Coal slime: Difference between revisions
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*[[Shell slime]] | *[[Shell slime]] | ||
*[[Slimecicle]] | *[[Slimecicle]] | ||
*[[Shellie's mother]] | |||
*[[Snail slime]] | *[[Snail slime]] | ||
Revision as of 03:22, 10 December 2023
Dragon Quest monster | |
---|---|
Coal slime | |
Tact official art | |
Japanese | 石炭つむり |
Romaji | Sekitan tsumuri |
First appearance | Joker 3 |
The Coal slime is a recurring monster in the Dragon Quest series, first appearing in Dragon Quest Monsters: Joker 3. It is a red Slime wearing a protective shell on its back made of coal.
Characteristics
Coal slimes are a subspecies of the Shell slime that dwells in sweltering hot volcanic regions. Their bodies have turned bright red from exposure to high temperatures and they have yellow eyes with red irises. The black shells on their backs are made from accumulation of coal from their nearby environment. The Slimes specialize in using fire attacks and explosive magic on their opponents.
Appearances
Dragon Quest Monsters: Joker 3
Coal slime appears as a C-rank monster of the Slime family. It can be used to form a Darkonium slime if synthesized with a Slimecicle.
Dragon Quest Tact
Coal slime appears as an A-rank monster of the Slime family. It can be recruited from Chapter 2, Episode 6: The King's Errand in the third part of the main storyline.
Family | Rank | Role | ||
Slime |
Magic |
|||
Max Level | HP | MP | Move | |
120 | 780 | 358 | 2 | |
Attack | Defense | Agility | Wisdom | Weight |
263 | 457 | 346 | 300 | 35 |
First | Second | Third | ||
Magic Barrier | Earth-Shattering Boom* | Brimming Magic* | ||
First | Second | Third |
Bang-type Spell Tricks / Stats Up | Frizz Res +25 / Stats Up | Earth-Shattering Boom Potency +5% / Stats Up DEF +20 |
Fourth | Fifth | |
Sizz Res +25 / Stats Up | Earth-Shattering Boom Potency +5% / Stats Up DEF +20 |
|
First | |
Raises DEF of slime allies, including itself, by 15% in a 5x5 square around it. | |
First | Second | Third |
WIS +10 | Max MP +10 | Earth-Shattering Boom Potency +2% |
First | |
Bang-type Spell Tricks: Lowers Bang-type spell MP cost and raises potency and effect by 10%. | |
Frizz Resistance * | Sizz Resistance * | Crack Resistance * | Woosh Resistance * | |
Half Res | Half Res | Normal | Very Weak | |
Bang Resistance * | Zap Resistance * | Zam Resistance * | Snooze Resistance | |
Normal | Very Weak | Normal | Super Weak | |
Poison Resistance | Physical Lock Resistance | Spell Lock Resistance | Martial Lock Resistance | |
Normal | Normal | Half Res | Normal | |
Breath Lock Resistance | Hobble Resistance * | Stun Resistance * | Dazzle Resistance | |
Normal | Normal | Normal | Normal | |
Curse Resistance | Paralysis Resistance | Confusion Resistance | Charm Resistance | |
Super Weak | Normal | Immune | Half Res |
Gallery
Rivals card.