Template:DQMEnemy: Difference between revisions
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(There's no Water element in the original Monsters game.) |
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<td style="background-color: #bec2cb; padding: 2px; width: 20%; text-align: center; border-right: 1px solid black">'''Sprite'''</td> | <td style="background-color: #bec2cb; padding: 2px; width: 20%; text-align: center; border-right: 1px solid black">'''Sprite'''</td> | ||
<td style="background-color: #bec2cb; padding: 2px; width: 20%; text-align: center; border-right: 1px solid black">'''Level cap {{tt|*|Only applies to monsters with no + value}}'''</td> | <td style="background-color: #bec2cb; padding: 2px; width: 20%; text-align: center; border-right: 1px solid black">'''Level cap {{tt|*|Only applies to monsters with no + value}}'''</td> | ||
<td style="background-color: #bec2cb; padding: 2px; width: 20%; text-align: center; border-right: 1px solid black">'''HP growth'''</td> | <td style="background-color: #bec2cb; padding: 2px; width: 20%; text-align: center; border-right: 1px solid black">'''{{HP}} growth'''</td> | ||
<td style="background-color: #bec2cb; padding: 2px; width: 20%; text-align: center; border-right: 1px solid black">'''MP growth'''</td> | <td style="background-color: #bec2cb; padding: 2px; width: 20%; text-align: center; border-right: 1px solid black">'''{{MP}} growth'''</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
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</tr> | </tr> | ||
<tr> | <tr> | ||
<td style="background-color: #bec2cb; padding: 2px; width: 20%; text-align: center; border-right: 1px solid black">'''Strength growth'''</td> | <td style="background-color: #bec2cb; padding: 2px; width: 20%; text-align: center; border-right: 1px solid black">'''{{Strength}} growth'''</td> | ||
<td style="background-color: #bec2cb; padding: 2px; width: 20%; text-align: center; border-right: 1px solid black">'''Resilience growth'''</td> | <td style="background-color: #bec2cb; padding: 2px; width: 20%; text-align: center; border-right: 1px solid black">'''{{Resilience}} growth'''</td> | ||
<td style="background-color: #bec2cb; padding: 2px; width: 20%; text-align: center; border-right: 1px solid black">'''Wisdom growth'''</td> | <td style="background-color: #bec2cb; padding: 2px; width: 20%; text-align: center; border-right: 1px solid black">'''{{Wisdom}} growth'''</td> | ||
<td style="background-color: #bec2cb; padding: 2px; width: 20%; text-align: center; border-right: 1px solid black">'''Agility growth'''</td> | <td style="background-color: #bec2cb; padding: 2px; width: 20%; text-align: center; border-right: 1px solid black">'''{{Agility}} growth'''</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
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== Example == | ==Example== | ||
{{DQMEnemy | {{DQMEnemy | ||
|name=Slime | |name=Slime |
Revision as of 22:16, 12 July 2022
Example
Sprite | Level cap * | HP growth | MP growth |
40 | 2/5 | 4/5 | |
Strength growth | Resilience growth | Wisdom growth | Agility growth |
2/5 | 3/5 | 2/5 | 5/5 |
Family | Slime |
In-game description | The most abundant of this popular species |
Abilities | Fireball, Radiant, Mega Magic |
Habitat | Gate of Beginning |
Breeding chart | Slime + any member of the slime family |
Frizz Resistance * | Sizz Resistance * | Fire Breath Resistance * | Bang Resistance * |
None | None | None | None |
Crack Resistance * | Ice Breath Resistance * | Woosh Resistance * | Rock/Army Resistance * |
None | None | None | None |
Zap Resistance * | Gigaslash Resistance | Magic Burst Resistance | Drain Magic Resistance * |
None | None | Strong | Strong |
Whack Resistance * | Kamikazee Resistance * | Poison Resistance * | Paralysis Resistance * |
Strong | Strong | None | None |
Fuddle Resistance * | Snooze Resistance * | Dazzle Resistance * | Fizzle Resistance |
Strong | Strong | Strong | Strong |
Ban Dance Resistance | Gobstopper Resistance | Stun Resistance * | Sap Resistance * |
None | None | None | Strong |
Decelerate Resistance * | Curse Resistance | ||
Strong | None |
Due to the title not receiving a modern localization, the skill names in the resistance tables will use those featured in the game itself for player convenience. As the precise percentages of the resistance rates themselves are currently unknown, the template will use none, weak, strong, & immune to mark a monster's durability to an element or ailment.
Usage
{{DQMEnemy |name= |kanji= |romanji= |sprite= |level= |hp= |mp= |attack= |defense= |wisdom= |agility= |family= |in-game-description= |abilities= |habitat= |breeding= |frizz-resist= |sizz-resist= |fire-breath-resist= |bang-resist= |crack-resist= |ice-breath-resist= |woosh-resist= |rock-resist= |zap-resist= |gigaslash-resist= |magic-burst-resist= |drain-resist= |whack-resist= |kamikazee-resist= |poison-resist= |paralysis-resist= |fuddle-resist= |snooze-resist= |dazzle-resist= |sap-resist= |decelerate-resist= |fizzle-resist= |stun-resist= |ban-dance-resist= |gobstopper-resist= |curse-resist= }}