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|title = Temple of Trials
|title = Temple of Trials
|type= [[Bonus dungeon]]
|type= [[Bonus dungeon]]
|image =  
|image = [[File:Temple of Trials final floor III HD concept art.png|300px]]
|caption =  
|caption =  
|japanese={{tt|試練の神殿|Temple of trials}}
|japanese={{tt|試練の神殿|Temple of trials}}
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}}
}}
The '''Temple of Trials''' is the second [[bonus dungeon]] found in {{DQ3HD}}, hidden from the player until the godly [[Xenlon]] has been defeated. It is the celestial replacement for the [[Ice Cave]] that was found in the {{GBC}} version of ''Dragon Quest III'', and contains all the monsters that remained exclusive to that iteration of the game for several decades. The temple more than lives up to its name, challenging the player with the most difficult ordeals in the game.
The '''Temple of Trials''' is the second [[bonus dungeon]] found in {{DQ3HD}}, hidden from the player until the godly [[Xenlon]] has been defeated. It is the celestial replacement for the [[Ice Cave]] that was found in the {{GBC}} version of ''Dragon Quest III'', and contains all the monsters that remained exclusive to that iteration of the game for several decades. The temple more than lives up to its name, challenging the player with the most difficult ordeals in the game.
==Appearances==
==Appearances==
==={{DQ3HD}}===
==={{DQ3HD}}===
The temple is a heavenly palace made of gold that sits in the highest reaches of the world, towering even higher than the lofty {{Cloudsgate Citadel 3}}, with the apex of the holy place standing parallel with the moon. The only way to access the Temple of Trials is make a wish on Xenlon after besting Him in battle——this wish is represented by a blank space under the list of choices presented after the battle is over. Doing so will leave Him utterly shocked as to how the player even knows of its existence, but He never the less grants the request by opening a glowing portal high in the sky to the north of [[Aliahan]]. Reaching the ephemeral gate requires [[Ramia]]'s assistance, and she will perch on plinth in the temple's central chamber until the player opts to leave.
The temple is a golden heavenly palace towering even higher than the lofty {{Cloudsgate Citadel 3}}, with its apex level with the moon. The only way to access the Temple of Trials is to make a wish with Xenlon after besting him in battle; this particular wish is represented by a blank space in the list of choices presented after the battle. Doing so will leave him utterly shocked as to how the player even knows of the temple's existence, but he nevertheless grants the request by opening a glowing portal high in the sky north of [[Aliahan]]. Reaching the ephemeral gate requires [[Ramia]]'s assistance, and she will perch on a plinth in the temple's central chamber until the player opts to leave.


The crux of the bonus dungeon is that the player is forbidden entry to the road leading to the top of the temple until the five pedestals surrounding Ramia's plinth have been set alight by the five grey ghosts inhabiting the palace. These spirits dwell in the the five chambers accessible via [[teleportal]]s and each presents a different challenge to the player.
The player is forbidden entry to the road leading to the top of the temple until the five pedestals surrounding Ramia's plinth have been set alight by the five gray spirits inhabiting the palace. These spirits dwell in the five chambers accessible via [[teleportal]]s, and each presents a different challenge to the player.


====Northeast chamber====
====Northeast chamber====
This trial forces the player to equip [[Axe Weapon Family|axes]] or [[Staff Weapon Family|staves]] before entering, otherwise the party's damage output will be cut to 10% and the power of all monsters will be multiplied tenfold. The test at the end of the maze is a boulder puzzle similar to the one found in the basement of [[Edina]] castle, leading the way to the [[pandora's box]] boss fight. These super-charged mimmics far outclass their common kin and are almost impossible to defeat normally, but are thankfully vulnerable to [[Blasto]] and [[Poof]].
This trial expects all characters to equip [[Axe Weapon Family|axes]] or [[Staff Weapon Family|staves]]; otherwise, the party's damage output will be cut to 10% and the power of all monsters will be multiplied tenfold. The test at the end of the maze is a boulder puzzle similar to the one found in the basement of [[Edina]] castle, leading to a boss fight against a total of six [[Pandora's box]]es (a group of two followed by a group of four). These super-charged mimics far outclass their common kin and are almost impossible to defeat normally, but fortunately, they're vulnerable to [[Blasto]].


====Northwest chamber====
====Northwest chamber====
The trial demands that all characters be equipped with [[Boomerang Weapon Family|boomerangs]] or [[Claw Weapon Family|claws]] lest the party suffer the same penalties as in the northeast chamber. The puzzle is floor of rotating tiles like those found in the [[Tower of Rubiss]] and [[Zoma's Citadel]], with the boss battle being another group of pandora's boxes that can be bested via banishment.
This trial expects all characters to equip [[Boomerang Weapon Family|boomerangs]] or [[Claw Weapon Family|claws]]; otherwise, the party will suffer the same penalties as in the northeast chamber. The puzzle is a floor of rotating tiles like those found in the [[Tower of Rubiss]] and [[Zoma's Citadel]], with the boss battle against another six Pandora's boxes (in a group of two followed by a group of four, as in the northeast chamber) that can again be bested by Blasto.


====Southwest chamber====
====Southwest chamber====
This trial consists of a spirit requesting to see several items and equipment before it will light it's pedestal, being in order:
This trial consists of a spirit requesting the following items before it will light its pedestal:


*[[Hardwood headwear]] x4
*[[Hardwood headwear]] x4
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*[[Flame armour]] x4
*[[Flame armour]] x4


The elfin elixir is sold in the [[Super Secret Faerie Village]] for an exorbitant 40,000 gold per phial, costing the player 400,000 gold in total (1,000,000 gold prior to the May 23, 2025 patch) if none are already on hand. The cash prizes for conquering the higher ranks of the [[Monster Arena]] will go a long way to covering this steep bill, and none of the necessary items are taken from the party during the trial.
The elfin elixir is sold in the [[Super Secret Faerie Village]] for an exorbitant 40,000 gold per phial, costing the player 400,000 gold in total (1,000,000 gold prior to the May 23, 2025 patch) if none are already on hand. The cash prizes for conquering the higher ranks of the [[Monster Arena]] will go a long way to covering this steep bill. Unfortunately, the spirit takes the listed items from the party, and they cannot be retrieved later for resale.


====Southeast chamber====
====Southeast chamber====
This trial also consists of a spirit that wishes to see certain items before lighting it's pedestal, only the objects are almost exclusively high-end equipment:
This trial consists of a spirit requesting to see the following rare or unique items before it will light its pedestal:


*[[Sword of Kings]]
*[[Sword of Kings]]
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*[[Mod rod]]
*[[Mod rod]]


Due to the removal of the [[Treasures n' Trapdoors]] boards in the HD remake the only way to get a spare mod rod is by winning rank 8 of the Monster Arena in [[Cantlin]]. The gringham whip is the most difficult piece as it can only be obtained by collecting 105 [[List of mini medal locations in Dragon Quest III HD-2D Remake|mini medals]]; as there are only 110 medals in the game and five of those are within Cloudsgate Citadel and the Temple of Trials itself, the player can only miss five medals.
Due to the removal of the [[Treasures n' Trapdoors]] boards in the HD remake, the only way to get a spare mod rod is by winning rank 8 of the Monster Arena in [[Cantlin]]. The gringham whip can be obtained either by collecting 105 [[List of mini medal locations in Dragon Quest III HD-2D Remake|mini medals]] or by looting a chest in the temple's northeast chamber (this chest was added by the May 23, 2025 patch). Regardless, unlike the southwest chamber trial, the spirit does not actually take these four items from the party.
 
<big>'''NOTE:'''</big> The May 23rd 2025 update patch added a chest containing a gringham whip to the northeast chamber, allowing players to complete the temple without having to collect mini medals.


====Southern chamber====
====Southern chamber====
The spirit of this trial will only light it's pedestal once the player has [[List of recruitable monsters in Dragon Quest III HD-2D Remake|recruited 100 monsters]].  
The spirit of this trial will only light its pedestal once the player has [[List of recruitable monsters in Dragon Quest III HD-2D Remake|recruited 100 monsters]].


====Northern chamber====
====Northern chamber====
Once all five pedestals are activate the door to the north opens, revealing a winding road that leads to none other than the [[Grand Dragon]]. Despite quite literally towering over all other life on the planet, the golden serpent maintains a more approachable disposition towards mortals than Xenlon and will bequeath the party with the lofted [[grand medal]] if he can be defeated in twenty turns or less.
Once all five pedestals have been activated, the door to the north opens, revealing a winding road leading to the [[Grand Dragon]]. Despite towering over all other life on the planet, the golden serpent maintains a more approachable disposition toward mortals than Xenlon and will award the party the lofty [[grand medal]] if he can be defeated in twenty turns or less.


====Treasures====
====Treasures====
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====Monsters====
====Monsters====
{| class="wikitable"
{| class="wikitable"
| [[File:Arcticore DQ III HD sprite.png|link=Arcticore]] || [[File:Baramonster DQ III HD sprite.png|link=Baramonster]] || [[File:Blue dragon DQ III HD sprite.png|link=Blue dragon]] || [[File:Dread dragon DQ III HD sprite.png|link=Dread dragon]] || [[File:Golden gloom DQ III HD sprite.png|link=Golden gloom]] || [[File:Hardy hand DQ III HD sprite.png|link=Hardy hand]] || [[File:Iron knight DQ III HD sprite.png|link=Iron knight]] || [[File:Pandoras box DQ III HD sprite.png|link=Pandora's box]] || [[File:Phoenix DQ III HD sprite.png|link=Phoenix]] || [[File:Steely statue DQ III HD sprite.png|link=Steely statue]] || [[File:Ursa argentum DQ III HD.png|link=Ursa argentum]] || [[File:Grand Dragon DQ III HD sprite.png|link=Grand Dragon]]
| [[File:Arcticore DQ III HD sprite.png|link=Arcticore]] || [[File:Baramonster DQ III HD sprite.png|link=Baramonster]] || [[File:Blue dragon DQ III HD sprite.png|link=Blue dragon]] || [[File:Dread dragon DQ III HD sprite.png|link=Dread dragon]] || [[File:Golden gloom DQ III HD sprite.png|link=Golden gloom]]  
|}
{| class="wikitable"
| [[File:Hardy hand DQ III HD sprite.png|link=Hardy hand]] || [[File:Iron knight DQ III HD sprite.png|link=Iron knight]] || [[File:Pandoras box DQ III HD sprite.png|link=Pandora's box]] || [[File:Phoenix DQ III HD sprite.png|link=Phoenix]] || [[File:Steely statue DQ III HD sprite.png|link=Steely statue]] || |[[File:Ursa argentum DQ III HD.png|link=Ursa argentum]]
|}
{| class="wikitable"
| [[File:Grand Dragon DQ III HD sprite.png|link=Grand Dragon]]
|}
|}


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*[[Great keeper]], in the northeast chamber
*[[Great keeper]], in the northeast chamber
*[[Slime]], in a corner of the southern chamber
*[[Slime]], in a corner of the southern chamber
*[[Xenlon]], lounging on the path to the Grand Dragon
*[[Xenlon]], on the path to the Grand Dragon


==Trivia==
==Trivia==
*The temple being a heavenly palace made of gold and only being accessible via a high-altitude portal once a superboss is defeated, as well as housing the game's ultimate superboss, is not unlike the rift in the skies of [[Erdrea]] that houses the [[Timewyrm]]
*The temple being a heavenly palace made of gold and only being accessible via a high-altitude portal once a superboss is defeated, as well as housing the game's ultimate superboss, is not unlike the rift in the skies of [[Erdrea]] that houses the [[Timewyrm]]


==Gallery==
<gallery><center>
File:Temple of Trials entrance III HD concept art.png|Entrance concept art
File:Temple of Trials throne room III HD concept art.png|Grand Dragon's chamber
</center></gallery>
{{DQIIIHD}}
{{DQIIIHD}}
[[Category:Bonus dungeon]]
[[Category:Bonus dungeon]]
[[Category:Dragon Quest III HD-2D Remake locations]]
[[Category:Dragon Quest III HD-2D Remake locations]]

Latest revision as of 02:10, 16 April 2026

The Temple of Trials is the second bonus dungeon found in Dragon Quest III HD-2D Remake, hidden from the player until the godly Xenlon has been defeated. It is the celestial replacement for the Ice Cave that was found in the GBC version of Dragon Quest III, and contains all the monsters that remained exclusive to that iteration of the game for several decades. The temple more than lives up to its name, challenging the player with the most difficult ordeals in the game.

Appearances[edit]

Dragon Quest III HD-2D Remake[edit]

The temple is a golden heavenly palace towering even higher than the lofty Cloudsgate Citadel, with its apex level with the moon. The only way to access the Temple of Trials is to make a wish with Xenlon after besting him in battle; this particular wish is represented by a blank space in the list of choices presented after the battle. Doing so will leave him utterly shocked as to how the player even knows of the temple's existence, but he nevertheless grants the request by opening a glowing portal high in the sky north of Aliahan. Reaching the ephemeral gate requires Ramia's assistance, and she will perch on a plinth in the temple's central chamber until the player opts to leave.

The player is forbidden entry to the road leading to the top of the temple until the five pedestals surrounding Ramia's plinth have been set alight by the five gray spirits inhabiting the palace. These spirits dwell in the five chambers accessible via teleportals, and each presents a different challenge to the player.

Northeast chamber[edit]

This trial expects all characters to equip axes or staves; otherwise, the party's damage output will be cut to 10% and the power of all monsters will be multiplied tenfold. The test at the end of the maze is a boulder puzzle similar to the one found in the basement of Edina castle, leading to a boss fight against a total of six Pandora's boxes (a group of two followed by a group of four). These super-charged mimics far outclass their common kin and are almost impossible to defeat normally, but fortunately, they're vulnerable to Blasto.

Northwest chamber[edit]

This trial expects all characters to equip boomerangs or claws; otherwise, the party will suffer the same penalties as in the northeast chamber. The puzzle is a floor of rotating tiles like those found in the Tower of Rubiss and Zoma's Citadel, with the boss battle against another six Pandora's boxes (in a group of two followed by a group of four, as in the northeast chamber) that can again be bested by Blasto.

Southwest chamber[edit]

This trial consists of a spirit requesting the following items before it will light its pedestal:

The elfin elixir is sold in the Super Secret Faerie Village for an exorbitant 40,000 gold per phial, costing the player 400,000 gold in total (1,000,000 gold prior to the May 23, 2025 patch) if none are already on hand. The cash prizes for conquering the higher ranks of the Monster Arena will go a long way to covering this steep bill. Unfortunately, the spirit takes the listed items from the party, and they cannot be retrieved later for resale.

Southeast chamber[edit]

This trial consists of a spirit requesting to see the following rare or unique items before it will light its pedestal:

Due to the removal of the Treasures n' Trapdoors boards in the HD remake, the only way to get a spare mod rod is by winning rank 8 of the Monster Arena in Cantlin. The gringham whip can be obtained either by collecting 105 mini medals or by looting a chest in the temple's northeast chamber (this chest was added by the May 23, 2025 patch). Regardless, unlike the southwest chamber trial, the spirit does not actually take these four items from the party.

Southern chamber[edit]

The spirit of this trial will only light its pedestal once the player has recruited 100 monsters.

Northern chamber[edit]

Once all five pedestals have been activated, the door to the north opens, revealing a winding road leading to the Grand Dragon. Despite towering over all other life on the planet, the golden serpent maintains a more approachable disposition toward mortals than Xenlon and will award the party the lofty grand medal if he can be defeated in twenty turns or less.

Treasures[edit]

ICON-Mini medal III HD.png Destructiball III HD icon.png Godbird sceptre III HD icon.png Gringham whip III HD icon.png Goddess shield III HD icon.png Duplic hat III HD icon.png Godbird armour III HD icon.png
N.E.
N.W.
N.E. N.W. N.W. N.E. N.E. N.E.

Monsters[edit]

Arcticore DQ III HD sprite.png Baramonster DQ III HD sprite.png Blue dragon DQ III HD sprite.png Dread dragon DQ III HD sprite.png Golden gloom DQ III HD sprite.png
Hardy hand DQ III HD sprite.png Iron knight DQ III HD sprite.png Pandoras box DQ III HD sprite.png Phoenix DQ III HD sprite.png Steely statue DQ III HD sprite.png Ursa argentum DQ III HD.png
Grand Dragon DQ III HD sprite.png

Recruitable monsters[edit]

Trivia[edit]

  • The temple being a heavenly palace made of gold and only being accessible via a high-altitude portal once a superboss is defeated, as well as housing the game's ultimate superboss, is not unlike the rift in the skies of Erdrea that houses the Timewyrm

Gallery[edit]