 | One ally | Reflects spells back to the caster. |
| Midheal | 23 | 6 | One ally | Up to 85~105 HP restored. |
| Zing | 23 | 12 | One ally | Attempts to revive a fallen ally with a success rate of 50-75%, HP at 25-50% based on mending, 75% success at 231 magical mending. |
| Whack | 23 | 5 | One enemy | Insta kill one enemy, 50-75% success rate based on magic might and enemy resistance |
| Moreheal | 24 | 12 | One ally | Up to 350~370 HP restored |
| Drain Magic | 28 | 0 | One enemy | Steals 5-34 MP from a single enemy based on might |
| Multiheal | 30 | 32 | All allies | Up to 330~350 HP restored to all allies. |
| Kasnooze | 32 | 8 | All enemies | Attempts to inflict sleep on all enemies, 75-100% success rate, 100% accurate at 999 magical might. |
| Zammle | 33 | 9 | One enemy | Up to 105~110 darkness damage at 238 magical might Twice as likely to magic crit |
| Blunt | 34 | 6 | One enemy | Lowers a single target's Attack by 25% with 75-100% success rate for several turns, based on enemy resistance and Magical Might. Can be stacked twice to 50% total reduction. |
| Insulatle | 40 | 12 | All allies | Up to 75% breath resistance on all allies for several turns |
| Kacrack | 44 | 20 | All enemies | Up to 224~256 damage at 323 magical might |
| Fullheal | 47 | 24 | One ally | Restores all HP to a party member. |
| Thwack | 49 | 10 | Enemy Group | Insta kill all enemies, 50-65% success rate based on magic might and enemy resistance |
| Kazam | 52 | 18 | One enemy | Up to 238~323 darkness damage when Rab reaches 323 magical might Twice as likely to magic crit |
| Kamikazee | 53 | 1 | All enemies | Kills the user in exchange for a 100% chance of either instantly killing all targets (50%) or reducing them to 1 HP (50%). Enemies killed in this way do not grant items, gold or experience. Not affected by bounce |
| Kazing | 54 | 24 | One ally | Revives an ally. Always works unlike zing. 50-80% HP restored based on Magical mending. |
Event abilities[edit]
| Name | MP | Target | Description |
| Pearly Gates | 24 | All enemies | Wind damage to all enemies, 135~165 base and 265~295 cap when Rab's strength reaches 200. Possesses a 20% chance to lower Zap resistance one stage, ghouls take 150% damage. |
|---|
Character builder[edit]
Heavy Wands[edit]
| Name | Skill points | MP | Range | Pep | Oomph | Info |
| Beelzefreeze | 3 | 2 | One enemy | -- | Yes | 150% damage to Demon family monsters, 50% chance to paralyze demons |
|---|---|---|---|---|---|---|
| MP Absorption When Wielding +2% | 4 | -- | -- | -- | -- | N/A |
| Antimagic | 5 | 2 | One enemy | -- | -- | Attempts to fizzle (silence) foes for 2~4 turns, 90% success rate |
| Staff of Salvation | 5 | 4 | One ally | Yes | -- | Restores up to 130~150 HP to an ally. Uses magical might instead of mending |
| Ring of Ruin | 10 | 6 | -- | -- | -- | Raises the spell critical hit rate for all allies by 20%, and by 80% for Zam spells |
| Maximum MP When Wielding +10 | 6 | -- | -- | -- | -- | N/A |
| Minor MP Recovery After Battle | 6 | -- | -- | -- | -- | 2~3 MP restored after each battle |
| Magical Might When Wielding +10 | 8 | -- | -- | -- | -- | N/A |
| MP Absorption When Wielding +4% | 8 | -- | -- | -- | -- | N/A |
| Magical Might When Wielding +10 | 10 | -- | -- | -- | -- | N/A |
| Maximum MP +20 | 10 | -- | -- | -- | -- | N/A |
| Zing Stick | 10 | 12 | One ally | Yes | -- | 100% revival chance with 25-50% HP restored based on mending |
| Magical Might When Wielding +20 | 12 | -- | -- | -- | -- | N/A |
| Magical Might When Wielding +20 | 12 | -- | -- | -- | -- | N/A |
| Maximum MP +30 | 14 | -- | -- | -- | -- | N/A |
| Moderate MP Recovery After Battle | 14 | -- | -- | -- | -- | 4~6 MP restored after each battle |
| Magical Mending When Wielding +30 | 16 | -- | -- | -- | -- | N/A |
| Magical Might When Wielding +30 | 16 | -- | -- | -- | -- | N/A |
Claws[edit]
| Name | Skill points | MP | Range | Pep | Oomph | Info |
| Attack Power When Wielding +5 | 3 | -- | -- | -- | -- | N/A |
|---|---|---|---|---|---|---|
| Propeller Blade | 4 | 2 | One enemy | -- | Yes | Deals normal damage + Rab's level (maximum of +99 damage). Damage is Wind elemental. |
| Critical Hit Chance When Wielding +2% | 6 | -- | -- | -- | -- | N/A |
| Dodge Chance When Wielding +2% | 6 | -- | -- | -- | -- | N/A |
| Attack Power When Wielding +10 | 8 | -- | -- | -- | -- | N/A |
| Can Opener | 8 | 4 | One enemy | -- | Yes | 300% (plus 10) damage to Machine family enemies, 200% damage to all other categories |
| Critical Hit Chance When Wielding +2% | 10 | -- | -- | -- | -- | N/A |
| Dodge Chance When Wielding +4% | 10 | -- | -- | -- | -- | N/A |
| MP Absorption When Wielding +2% | 10 | -- | -- | -- | -- | N/A |
| Hawkeye Claw | 12 | 5 | One enemy | -- | Yes | 180%~220% damage to normal monsters, 1~2 damage to metal slimes, cannot miss, ignores damage reduction like defend and forbearance |
| Critical Hit Chance When Wielding +2% | 13 | -- | -- | -- | -- | N/A |
| Dodge Chance When Wielding +4% | 13 | -- | -- | -- | -- | N/A |
| Air Raiser | 14 | 12 | One enemy | -- | Yes | Up to 415~455 wind damage using STR plus (level * 1.5 +10) |
| Attack Power When Wielding +15 | 14 | -- | -- | -- | -- | N/A |
| Hardclaw | 14 | 10 | One enemy | -- | First hit | Strike one enemy for 130%, 120%, 110%, 360% damage total |
| MP Absorption When Wielding +4% | 14 | -- | -- | -- | -- | N/A |
| Rake 'n' Break | 16 | 12 | One enemy | -- | Yes | 260% damage that removes buffs |
| Wild Animaul | 16 | 24 | One enemy | -- | First hit | Attack one enemy for 150%, 100%, 100%, 50%, 50% damage, 450% damage total |
| Hand of God | 20 | 24 | One enemy | -- | Yes | Up to 380~460 light damage to one enemy, uses STR |
Enlightenment[edit]
| Name | Skill points | MP | Range | Pep | Oomph | Info |
| Benediction | 4 | 2 | One ally | -- | -- | Cures curses |
|---|---|---|---|---|---|---|
| Maximum MP +10 | 6 | -- | -- | -- | -- | N/A |
| M-Pathy | 6 | 38 | One ally | -- | -- | Donates 38 MP |
| Right as Rain | 6 | 12 | All allies | Yes | -- | Regen up to 52 HP to all allies for five turns, heals are based on mending stat |
| Magical Mending +5 | 10 | -- | -- | -- | -- | N/A |
| Magical Might +5 | 10 | -- | -- | -- | -- | N/A |
| Strength +5 | 10 | -- | -- | -- | -- | N/A |
| Caster Sugar | 12 | 16 | Self | -- | -- | Raises magical might and mending by 25% for 4~6 turns, stacks 2x hitting 50% cap |
| Magical Mending +10 | 13 | -- | -- | -- | -- | N/A |
| Magical Might +10 | 13 | -- | -- | -- | -- | N/A |
| Agility +20 | 16 | -- | -- | -- | -- | N/A |
| Maximum MP +30 | 16 | -- | -- | -- | -- | N/A |
| Maximum MP +30 | 16 | -- | -- | -- | -- | N/A |
| Pep Chance +5% | 16 | -- | -- | -- | -- | N/A |
| Pep-Up Power-Up | 16 | -- | -- | -- | -- | N/A |
| Agility +20 | 20 | -- | -- | -- | -- | N/A |
| Maximum MP +30 | 20 | -- | -- | -- | -- | N/A |
| Clear Your Mind | 25 | 10 | One enemy | -- | -- | Removes buffs |
| Infinite Wisdom | 25 | 32 | Self | -- | -- | Raises magical might and mending by 50%, lasts 4~6 turns |
| Kacrackle | 36 | 60 | All enemies | Yes | -- | Up to 688~752 ice damage at 900 magical might |
| Kazammle | 36 | 42 | One enemy | Yes | -- | Up to 525~585 darkness damage at 900 magical might Twice as likely to go magic crit (haywire) |
Equipment[edit]
| Dragon Quest XI (S: Definitive Edition) | |
|---|---|
| Helmet | Modifier(s) |
| Bandana | Defense +1 |
| Leather hat | Defense +3 |
| Pointy hat | Defense +5 |
| Feathered cap | Defense +8 |
| Turban | Defense +12 |
| Stone hardhat | Defense +15 |
| Iron helmet | Defense +16 |
| Fur hood | Defense +18 |
| Bronze helmet | Defense +18 |
| Malleable mask | Defense +19 |
| Hermes' hat | Defense +20 |
| Mercury's bandana | Defense +23 |
| Hocus hat | Defense +24 |
| Magical hat | Defense +25 |
| Crown of Dundrasil | Defense +28 |
| Disturbin' turban | Defense +30 |
| Happy hat | Defense +31 |
| Iron headgear | Defense +32 |
| Gold circlet | Defense +33 |
| Papillon mask | Defense +33 |
| Scholar's cap | Defense +33 |
| Minister's mitre | Defense +34 |
| Star circlet | Defense +42 |
| Sun crown | Defense +45 |
| Skull helm | Defense +49 |
| Autumn shower hat | Defense +51 |
| Phantom mask | Defense +51 |
| Spring breeze hat | Defense +51 |
| Summer cloud hat | Defense +51 |
| Winter sky hat | Defense +51 |
| Yggdrasil crown | Defense +51 |
| Apollo's crown | Defense +68 |
| Dragon Quest XI (S: Definitive Edition) | |
|---|---|
| Accessories | Modifier(s) |
| Aerofoil earrings | Defense +5 Charm +10 |
| Agility ring | Defense +5 Agility +17 |
| All-weather earrings | Defense +5 Charm +16 |
| Angel's sandals | Agility +25 |
| Anti-freeze earrings | Defense +5 Charm +10 |
| Archangel's boots | Defense +25 |
| Asbestos earrings | Defense +5 Charm +10 |
| Assasin | Critical +1% Defense +2 Charm +5 |
| Blackout earrings | Defense +5 Charm +16 |
| Bling-bling belt | Defense +2 Charm +11 |
| Bow tie | Defense +2 Charm +10 |
| Brainy bracer | M. Might +20 M. Mend +20 |
| Brigand's mitts | Defense +6 Deftness +32 |
| Bunny tail | Defense +7 |
| Caligae of clarity | M. Mend +20 |
| Care ring | Defense +5 |
| Carer rivière | Defense +3 |
| Catholicon ring | Defense +5 |
| Choker of riddance | Defense +3 |
| Cinderblock earrings | Defense +5 Charm +16 |
| Concrete earrings | Defense +5 Charm +10 |
| Devil's tail | Defense +2 Agility +10 |
| Dogged collar | Defense +4 Attack +8 |
| Dragon scale | Defense +8 Attack +9 |
| Earthwyrm's eye | Defense +7 HP +16 Charm +35 |
| Elfin charm | Defense +10 |
| Freebooter's gloves | Defense +48 |
| Full moon collar | Defense +3 |
| Full moon ring | Defense +5 |
| Gloomy gloves | Deftness +22 |
| Gold bracer | Defense +4 Charm +6 |
| Gold chain | Defense +1 HP +5 Charm +5 |
| Gold ring | Defense +5 Charm +8 |
| Gold rosary | M. Might +5 M. Mend +5 |
| Guru's gloves | M. Might +17 M. Mend +17 Deftness +40 |
| Healer | Defense +2 Charm +5 |
| Holy talisman | Defense +5 |
| Life bracer | Defense +3 HP +30 |
| Life ring | Defense +5 HP +5 |
| Lucky dragon's wing | Defense +7 |
| Meteorite bracer | Defense +100 |
| Mighty armlet | Attack +15 |
| Minister's mitts | M. Mend +20 Deftness +48 |
| Mirror earrings | Defense +5 Charm +10 |
| Monarch mark | Defense +10 M. Might +30 M. Mend +30 |
| Murky mittens | Deftness +32 |
| Mystic | Defense +2 Charm +5 |
| Necklace of immunity | Defense +3 |
| Ogler's digest | Defense +1 |
| Papillon pendant | Defense +3 HP +10 MP +10 |
| Pink pearl ring | Defense +5 MP +10 Charm +10 |
| Prayer ring | Defense +5 Charm +10 |
| Protective pendant | Defense +3 |
| Ring of clarity | Defense +5 |
| Ring of immunity | Defense +5 |
| Ring of riddance | Defense +5 |
| Ring of truth | Defense +5 |
| Rosary | M. Mend +6 MP +8 |
| Rousing ring | Defense +5 |
| Rousing rose collar | Defense +3 |
| Rubber earrings | Defense +5 Charm +10 |
| Rubber gloves | Defense +3 Deftness +12 |
| Ruby of protection | Defense +16 |
| Safety goggles | Defense +3 |
| Scholar's specs | M. Might +15 M. Mend +15 Charm +15 |
| Shield-bearer | Block +1% Parry +1% Charm +5 Defense +10 |
| Skull ring | Defense +5 |
| Slime earrings | Defense +2 Charm +6 |
| Sorcerer's ring | Defense +5 MP +10 |
| Sorcerer's stone | M. Mend +13 M. Might +14 |
| Sovereign seal | Defense +7 Charm +35 |
| Springheel boots | Defense +25 |
| Spirit bracer | Defense +7 MP +30 |
| Star of clarity | Defense +3 |
| Strength ring | Attack +5 |
| Supplicant | Defense +2 Charm +5 |
| Titan belt | Defense +5 Attack +12 |
| Tough guy tattoo | Attack +8 |
| Torc of truth | Defense +3 |
| Traveller's hood | Defense +4 |
| Trickster | Evasion+1% Defense +2 Charm +5 |
| Utility belt | Defense +2 Deftness +15 |
| Vanguard | Defense +2 Charm +5 Agility +10 |
| Venus' tear | Defense +7 Charm +35 |
| Warlock | Defense +2 M. Might +3 M. Mend +3 Charm +5 |
| Wings of serendipity | Defense +5 Charm +20 |
| Wristorative | Defense +7 |
Shypox dialogue[edit]
In battle:
When speaking to townsfolk:
Dragon Quest Rivals[edit]
Rab is present as a player avatar and as the subject of several cards.
Trivia[edit]
- One line of Rab's dialogue was changed for Dragon Quest XI S. When he recommends that the party travel to Puerto Valor, he now acknowledges that the town is "off to the northwest of Gondolia." In the original version of Dragon Quest XI, his dialogue was much the same, except that he did not say where Puerto Valor was.
- In the international fan poll for Dragon Quest XI that was released by Japanese gaming magazine Famitsu, Rab placed last in popularity among the playable party members, with a total of 152 votes.
- Rab is the party member who levels up at the slowest rate, and he also has the second lowest agility growth rate after the eighth party member.
- Each of the Luminary's companions represents one of the classes in Dragon Quest III. Rab represents the Sage. His ability to use claws indicates that he was a Martial Artist prior to his class change.