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[[File:DQIX Paladin Male.png‎|right|border|195px]][[File:DQIX Paladin Female.png‎|right|border|240px]]
[[File:DQX Paladin class.png‎|right|thumb|Paladins in Dragon Quest X]]
The '''Paladin''' is a character class in the ''[[Dragon Quest (series)|Dragon Quest]]'' series.
The '''Paladin''' (パラディン, ''Paradin'') is a defensively-oriented vocation in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Originally, the vocation was depicted as more of a "Holy Karate-ka" rather than the more common, heavily armored knight seen in other media. Starting with ''IX'', the vocation has shifted to better reflect the popular perception.


==Description==
==Description==
The Paladin has strong Strength, Speed and Wisdom. To open this class, a character must have mastered a number of skills from both the [[Priest]] and [[Fighter]] skill sets. In ''[[Dragon Quest VI]]'' and ''[[Dragon Quest VII]]'', the paladin has a low chance of killing the enemy instantly, regardless of remaining HP. This chance rises when the higher rank the paladin is, following this formula: 1 = 1/256, 2 = 1/64, 3 = 1/48, 4 = 1/32, 5 = 1/32, 6 = 1/16, 7 = 1/16, 8 = 1/8
The Paladin increases Strength, Agility and Wisdom in ''VI'' and ''VII'', and possess a low chance of killing the enemy instantly by striking a soft spot. This chance rises when the higher rank the Paladin is, and varies between two titles. In ''IX'' and ''X'' the Paladin loses its Agility and ability to instantly slay monsters in exchange for a much more durable body, focusing the vocation's skills and spells entirely on defending the party.


==''[[Dragon Quest VI]]''==
Regardless of the game being played, the Paladin is dedicated to taking hits for weakened party members and bearing the brunt of enemy assault. Though this puts them at great risk of being killed in a single turn, doing so keeps the pressure off the rest of the party and allows the healer to focus on maintaining only one ally instead of three for a time.
A character needs skills from both the [[Martial Artist]] and [[Priest]] sets to become a Paladin.
==Appearances==
===Stat Changes===
==={{DQ6}}===
A character needs to master both the [[Martial Artist]] and [[Priest]] vocations to become a Paladin.
 
{| class="wikitable"
|-
! Rank !! Slay Rate
|-
| 1 || 1/256
|-
| 2 || 1/64
|-
| 3 || 1/48
|-
| 4 || 1/32
|-
| 5 || 1/32
|-
| 6 || 1/16
|-
| 7 || 1/16
|-
| 8 || 1/8
|}
 
====Stat Changes====
{|width="50%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
{|width="50%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
|width="25%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Statistics</font>'''
|width="25%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Statistics</font>'''
Line 20: Line 44:
|Agility
|Agility
| +15%
| +15%
|-
|Resilience
|Null
|-
|-
|Wisdom
|Wisdom
| +15%
| +15%
|-
|Style
|Null
|-
|Max HP
|Null
|-
|Max MP
|Null
|-
|-
|Trait
|Trait
Line 31: Line 67:
|}
|}


===Abilities===
====Abilities====
{|width="90%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
{|width="90%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Level</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Rank</font>'''
|width="15%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Title</font>'''
|width="15%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Title</font>'''
|width="10%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Learns</font>'''
|width="10%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Learns</font>'''
Line 106: Line 142:
|}
|}


==''[[Dragon Quest VII]]''==
==={{DQ7}}===
===Stat Changes===
As before, characters become Paladins by mastering the Priest and Martial Artist vocations, and can go on to become [[Champion]]s when combined with [[Gladiator]]s.
 
{| class="wikitable"
|-
! Rank !! Slay Rate
|-
| 1 || 0/256
|-
| 2 || 0/256
|-
| 3 || 1/32
|-
| 4 || 1/32
|-
| 5 || 1/32
|-
| 6 || 1/32
|-
| 7 || 1/32
|-
| 8 || 1/16
|}
 
====Stat Changes====
{|width="50%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
{|width="50%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
|width="25%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Statistics</font>'''
|width="25%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Statistics</font>'''
|width="25%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Change</font>'''
|width="25%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Change</font>'''
|-
|-
|Battles to Master
|rowspan=2|Battles to Master
|240
|240 (PSX)
|-
|201 (3DS)
|-
|-
|Strength
|Strength
| +10 Percent
| +10%
|-
|-
|Agility
|Agility
| +15 Percent
| +15%
|-
|-
|Guard
|Resilience
| Null
| Null
|-
|-
|Intelligence
|Wisdom
| +15 Percent
| +15%
|-
|-
|Appearance
|Style
| Null
| Null
|-
|-
Line 140: Line 201:
|}
|}


===Abilities===
====PSX Abilities====
{|width="90%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
{|width="90%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Level</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Rank</font>'''
|width="20%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Title</font>'''
|width="20%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Title</font>'''
|width="10%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Learns</font>'''
|width="10%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Learns</font>'''
Line 152: Line 213:
|1
|1
|Page
|Page
|[[Scapegoat]]
|[[Selflessness|ScapeGoat]]
|1
|1
|Self
|Self
Line 160: Line 221:
|2
|2
|Squire
|Squire
|[[Vacuum]]
|[[Thin Air|Vacuum]]
|20
|20
|All Enemies
|All Enemies
Line 168: Line 229:
|3
|3
|Knight
|Knight
|[[Berserker]]
|[[Double Up|Berserker]]
|40
|40
|One Enemy
|One Enemy
Line 184: Line 245:
|5
|5
|Crusader
|Crusader
|[[Magic Barrier|Magic Wall]]
|[[Magic Barrier|MagicWall]]
|120
|120
|All Allies
|All Allies
Line 208: Line 269:
|8
|8
|Martyr
|Martyr
|[[Multicut]]
|[[Pearly Gates|MultiCut]]
|240
|240
|One Group
|One Group
|Causes ~200HP in wind damage to one group of enemies, does extra damage to undead monsters
|Causes ~200HP in wind damage to one group of enemies, does 30% extra damage to undead monsters
|20
|20
|}
====3DS Abilities====
{|width="90%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Rank</font>'''
|width="20%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Title</font>'''
|width="10%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Learns</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Battles Needed</font>'''
|width="15%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Target</font>'''
|width="50%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Info</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">MP</font>'''
|-
|rowspan=2|1
|rowspan=2|Bronze Knight
|[[Selflessness]]
|rowspan=2|1
|One ally
|Shields a chosen ally for one turn.
|0
|-
|[[Stomp]]
|All enemies
|Damage all enemies with [[Woosh]] damage, has a {{fraction|1|3}} chance to fail.
|0
|-
|2
|Iron Knight
|[[Thin Air]]
|19
|All enemies
|Damage all enemies with [[Woosh]] damage for ((Lvl*2)+30), capping at 165.
|0
|-
|rowspan=2|3
|rowspan=2|Steel Knight
|[[Kasap]]
|rowspan=2|39
|One group
|Reduces defence of a group of enemies.
|4
|-
|[[Double Up]]
|One enemy
|Ditches users defence to increase attack, lasts one turn.
|0
|-
|rowspan=2|4
|rowspan=2|Silver Knight
|[[Kaswoosh]]
|rowspan=2|63
|One group
|Summon a twister that damages an enemy group.
|8
|-
|[[Multiheal]]
|Party
|Restore at least 100HP to all party members.
|10
|-
|rowspan=2|5
|rowspan=2|Gold Knight
|[[Magic Barrier]]
|rowspan=2|91
|Party
|Raises the magic resistance of the whole party.
|3
|-
|[[Forbearance]]
|Party
|The user guards all allies from enemy attacks, even attacks that hit multiple party members.
|0
|-
|rowspan=2|6
|rowspan=2|Crystal Knight
|[[Oomph]]
|rowspan=2|115
|One ally
|Temporarily double an ally's attack.
|6
|-
|[[Kazing]]
|One ally
|Resurrect a chosen fallen ally to full health.
|15
|-
|rowspan=2|7
|rowspan=2|Royal Knight
|[[Kerplunk]]
|rowspan=2|151
|Party
|Sacrifices user to resurrect party.
|All MP
|-
|[[Disruptive Wave]]
|All enemies
|Remove all buffs and debuffs from the enemies.
|0
|-
|8
|Holy Knight
|[[Pearly Gates]]
|201
|One group
|Deals between 180~210 damage
|20
|}
====Usefulness====
The Paladin's innate ability to instantly kill one enemy is low even at rank 8, and will not work on bosses. As for the skills, Kerplunk isn't a useful skill except as a last resort. Forbearance and Selflessness are extremely useful, but extra care must be used when facing enemies that utilize multi-target skills and spells, as the Paladin will take up to '''four times''' the damage. Thin Air is a very useful skill as, like Wind Sickles, it grows stronger with higher levels. Pearly Gates is also useful but due to the fact that it only hits one group and it cost 20 MP to cast, you are better off using Thin Air.
In regards to career advancement, the Paladin can combine the mastered [[Gladiator]] class to become a [[Godhand]] and have access to some of the best offensive skills in the game.
==={{DQ7R}}===
====Stat Changes====
{|width="50%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
|width="25%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Statistics</font>'''
|width="25%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Change</font>'''
|-
|Total proficiency points
| 620
|-
|Strength
| +8%
|-
|Resilience
| +24%
|-
|Magical might
| -15%
|-
|Magical mending
| +15%
|-
|Agility
| -29%
|-
|Deftness
| -15%
|-
|Charm
| 0%
|-
|Max HP
| +8%
|-
|Max MP
| +8%
|-
|}
====Abilities====
{|width="90%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Rank</font>'''
|width="15%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Title</font>'''
|width="15%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Learns</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Proficiency points</font>'''
|width="15%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Target</font>'''
|width="50%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Info</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">MP</font>'''
|-
|rowspan=2|1
|rowspan=2|Bronze Knight
|[[Kabuff]]
|rowspan=2|0
|All allies
|Slightly increases the defence of all party members
|6
|-
|[[Wind Sickles]]
|One foe
|Whips up a biting breeze that slices an enemy to shreds
|4
|-
|rowspan=2|2
|rowspan=2|Iron Knight
|[[Midheal]]
|rowspan=2|35
|One ally
|Restores around 65 HP to a single ally
|6
|-
|[[Squelch]]
|One ally
|Cures a single ally of the effects of poison
|2
|-
|3
|Steel Knight
|[[Forbearance]]
|55
|All allies
|Enables the user to stand in front of their allies and soak up all incoming blows
|10
|-
|rowspan=2|4
|rowspan=2|Silver Knight
|[[Immense Defence]]
|rowspan=2|65
|Self
|Adopts a stoic stance that can greatly increase the number of blows blocked with the user's shield
|3
|-
|[[Miracle Shield]]
|Self
|Allows HP to be restored when blocking enemy attacks
|4
|-
|5
|Gold Knight
|[[Thin Air]]
|85
|All foes
|Savagely slices all enemies with a vacuum vortex
|10
|-
|rowspan=2|6
|rowspan=2|Crystal Knight
|[[Multiheal]]
|rowspan=2|100
|All allies
|Restores around 90 HP to all party members
|28
|-
|[[Zing]]
|One ally
|Resurrects a fallen ally. Not guaranteed to work
|12
|-
|rowspan=2|7
|rowspan=2|Royal Knight
|[[Defending Champion]]
|rowspan=2|125
|Self
|Significantly reduces the damage taken by the user from all attacks
|8
|-
|[[Kerplunk]]
|All allies
|Sacrifices the caster's life in order to resurrect all their fellow party members with full HP
|1
|-
|8
|Holy Knight
|[[Pearly Gates]]
|155
|All foes
|Delivers divine retribution to all enemies
|24
|-
|-<---!Headings are up first.!---> style="font-weight:bold; background:#439CD0"
!colspan="10"| [[Let loose|Let Loose command]]
|-
!colspan="4"| [[Knight Watch]] !! colspan="6"|Adopts a knightly stance that reduces damage taken while increasing the likelihood of blocking attacks to its absolute maximum
|-
|}
|}


===Usefulness===
==={{DQ9}}===
The Paladin's innate ability to instantly kill one enemy is unreliable. It comes very randomly and doesn't work on bosses. As for the skills, Farewell isn't a useful skill except as a last resort. Guardian and Scapegoat are sometimes useful except when it comes to attacks that hit the entire party. For example, if a party member uses Guardian and a monster cast Explodet, the party member that used Guardian will be hit four times by the spell, most likely killing them on the spot. Vacuum is a very useful skill as, like Wind Beast, it grows stronger with higher levels. Multicut is also useful but due to the fact that it only hits one group and it cost 20 MP to cast, you are better off using Vacuum.
The Paladin vocation is late in the game after completing Quest 106. Paladins have the unique skillset "Virtue", and can also use skill points to learn [[Hammer]], [[Spear]], [[Wand]], and [[Shield]] skills. Their [[Coup de Grâce]] is "Knight's Watch," which prevents all damage and enrages all enemies.


In regards to evolution, the Paladin can combine the mastered [[Dragoon]] class to become a [[Godhand]] and have access to some of the best skills in the game.
Many players consider the vocation to be a [[Rubiss|Goddess-send]] when facing Legacy Bosses, as the beasts can very easily obliterate an unguarded party even at high levels. Due to elemental resisting equipment now working off of percentages rather than static numbers, it is slightly easier to keep a Paladin alive when he or she bears the brunt of a multi-striking ability.


==''Dragon Quest IX''==
====Stats====
The Paladin vocation is late in the game after completing Quest 114. Paladins have the unique skillset "Virtue", and can also use skill points to learn [[Hammer]], [[Spear]], [[Wand]], and [[Shield]] skills. Their [[Coup-de-Grace]] is "Knight's Watch," which prevents all damage and enrages all enemies.
{| style="width:65%; height:100px; text-align:center" border="1"  
|-<---!Headings are up first.!---> style="font-weight:bold; background:#A3AB47"
| Attribute || Starting Stats || Maximum Stats
|- style="font-weight:normal"
| Level || 1 || 99
|-
| HP || 36 || 600
|-
| MP || 11 || 175
|-
| Strength || 21 || 354
|-
| Agility || 4 || 73
|-
| Resilience || 22 || 360
|-
| Magical Might || 0 || 0
|-
| Magical Mending || 10 || 164
|-
| Deftness || 1 || 9
|-
| Charm || 7 || 116
|}


===Virtue===
====[[Virtue]]====
{| cellspacing="0" cellpadding="2" border="1"
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color:white;"|Accolade
!style="background:#4682B4; color:white;"|Required points
!style="background:#4682B4; color:white;"|Required points
!style="background:#4682B4; color: white;"|Name
!style="background:#4682B4; color: white;"|Name
!style="background:#4682B4; color: white;"|Effects
!style="background:#4682B4; color: white;"|Effects
|-
|-
|4||[[Pincushion]]||Defends and adds recoil damage to attacker
|Slight Knight||4||[[Pincushion]]||Defends and adds recoil damage to attacker
|-
|-
|10||Natural Resilience +10||Permanently adds 10 to resilience
|Alright Knight||10||Natural Resilience +10||Permanently adds 10 to resilience
|-
|-
|16||[[H-Pathy]]||Transfers HP to party member
|Polite Knight||16||[[H-Pathy]]||Transfers HP to party member
|-
|-
|22||Natural Magical Mending +30||Permanently adds 30 to magical mending
|Light Knight||22||Natural Magical Mending +30||Permanently adds 30 to magical mending
|-
|-
|32||[[M-Pathy]]||Transfers MP to party member
|Bright Knight||32||[[M-Pathy]]||Transfers MP to party member
|-
|-
|42||Natural Resilience +30||Permanently adds 30 to resilience
|White Knight||42||Natural Resilience +30||Permanently adds 30 to resilience
|-
|-
|55||[[Selflessness]]||Shields any party member in critical condition
|Right Knight||55||[[Selflessness]]||Shields any party member in critical condition
|-
|-
|68||Natural Resilience +60||Permanently adds 60 to resilience
|Upright Knight||68||Natural Resilience +60||Permanently adds 60 to resilience
|-
|-
|82||[[Forbearance]]||Shields all party members
|Outright Knight||82||[[Forbearance]]||Shields all party members
|-
|-
|100||Natural Max HP +80||Permanently adds 80 to max HP
|Out of Sight Knight||100||Natural Max HP +80||Permanently adds 80 to max HP
|}
|}


===Spells===
====Spells====
{| cellspacing="0" cellpadding="2" border="1"
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Name
!style="background:#4682B4; color: white;"|Name
Line 261: Line 599:
|[[Heal]]||7||2||Restores at least 30 HP to a single ally.
|[[Heal]]||7||2||Restores at least 30 HP to a single ally.
|-
|-
|[[Spell Checker]]||10||3||
|[[Spell Checker]]||10||3||Protects a single ally from attack spells
|-
|-
|[[Midheal]]||20||4||Restores at least 75 HP to a single ally.
|[[Midheal]]||20||4||Restores at least 75 HP to a single ally.
Line 274: Line 612:
|}
|}


====Revocation Award====
*[[Order of Chivalry]]
===''[[Dragon Quest Walk]]''===
Paladins were added to the game in a May 2020 update. It requires that a character reach level 50 with the warrior and priest vocations before they can walk the path of knighthood. Paladins are capable of equipping [[Sword]]s, [[Axe]]s, [[Staff|Staves]], and [[Spear]]s.
{{Clear}}
==Notable Paladins==
* [[Hendrik]]
==Gallery==
<gallery>
File:Paladin_DQVI_official_guide_book_profile.jpg|[[Carver]] as a paladin in the official guide for ''VI''...
File:Paladin v-jump VI.jpg|...and in the V-Jump guide
DQVII 3DS Paladin.png|the {{Hero 7}} as a Paladin in ''VII''
DQVII Maribel paladin.png|[[Maribel]] as a Paladin
DQIX Paladin Male.png‎|Stock male Paladin in ''IX''
DQIX Paladin Female.png‎|Stock female Paladin in ''IX''
File:X human paladin default.png|The default human woman art of the vocation in ''X''
File:Dragon Quest Walk Paladins.jpg|Paladins as seen in ''Walk''
</gallery>
{{clear}}


{{DQVIClasses}}
{{DQVIClasses}}
{{DQVIIClasses}}
{{DQVIIClasses}}
{{DQIXClasses}}
{{DQIXClasses}}
[[Category:Classes]]
{{DQXClasses}}
[[Category:Dragon Quest VI classes]]
[[Category:Dragon Quest VI vocations]]
[[Category:Dragon Quest VII classes]]
[[Category:Dragon Quest VII vocations]]
[[Category:Dragon Quest IX classes]]{{Wikia}}
[[Category:Dragon Quest VII Reimagined vocations]]
[[Category:Dragon Quest IX vocations]]
[[Category:Dragon Quest X vocations]]
[[Category:Dragon Quest Walk vocations]]

Latest revision as of 00:30, 18 February 2026

Paladins in Dragon Quest X

The Paladin (パラディン, Paradin) is a defensively-oriented vocation in the Dragon Quest series. Originally, the vocation was depicted as more of a "Holy Karate-ka" rather than the more common, heavily armored knight seen in other media. Starting with IX, the vocation has shifted to better reflect the popular perception.

Description[edit]

The Paladin increases Strength, Agility and Wisdom in VI and VII, and possess a low chance of killing the enemy instantly by striking a soft spot. This chance rises when the higher rank the Paladin is, and varies between two titles. In IX and X the Paladin loses its Agility and ability to instantly slay monsters in exchange for a much more durable body, focusing the vocation's skills and spells entirely on defending the party.

Regardless of the game being played, the Paladin is dedicated to taking hits for weakened party members and bearing the brunt of enemy assault. Though this puts them at great risk of being killed in a single turn, doing so keeps the pressure off the rest of the party and allows the healer to focus on maintaining only one ally instead of three for a time.

Appearances[edit]

Dragon Quest VI: Realms of Revelation[edit]

A character needs to master both the Martial Artist and Priest vocations to become a Paladin.

Rank Slay Rate
1 1/256
2 1/64
3 1/48
4 1/32
5 1/32
6 1/16
7 1/16
8 1/8

Stat Changes[edit]

Statistics Change
Battles to Master 260
Strength +15%
Agility +15%
Resilience Null
Wisdom +15%
Style Null
Max HP Null
Max MP Null
Trait Chance to instantly kill enemies with melee attacks
Mastery Bonus +20 Max HP

Abilities[edit]

Rank Title Learns Battles Needed Target Info MP
1 Bronze Knight Selflessness 1 One Ally Step in to take a blow for a party member in peril. 0
2 Iron Knight Thin Air 25 All enemies Conjures a vacuum-vortex that tears enemies to shreds. 0
3 Steel Knight Double Up 50 One enemy Ditches defence to increase attack an impressive amount. 0
4 Silver Knight Kaswoosh 80 One group Slices through a group of enemies with a ferocious whirlwind. 8
5 Gold Knight Magic Barrier 115 Party Forms a protective barrier that reduces the efficacy of enemy spells. 3
6 Crystal Knight Forbearance 155 Party Stand steadfast in order to protect allies from attack. 0
7 Royal Knight Kerplunk 200 Party Sacrifice caster's life to resurrect all other party members. All
8 Holy Knight Pearly Gates 260 All enemies Opens heaven's door to unleash divine judgement on a group of enemies. 20

Dragon Quest VII: Fragments of the Forgotten Past[edit]

As before, characters become Paladins by mastering the Priest and Martial Artist vocations, and can go on to become Champions when combined with Gladiators.

Rank Slay Rate
1 0/256
2 0/256
3 1/32
4 1/32
5 1/32
6 1/32
7 1/32
8 1/16

Stat Changes[edit]

Statistics Change
Battles to Master 240 (PSX)
201 (3DS)
Strength +10%
Agility +15%
Resilience Null
Wisdom +15%
Style Null
Max HP Null
Max MP Null
Mastery Bonus +20 Bonus to HP

PSX Abilities[edit]

Rank Title Learns Battles Needed Target Info MP
1 Page ScapeGoat 1 Self User will intercept all attacks directed to one ally for one turn 0
2 Squire Vacuum 20 All Enemies Causes wind damage to all enemies. Its power grows as the user gains levels 0
3 Knight Berserker 40 One Enemy Instantly does a critical hit but lowers the user's defense to zero for the remainder of the turn 0
4 Zealot Infermost 80 One Group Causes ~150HP in wind damage to one group of enemies 8
5 Crusader MagicWall 120 All Allies Reduces magic damage to all allies 3
6 Templar Guardian 150 Self Intercepts all attacks to all allies for one turn 0
7 Holy Knight Farewell 180 Self All allies are healed but the caster is killed All
8 Martyr MultiCut 240 One Group Causes ~200HP in wind damage to one group of enemies, does 30% extra damage to undead monsters 20

3DS Abilities[edit]

Rank Title Learns Battles Needed Target Info MP
1 Bronze Knight Selflessness 1 One ally Shields a chosen ally for one turn. 0
Stomp All enemies Damage all enemies with Woosh damage, has a 13 chance to fail. 0
2 Iron Knight Thin Air 19 All enemies Damage all enemies with Woosh damage for ((Lvl*2)+30), capping at 165. 0
3 Steel Knight Kasap 39 One group Reduces defence of a group of enemies. 4
Double Up One enemy Ditches users defence to increase attack, lasts one turn. 0
4 Silver Knight Kaswoosh 63 One group Summon a twister that damages an enemy group. 8
Multiheal Party Restore at least 100HP to all party members. 10
5 Gold Knight Magic Barrier 91 Party Raises the magic resistance of the whole party. 3
Forbearance Party The user guards all allies from enemy attacks, even attacks that hit multiple party members. 0
6 Crystal Knight Oomph 115 One ally Temporarily double an ally's attack. 6
Kazing One ally Resurrect a chosen fallen ally to full health. 15
7 Royal Knight Kerplunk 151 Party Sacrifices user to resurrect party. All MP
Disruptive Wave All enemies Remove all buffs and debuffs from the enemies. 0
8 Holy Knight Pearly Gates 201 One group Deals between 180~210 damage 20

Usefulness[edit]

The Paladin's innate ability to instantly kill one enemy is low even at rank 8, and will not work on bosses. As for the skills, Kerplunk isn't a useful skill except as a last resort. Forbearance and Selflessness are extremely useful, but extra care must be used when facing enemies that utilize multi-target skills and spells, as the Paladin will take up to four times the damage. Thin Air is a very useful skill as, like Wind Sickles, it grows stronger with higher levels. Pearly Gates is also useful but due to the fact that it only hits one group and it cost 20 MP to cast, you are better off using Thin Air.

In regards to career advancement, the Paladin can combine the mastered Gladiator class to become a Godhand and have access to some of the best offensive skills in the game.

Dragon Quest VII Reimagined[edit]

Stat Changes[edit]

Statistics Change
Total proficiency points 620
Strength +8%
Resilience +24%
Magical might -15%
Magical mending +15%
Agility -29%
Deftness -15%
Charm 0%
Max HP +8%
Max MP +8%

Abilities[edit]

Rank Title Learns Proficiency points Target Info MP
1 Bronze Knight Kabuff 0 All allies Slightly increases the defence of all party members 6
Wind Sickles One foe Whips up a biting breeze that slices an enemy to shreds 4
2 Iron Knight Midheal 35 One ally Restores around 65 HP to a single ally 6
Squelch One ally Cures a single ally of the effects of poison 2
3 Steel Knight Forbearance 55 All allies Enables the user to stand in front of their allies and soak up all incoming blows 10
4 Silver Knight Immense Defence 65 Self Adopts a stoic stance that can greatly increase the number of blows blocked with the user's shield 3
Miracle Shield Self Allows HP to be restored when blocking enemy attacks 4
5 Gold Knight Thin Air 85 All foes Savagely slices all enemies with a vacuum vortex 10
6 Crystal Knight Multiheal 100 All allies Restores around 90 HP to all party members 28
Zing One ally Resurrects a fallen ally. Not guaranteed to work 12
7 Royal Knight Defending Champion 125 Self Significantly reduces the damage taken by the user from all attacks 8
Kerplunk All allies Sacrifices the caster's life in order to resurrect all their fellow party members with full HP 1
8 Holy Knight Pearly Gates 155 All foes Delivers divine retribution to all enemies 24
Let Loose command
Knight Watch Adopts a knightly stance that reduces damage taken while increasing the likelihood of blocking attacks to its absolute maximum

Dragon Quest IX: Sentinels of the Starry Skies[edit]

The Paladin vocation is late in the game after completing Quest 106. Paladins have the unique skillset "Virtue", and can also use skill points to learn Hammer, Spear, Wand, and Shield skills. Their Coup de Grâce is "Knight's Watch," which prevents all damage and enrages all enemies.

Many players consider the vocation to be a Goddess-send when facing Legacy Bosses, as the beasts can very easily obliterate an unguarded party even at high levels. Due to elemental resisting equipment now working off of percentages rather than static numbers, it is slightly easier to keep a Paladin alive when he or she bears the brunt of a multi-striking ability.

Stats[edit]

Attribute Starting Stats Maximum Stats
Level 1 99
HP 36 600
MP 11 175
Strength 21 354
Agility 4 73
Resilience 22 360
Magical Might 0 0
Magical Mending 10 164
Deftness 1 9
Charm 7 116

Virtue[edit]

Accolade Required points Name Effects
Slight Knight 4 Pincushion Defends and adds recoil damage to attacker
Alright Knight 10 Natural Resilience +10 Permanently adds 10 to resilience
Polite Knight 16 H-Pathy Transfers HP to party member
Light Knight 22 Natural Magical Mending +30 Permanently adds 30 to magical mending
Bright Knight 32 M-Pathy Transfers MP to party member
White Knight 42 Natural Resilience +30 Permanently adds 30 to resilience
Right Knight 55 Selflessness Shields any party member in critical condition
Upright Knight 68 Natural Resilience +60 Permanently adds 60 to resilience
Outright Knight 82 Forbearance Shields all party members
Out of Sight Knight 100 Natural Max HP +80 Permanently adds 80 to max HP

Spells[edit]

Name Level MP Description
Buff 2 3 Raises the defence of a single party member.
Heal 7 2 Restores at least 30 HP to a single ally.
Spell Checker 10 3 Protects a single ally from attack spells
Midheal 20 4 Restores at least 75 HP to a single ally.
Kabuff 26 6 Raises the defence of all party members.
Magic Barrier 28 6 Protects the whole party from attack spells.
Kamikazee 33 1
Kerplunk 46 All Caster dies, but all other party members return to life or full health.

Revocation Award[edit]

Dragon Quest Walk[edit]

Paladins were added to the game in a May 2020 update. It requires that a character reach level 50 with the warrior and priest vocations before they can walk the path of knighthood. Paladins are capable of equipping Swords, Axes, Staves, and Spears.

Notable Paladins[edit]

Gallery[edit]